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armorpaint/Shaders/painter/glsl/layer_view.frag.glsl
T
2019-11-11 22:22:41 +01:00

9 lines
156 B
GLSL

#version 330
uniform sampler2D tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
FragColor = textureLod(tex, texCoord, 0) * color;
}