451 lines
17 KiB
TypeScript
451 lines
17 KiB
TypeScript
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let util_mesh_unwrappers: map_t<string, ((a: any)=>void)> = map_create();
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function util_mesh_merge(paint_objects: mesh_object_t[] = null) {
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if (paint_objects == null) {
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paint_objects = project_paint_objects;
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}
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if (paint_objects.length == 0) {
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return;
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}
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context_raw.merged_object_is_atlas = paint_objects.length < project_paint_objects.length;
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let vlen: i32 = 0;
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let ilen: i32 = 0;
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let max_scale: f32 = 0.0;
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for (let i: i32 = 0; i < paint_objects.length; ++i) {
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vlen += paint_objects[i].data.vertex_arrays[0].values.length;
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ilen += paint_objects[i].data.index_arrays[0].values.length;
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if (paint_objects[i].data.scale_pos > max_scale) {
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max_scale = paint_objects[i].data.scale_pos;
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}
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}
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vlen = math_floor(vlen / 4);
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let va0: i16_array_t = i16_array_create(vlen * 4);
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let va1: i16_array_t = i16_array_create(vlen * 2);
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let va2: i16_array_t = i16_array_create(vlen * 2);
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let va3: i16_array_t = paint_objects[0].data.vertex_arrays.length > 3 ? i16_array_create(vlen * 4) : null;
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let ia: u32_array_t = u32_array_create(ilen);
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let voff: i32 = 0;
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let ioff: i32 = 0;
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for (let i: i32 = 0; i < paint_objects.length; ++i) {
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let vas: vertex_array_t[] = paint_objects[i].data.vertex_arrays;
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let ias: index_array_t[] = paint_objects[i].data.index_arrays;
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let scale: f32 = paint_objects[i].data.scale_pos;
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// Pos
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for (let j: i32 = 0; j < vas[0].values.length; ++j) {
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va0[j + voff * 4] = vas[0].values[j];
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}
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// Translate
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///if is_forge
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for (let j: i32 = 0; j < math_floor(va0.length / 4); ++j) {
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va0[j * 4 + voff * 4] += math_floor(transform_world_x(paint_objects[i].base.transform) * 32767);
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va0[j * 4 + 1 + voff * 4] += math_floor(transform_world_y(paint_objects[i].base.transform) * 32767);
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va0[j * 4 + 2 + voff * 4] += math_floor(transform_world_z(paint_objects[i].base.transform) * 32767);
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}
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///end
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// Re-scale
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for (let j: i32 = 0; j < math_floor(va0.length / 4); ++j) {
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va0[j * 4 + voff * 4] = math_floor((va0[j * 4 + voff * 4] * scale) / max_scale);
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va0[j * 4 + 1 + voff * 4] = math_floor((va0[j * 4 + 1 + voff * 4] * scale) / max_scale);
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va0[j * 4 + 2 + voff * 4] = math_floor((va0[j * 4 + 2 + voff * 4] * scale) / max_scale);
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}
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// Nor
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for (let j: i32 = 0; j < vas[1].values.length; ++j) {
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va1[j + voff * 2] = vas[1].values[j];
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}
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// Tex
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for (let j: i32 = 0; j < vas[2].values.length; ++j) {
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va2[j + voff * 2] = vas[2].values[j];
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}
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// Col
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if (va3 != null) for (let j: i32 = 0; j < vas[3].values.length; ++j) {
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va3[j + voff * 4] = vas[3].values[j];
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}
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// Indices
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for (let j: i32 = 0; j < ias[0].values.length; ++j) {
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ia[j + ioff] = ias[0].values[j] + voff;
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}
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voff += math_floor(vas[0].values.length / 4);
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ioff += math_floor(ias[0].values.length);
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}
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let raw: mesh_data_t = {
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name: context_raw.paint_object.base.name,
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vertex_arrays: [
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{
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values: va0,
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attrib: "pos",
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data: "short4norm"
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},
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{
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values: va1,
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attrib: "nor",
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data: "short2norm"
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},
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{
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values: va2,
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attrib: "tex",
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data: "short2norm"
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}
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],
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index_arrays: [
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{
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values: ia,
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material: 0
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}
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],
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scale_pos: max_scale,
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scale_tex: 1.0
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};
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if (va3 != null) {
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let col: vertex_array_t = {
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values: va3,
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attrib: "col",
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data: "short4norm"
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};
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array_push(raw.vertex_arrays, col);
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}
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util_mesh_remove_merged();
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let md: mesh_data_t = mesh_data_create(raw);
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context_raw.merged_object = mesh_object_create(md, context_raw.paint_object.materials);
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context_raw.merged_object.base.name = context_raw.paint_object.base.name + "_merged";
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context_raw.merged_object.force_context = "paint";
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object_set_parent(context_raw.merged_object.base, context_main_object().base);
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///if (krom_direct3d12 || krom_vulkan || krom_metal)
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render_path_raytrace_ready = false;
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///end
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}
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function util_mesh_remove_merged() {
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if (context_raw.merged_object != null) {
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mesh_data_delete(context_raw.merged_object.data);
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mesh_object_remove(context_raw.merged_object);
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context_raw.merged_object = null;
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}
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}
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function util_mesh_swap_axis(a: i32, b: i32) {
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let objects: mesh_object_t[] = project_paint_objects;
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for (let i: i32 = 0; i < objects.length; ++i) {
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let o: mesh_object_t = objects[i];
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// Remapping vertices, buckle up
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// 0 - x, 1 - y, 2 - z
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let vas: vertex_array_t[] = o.data.vertex_arrays;
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let pa: i16_array_t = vas[0].values;
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let na0: i16_array_t = a == 2 ? vas[0].values : vas[1].values;
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let na1: i16_array_t = b == 2 ? vas[0].values : vas[1].values;
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let c: i32 = a == 2 ? 3 : a;
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let d: i32 = b == 2 ? 3 : b;
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let e: i32 = a == 2 ? 4 : 2;
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let f: i32 = b == 2 ? 4 : 2;
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for (let i: i32 = 0; i < math_floor(pa.length / 4); ++i) {
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let t: i32 = pa[i * 4 + a];
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pa[i * 4 + a] = pa[i * 4 + b];
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pa[i * 4 + b] = -t;
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t = na0[i * e + c];
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na0[i * e + c] = na1[i * f + d];
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na1[i * f + d] = -t;
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}
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let g: mesh_data_t = o.data;
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let l: i32 = g4_vertex_struct_byte_size(g._.structure) / 2;
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let vertices: buffer_view_t = g4_vertex_buffer_lock(g._.vertex_buffer); // posnortex
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for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 2 / l); ++i) {
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buffer_view_set_i16(vertices, (i * l ) * 2, vas[0].values[i * 4 ]);
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buffer_view_set_i16(vertices, (i * l + 1) * 2, vas[0].values[i * 4 + 1]);
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buffer_view_set_i16(vertices, (i * l + 2) * 2, vas[0].values[i * 4 + 2]);
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buffer_view_set_i16(vertices, (i * l + 3) * 2, vas[0].values[i * 4 + 3]);
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buffer_view_set_i16(vertices, (i * l + 4) * 2, vas[1].values[i * 2 ]);
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buffer_view_set_i16(vertices, (i * l + 5) * 2, vas[1].values[i * 2 + 1]);
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}
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g4_vertex_buffer_unlock(g._.vertex_buffer);
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}
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util_mesh_remove_merged();
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util_mesh_merge();
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}
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function util_mesh_flip_normals() {
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let objects: mesh_object_t[] = project_paint_objects;
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for (let i: i32 = 0; i < objects.length; ++i) {
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let o: mesh_object_t = objects[i];
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let vas: vertex_array_t[] = o.data.vertex_arrays;
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let va0: i16_array_t = vas[0].values;
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let va1: i16_array_t = vas[1].values;
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let g: mesh_data_t = o.data;
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let l: i32 = g4_vertex_struct_byte_size(g._.structure) / 2;
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let vertices: buffer_view_t = g4_vertex_buffer_lock(g._.vertex_buffer); // posnortex
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for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 2 / l); ++i) {
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va0[i * 4 + 3] = -va0[i * 4 + 3];
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va1[i * 2] = -va1[i * 2];
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va1[i * 2 + 1] = -va1[i * 2 + 1];
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buffer_view_set_i16(vertices, (i * l + 3) * 2, -buffer_view_get_i16(vertices, (i * l + 3) * 2));
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buffer_view_set_i16(vertices, (i * l + 4) * 2, -buffer_view_get_i16(vertices, (i * l + 4) * 2));
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buffer_view_set_i16(vertices, (i * l + 5) * 2, -buffer_view_get_i16(vertices, (i * l + 5) * 2));
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}
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g4_vertex_buffer_unlock(g._.vertex_buffer);
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}
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///if (krom_direct3d12 || krom_vulkan || krom_metal)
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render_path_raytrace_ready = false;
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///end
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}
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function util_mesh_calc_normals(smooth: bool = false) {
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let va: vec4_t = vec4_create();
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let vb: vec4_t = vec4_create();
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let vc: vec4_t = vec4_create();
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let cb: vec4_t = vec4_create();
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let ab: vec4_t = vec4_create();
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let objects: mesh_object_t[] = project_paint_objects;
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for (let i: i32 = 0; i < objects.length; ++i) {
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let o: mesh_object_t = objects[i];
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let g: mesh_data_t = o.data;
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let l: i32 = g4_vertex_struct_byte_size(g._.structure) / 2;
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let inda: u32_array_t = g._.indices[0];
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let vertices: buffer_view_t = g4_vertex_buffer_lock(g._.vertex_buffer); // posnortex
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for (let i: i32 = 0; i < math_floor(inda.length / 3); ++i) {
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let i1: i32 = inda[i * 3 ];
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let i2: i32 = inda[i * 3 + 1];
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let i3: i32 = inda[i * 3 + 2];
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vec4_set(va, buffer_view_get_i16(vertices, (i1 * l) * 2), buffer_view_get_i16(vertices, (i1 * l + 1) * 2), buffer_view_get_i16(vertices, (i1 * l + 2) * 2));
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vec4_set(vb, buffer_view_get_i16(vertices, (i2 * l) * 2), buffer_view_get_i16(vertices, (i2 * l + 1) * 2), buffer_view_get_i16(vertices, (i2 * l + 2) * 2));
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vec4_set(vc, buffer_view_get_i16(vertices, (i3 * l) * 2), buffer_view_get_i16(vertices, (i3 * l + 1) * 2), buffer_view_get_i16(vertices, (i3 * l + 2) * 2));
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vec4_sub_vecs(cb, vc, vb);
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vec4_sub_vecs(ab, va, vb);
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vec4_cross(cb, ab);
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vec4_normalize(cb);
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buffer_view_set_i16(vertices, (i1 * l + 4) * 2, math_floor(cb.x * 32767));
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buffer_view_set_i16(vertices, (i1 * l + 5) * 2, math_floor(cb.y * 32767));
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buffer_view_set_i16(vertices, (i1 * l + 3) * 2, math_floor(cb.z * 32767));
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buffer_view_set_i16(vertices, (i2 * l + 4) * 2, math_floor(cb.x * 32767));
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buffer_view_set_i16(vertices, (i2 * l + 5) * 2, math_floor(cb.y * 32767));
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buffer_view_set_i16(vertices, (i2 * l + 3) * 2, math_floor(cb.z * 32767));
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buffer_view_set_i16(vertices, (i3 * l + 4) * 2, math_floor(cb.x * 32767));
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buffer_view_set_i16(vertices, (i3 * l + 5) * 2, math_floor(cb.y * 32767));
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buffer_view_set_i16(vertices, (i3 * l + 3) * 2, math_floor(cb.z * 32767));
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}
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if (smooth) {
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let shared: u32_array_t = u32_array_create(1024);
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let shared_len: i32 = 0;
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let found: i32[] = [];
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for (let i: i32 = 0; i < (inda.length - 1); ++i) {
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if (array_index_of(found, i) >= 0) {
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continue;
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}
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let i1: i32 = inda[i];
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shared_len = 0;
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shared[shared_len++] = i1;
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for (let j: i32 = (i + 1); j < inda.length; ++j) {
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let i2: i32 = inda[j];
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let i1l: i32 = i1 * l;
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let i2l: i32 = i2 * l;
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if (buffer_view_get_i16(vertices, (i1l ) * 2) == buffer_view_get_i16(vertices, (i2l ) * 2) &&
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buffer_view_get_i16(vertices, (i1l + 1) * 2) == buffer_view_get_i16(vertices, (i2l + 1) * 2) &&
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buffer_view_get_i16(vertices, (i1l + 2) * 2) == buffer_view_get_i16(vertices, (i2l + 2) * 2)) {
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// if (n1.dot(n2) > 0)
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shared[shared_len++] = i2;
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array_push(found, j);
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if (shared_len >= 1024) {
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break;
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}
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}
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}
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if (shared_len > 1) {
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vec4_set(va, 0, 0, 0);
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for (let j: i32 = 0; j < shared_len; ++j) {
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let i1: i32 = shared[j];
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let i1l: i32 = i1 * l;
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vec4_add_f(va, buffer_view_get_i16(vertices, (i1l + 4) * 2), buffer_view_get_i16(vertices, (i1l + 5) * 2), buffer_view_get_i16(vertices, (i1l + 3) * 2));
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}
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vec4_mult(va, 1 / shared_len);
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vec4_normalize(va);
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let vax: i32 = math_floor(va.x * 32767);
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let vay: i32 = math_floor(va.y * 32767);
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let vaz: i32 = math_floor(va.z * 32767);
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for (let j: i32 = 0; j < shared_len; ++j) {
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let i1: i32 = shared[j];
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let i1l: i32 = i1 * l;
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buffer_view_set_i16(vertices, (i1l + 4) * 2, vax);
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buffer_view_set_i16(vertices, (i1l + 5) * 2, vay);
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buffer_view_set_i16(vertices, (i1l + 3) * 2, vaz);
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}
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}
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}
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}
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g4_vertex_buffer_unlock(g._.vertex_buffer);
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let va0: i16_array_t = o.data.vertex_arrays[0].values;
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let va1: i16_array_t = o.data.vertex_arrays[1].values;
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for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 4 / l); ++i) {
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va1[i * 2 ] = buffer_view_get_i16(vertices, (i * l + 4) * 2);
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va1[i * 2 + 1] = buffer_view_get_i16(vertices, (i * l + 5) * 2);
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va0[i * 4 + 3] = buffer_view_get_i16(vertices, (i * l + 3) * 2);
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}
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}
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///if (krom_direct3d12 || krom_vulkan || krom_metal)
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util_mesh_merge();
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render_path_raytrace_ready = false;
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///end
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}
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function util_mesh_to_origin() {
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let dx: f32 = 0.0;
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let dy: f32 = 0.0;
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let dz: f32 = 0.0;
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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let o: mesh_object_t = project_paint_objects[i];
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let l: i32 = 4;
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let sc: f32 = o.data.scale_pos / 32767;
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let va: i16_array_t = o.data.vertex_arrays[0].values;
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let minx: f32 = va[0];
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let maxx: f32 = va[0];
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let miny: f32 = va[1];
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let maxy: f32 = va[1];
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let minz: f32 = va[2];
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let maxz: f32 = va[2];
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for (let i: i32 = 1; i < math_floor(va.length / l); ++i) {
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if (va[i * l] < minx) {
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minx = va[i * l];
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}
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else if (va[i * l] > maxx) {
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maxx = va[i * l];
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}
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if (va[i * l + 1] < miny) {
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miny = va[i * l + 1];
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}
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else if (va[i * l + 1] > maxy) {
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maxy = va[i * l + 1];
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}
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if (va[i * l + 2] < minz) {
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minz = va[i * l + 2];
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}
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else if (va[i * l + 2] > maxz) {
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maxz = va[i * l + 2];
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}
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}
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dx += (minx + maxx) / 2 * sc;
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dy += (miny + maxy) / 2 * sc;
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dz += (minz + maxz) / 2 * sc;
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}
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dx /= project_paint_objects.length;
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dy /= project_paint_objects.length;
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dz /= project_paint_objects.length;
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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let o: mesh_object_t = project_paint_objects[i];
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let g: mesh_data_t = o.data;
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let sc: f32 = o.data.scale_pos / 32767;
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let va: i16_array_t = o.data.vertex_arrays[0].values;
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let max_scale: f32 = 0.0;
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for (let i: i32 = 0; i < math_floor(va.length / 4); ++i) {
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if (math_abs(va[i * 4 ] * sc - dx) > max_scale) {
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max_scale = math_abs(va[i * 4 ] * sc - dx);
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}
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if (math_abs(va[i * 4 + 1] * sc - dy) > max_scale) {
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max_scale = math_abs(va[i * 4 + 1] * sc - dy);
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}
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if (math_abs(va[i * 4 + 2] * sc - dz) > max_scale) {
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max_scale = math_abs(va[i * 4 + 2] * sc - dz);
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}
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}
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o.base.transform.scale_world = o.data.scale_pos = o.data.scale_pos = max_scale;
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transform_build_matrix(o.base.transform);
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for (let i: i32 = 0; i < math_floor(va.length / 4); ++i) {
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va[i * 4 ] = math_floor((va[i * 4 ] * sc - dx) / max_scale * 32767);
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va[i * 4 + 1] = math_floor((va[i * 4 + 1] * sc - dy) / max_scale * 32767);
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va[i * 4 + 2] = math_floor((va[i * 4 + 2] * sc - dz) / max_scale * 32767);
|
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}
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|
|
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let l: i32 = g4_vertex_struct_byte_size(g._.structure) / 2;
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let vertices: buffer_view_t = g4_vertex_buffer_lock(g._.vertex_buffer); // posnortex
|
|
for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 2 / l); ++i) {
|
|
buffer_view_set_i16(vertices, (i * l ) * 2, va[i * 4 ]);
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buffer_view_set_i16(vertices, (i * l + 1) * 2, va[i * 4 + 1]);
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buffer_view_set_i16(vertices, (i * l + 2) * 2, va[i * 4 + 2]);
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|
}
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|
g4_vertex_buffer_unlock(g._.vertex_buffer);
|
|
}
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|
|
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util_mesh_merge();
|
|
}
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|
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function util_mesh_apply_displacement(texpaint_pack: image_t, strength: f32 = 0.1, uv_scale: f32 = 1.0) {
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let height: buffer_t = image_get_pixels(texpaint_pack);
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|
let height_view: buffer_view_t = buffer_view_create(height);
|
|
let res: i32 = texpaint_pack.width;
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|
let o: mesh_object_t = project_paint_objects[0];
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|
let g: mesh_data_t = o.data;
|
|
let l: i32 = g4_vertex_struct_byte_size(g._.structure) / 2;
|
|
let vertices: buffer_view_t = g4_vertex_buffer_lock(g._.vertex_buffer); // posnortex
|
|
for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 2 / l); ++i) {
|
|
let x: i32 = math_floor(buffer_view_get_i16(vertices, (i * l + 6) * 2) / 32767 * res);
|
|
let y: i32 = math_floor(buffer_view_get_i16(vertices, (i * l + 7) * 2) / 32767 * res);
|
|
let ix: i32 = math_floor(x * uv_scale);
|
|
let iy: i32 = math_floor(y * uv_scale);
|
|
let xx: i32 = ix % res;
|
|
let yy: i32 = iy % res;
|
|
let h: f32 = (1.0 - buffer_view_get_u8(height_view, (yy * res + xx) * 4 + 3) / 255) * strength;
|
|
buffer_view_set_i16(vertices, (i * l ) * 2, buffer_view_get_i16(vertices, (i * l ) * 2) - math_floor(buffer_view_get_i16(vertices, (i * l + 4) * 2) * h));
|
|
buffer_view_set_i16(vertices, (i * l + 1) * 2, buffer_view_get_i16(vertices, (i * l + 1) * 2) - math_floor(buffer_view_get_i16(vertices, (i * l + 5) * 2) * h));
|
|
buffer_view_set_i16(vertices, (i * l + 2) * 2, buffer_view_get_i16(vertices, (i * l + 2) * 2) - math_floor(buffer_view_get_i16(vertices, (i * l + 3) * 2) * h));
|
|
}
|
|
g4_vertex_buffer_unlock(g._.vertex_buffer);
|
|
|
|
let va0: i16_array_t = o.data.vertex_arrays[0].values;
|
|
for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 4 / l); ++i) {
|
|
va0[i * 4 ] = buffer_view_get_i16(vertices, (i * l ) * 2);
|
|
va0[i * 4 + 1] = buffer_view_get_i16(vertices, (i * l + 1) * 2);
|
|
va0[i * 4 + 2] = buffer_view_get_i16(vertices, (i * l + 2) * 2);
|
|
}
|
|
}
|
|
|
|
function util_mesh_equirect_unwrap(mesh: raw_mesh_t) {
|
|
let verts: i32 = math_floor(mesh.posa.length / 4);
|
|
mesh.texa = i16_array_create(verts * 2);
|
|
let n: vec4_t = vec4_create();
|
|
for (let i: i32 = 0; i < verts; ++i) {
|
|
vec4_normalize(vec4_set(n, mesh.posa[i * 4] / 32767, mesh.posa[i * 4 + 1] / 32767, mesh.posa[i * 4 + 2] / 32767));
|
|
// Sphere projection
|
|
// mesh.texa[i * 2 ] = math_atan2(n.x, n.y) / (math_pi() * 2) + 0.5;
|
|
// mesh.texa[i * 2 + 1] = n.z * 0.5 + 0.5;
|
|
// Equirect
|
|
mesh.texa[i * 2 ] = math_floor(((math_atan2(-n.z, n.x) + math_pi()) / (math_pi() * 2)) * 32767);
|
|
mesh.texa[i * 2 + 1] = math_floor((math_acos(n.y) / math_pi()) * 32767);
|
|
}
|
|
}
|
|
|
|
function util_mesh_pnpoly(v0x: f32, v0y: f32, v1x: f32, v1y: f32, v2x: f32, v2y: f32, px: f32, py: f32): bool {
|
|
// https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
|
|
let c: bool = false;
|
|
if (((v0y > py) != (v2y > py)) && (px < (v2x - v0x) * (py - v0y) / (v2y - v0y) + v0x)) {
|
|
c = !c;
|
|
}
|
|
if (((v1y > py) != (v0y > py)) && (px < (v0x - v1x) * (py - v1y) / (v0y - v1y) + v1x)) {
|
|
c = !c;
|
|
}
|
|
if (((v2y > py) != (v1y > py)) && (px < (v1x - v2x) * (py - v2y) / (v1y - v2y) + v2x)) {
|
|
c = !c;
|
|
}
|
|
return c;
|
|
}
|
|
|
|
function util_mesh_calc_normal(p0: vec4_t, p1: vec4_t, p2: vec4_t): vec4_t {
|
|
let cb: vec4_t = vec4_sub_vecs(vec4_create(), p2, p1);
|
|
let ab: vec4_t = vec4_sub_vecs(vec4_create(), p0, p1);
|
|
vec4_cross(cb, ab);
|
|
vec4_normalize(cb);
|
|
return cb;
|
|
}
|