359 lines
13 KiB
Haxe
359 lines
13 KiB
Haxe
package arm.util;
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import kha.arrays.Int16Array;
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import kha.arrays.Uint32Array;
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import iron.data.SceneFormat;
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import iron.data.MeshData;
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import iron.data.Data;
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import iron.object.MeshObject;
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import iron.math.Vec4;
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import arm.ui.UIHeader;
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import arm.Enums;
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class MeshUtil {
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public static var unwrappers: Map<String, Dynamic->Void> = [];
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public static function mergeMesh(paintObjects: Array<MeshObject> = null) {
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if (paintObjects == null) paintObjects = Project.paintObjects;
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if (paintObjects.length == 0) return;
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Context.mergedObjectIsAtlas = paintObjects.length < Project.paintObjects.length;
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var vlen = 0;
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var ilen = 0;
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var maxScale = 0.0;
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for (i in 0...paintObjects.length) {
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vlen += paintObjects[i].data.raw.vertex_arrays[0].values.length;
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ilen += paintObjects[i].data.raw.index_arrays[0].values.length;
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if (paintObjects[i].data.scalePos > maxScale) maxScale = paintObjects[i].data.scalePos;
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}
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vlen = Std.int(vlen / 4);
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var va0 = new Int16Array(vlen * 4);
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var va1 = new Int16Array(vlen * 2);
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var va2 = new Int16Array(vlen * 2);
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var va3 = paintObjects[0].data.raw.vertex_arrays.length > 3 ? new Int16Array(vlen * 3) : null; // +1 padding
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var ia = new Uint32Array(ilen);
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var voff = 0;
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var ioff = 0;
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for (i in 0...paintObjects.length) {
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var vas = paintObjects[i].data.raw.vertex_arrays;
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var ias = paintObjects[i].data.raw.index_arrays;
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var scale = paintObjects[i].data.scalePos;
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for (j in 0...vas[0].values.length) va0[j + voff * 4] = vas[0].values[j];
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for (j in 0...Std.int(va0.length / 4)) {
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va0[j * 4 + voff * 4] = Std.int((va0[j * 4 + voff * 4] * scale) / maxScale);
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va0[j * 4 + 1 + voff * 4] = Std.int((va0[j * 4 + 1 + voff * 4] * scale) / maxScale);
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va0[j * 4 + 2 + voff * 4] = Std.int((va0[j * 4 + 2 + voff * 4] * scale) / maxScale);
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}
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for (j in 0...vas[1].values.length) va1[j + voff * 2] = vas[1].values[j];
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for (j in 0...vas[2].values.length) va2[j + voff * 2] = vas[2].values[j];
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if (va3 != null) for (j in 0...vas[3].values.length) va3[j + voff * 3] = vas[3].values[j];
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for (j in 0...ias[0].values.length) ia[j + ioff] = ias[0].values[j] + voff;
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voff += Std.int(vas[0].values.length / 4);
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ioff += Std.int(ias[0].values.length);
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}
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var raw: TMeshData = {
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name: Context.paintObject.name,
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vertex_arrays: [
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{ values: va0, attrib: "pos", data: "short4norm" },
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{ values: va1, attrib: "nor", data: "short2norm" },
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{ values: va2, attrib: "tex", data: "short2norm" }
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],
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index_arrays: [
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{ values: ia, material: 0 }
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],
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scale_pos: maxScale,
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scale_tex: 1.0
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};
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if (va3 != null) raw.vertex_arrays.push({ values: va3, attrib: "col", data: "short4norm", padding: 1 });
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if (Context.mergedObject != null) {
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Context.mergedObject.remove();
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Data.deleteMesh(Context.mergedObject.data.handle);
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}
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new MeshData(raw, function(md: MeshData) {
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Context.mergedObject = new MeshObject(md, Context.paintObject.materials);
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Context.mergedObject.name = Context.paintObject.name + "_merged";
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Context.mergedObject.force_context = "paint";
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Context.mergedObject.setParent(Context.mainObject());
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});
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#if (kha_direct3d12 || kha_vulkan)
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arm.render.RenderPathRaytrace.ready = false;
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#end
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}
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public static function swapAxis(a: Int, b: Int) {
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var objects = Project.paintObjects;
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for (o in objects) {
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// Remapping vertices, buckle up
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// 0 - x, 1 - y, 2 - z
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var vas = o.data.raw.vertex_arrays;
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var pa = vas[0].values;
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var na0 = a == 2 ? vas[0].values : vas[1].values;
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var na1 = b == 2 ? vas[0].values : vas[1].values;
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var c = a == 2 ? 3 : a;
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var d = b == 2 ? 3 : b;
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var e = a == 2 ? 4 : 2;
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var f = b == 2 ? 4 : 2;
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for (i in 0...Std.int(pa.length / 4)) {
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var t = pa[i * 4 + a];
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pa[i * 4 + a] = pa[i * 4 + b];
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pa[i * 4 + b] = -t;
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t = na0[i * e + c];
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na0[i * e + c] = na1[i * f + d];
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na1[i * f + d] = -t;
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}
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var g = o.data.geom;
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var l = g.structLength;
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var vertices = g.vertexBuffer.lock(); // posnortex
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for (i in 0...Std.int(vertices.byteLength / 2 / l)) {
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vertices.setInt16((i * l ) * 2, vas[0].values[i * 4 ]);
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vertices.setInt16((i * l + 1) * 2, vas[0].values[i * 4 + 1]);
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vertices.setInt16((i * l + 2) * 2, vas[0].values[i * 4 + 2]);
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vertices.setInt16((i * l + 3) * 2, vas[0].values[i * 4 + 3]);
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vertices.setInt16((i * l + 4) * 2, vas[1].values[i * 2 ]);
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vertices.setInt16((i * l + 5) * 2, vas[1].values[i * 2 + 1]);
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}
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g.vertexBuffer.unlock();
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}
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if (Context.mergedObject != null) {
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Context.mergedObject.remove();
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Data.deleteMesh(Context.mergedObject.data.handle);
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Context.mergedObject = null;
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}
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mergeMesh();
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}
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public static function flipNormals() {
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var objects = Project.paintObjects;
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for (o in objects) {
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var vas = o.data.raw.vertex_arrays;
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var va0 = vas[0].values;
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var va1 = vas[1].values;
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var g = o.data.geom;
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var l = g.structLength;
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var vertices = g.vertexBuffer.lock(); // posnortex
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for (i in 0...Std.int(vertices.byteLength / 2 / l)) {
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va0[i * 4 + 3] = -va0[i * 4 + 3];
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va1[i * 2] = -va1[i * 2];
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va1[i * 2 + 1] = -va1[i * 2 + 1];
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vertices.setInt16((i * l + 3) * 2, -vertices.getInt16((i * l + 3) * 2));
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vertices.setInt16((i * l + 4) * 2, -vertices.getInt16((i * l + 4) * 2));
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vertices.setInt16((i * l + 5) * 2, -vertices.getInt16((i * l + 5) * 2));
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}
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g.vertexBuffer.unlock();
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}
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#if (kha_direct3d12 || kha_vulkan)
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arm.render.RenderPathRaytrace.ready = false;
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#end
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}
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public static function calcNormals(smooth = false) {
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var va = new Vec4();
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var vb = new Vec4();
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var vc = new Vec4();
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var cb = new Vec4();
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var ab = new Vec4();
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var objects = Project.paintObjects;
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for (o in objects) {
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var g = o.data.geom;
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var l = g.structLength;
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var inda = g.indices[0];
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var vertices = g.vertexBuffer.lock(); // posnortex
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for (i in 0...Std.int(inda.length / 3)) {
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var i1 = inda[i * 3 ];
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var i2 = inda[i * 3 + 1];
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var i3 = inda[i * 3 + 2];
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va.set(vertices.getInt16((i1 * l) * 2), vertices.getInt16((i1 * l + 1) * 2), vertices.getInt16((i1 * l + 2) * 2));
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vb.set(vertices.getInt16((i2 * l) * 2), vertices.getInt16((i2 * l + 1) * 2), vertices.getInt16((i2 * l + 2) * 2));
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vc.set(vertices.getInt16((i3 * l) * 2), vertices.getInt16((i3 * l + 1) * 2), vertices.getInt16((i3 * l + 2) * 2));
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cb.subvecs(vc, vb);
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ab.subvecs(va, vb);
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cb.cross(ab);
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cb.normalize();
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vertices.setInt16((i1 * l + 4) * 2, Std.int(cb.x * 32767));
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vertices.setInt16((i1 * l + 5) * 2, Std.int(cb.y * 32767));
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vertices.setInt16((i1 * l + 3) * 2, Std.int(cb.z * 32767));
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vertices.setInt16((i2 * l + 4) * 2, Std.int(cb.x * 32767));
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vertices.setInt16((i2 * l + 5) * 2, Std.int(cb.y * 32767));
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vertices.setInt16((i2 * l + 3) * 2, Std.int(cb.z * 32767));
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vertices.setInt16((i3 * l + 4) * 2, Std.int(cb.x * 32767));
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vertices.setInt16((i3 * l + 5) * 2, Std.int(cb.y * 32767));
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vertices.setInt16((i3 * l + 3) * 2, Std.int(cb.z * 32767));
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}
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if (smooth) {
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var shared = new Uint32Array(1024);
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var sharedLen = 0;
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var found: Array<Int> = [];
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for (i in 0...(inda.length - 1)) {
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if (found.indexOf(i) >= 0) continue;
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var i1 = inda[i];
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sharedLen = 0;
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shared[sharedLen++] = i1;
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for (j in (i + 1)...inda.length) {
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var i2 = inda[j];
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var i1l = i1 * l;
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var i2l = i2 * l;
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if (vertices.getInt16((i1l ) * 2) == vertices.getInt16((i2l ) * 2) &&
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vertices.getInt16((i1l + 1) * 2) == vertices.getInt16((i2l + 1) * 2) &&
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vertices.getInt16((i1l + 2) * 2) == vertices.getInt16((i2l + 2) * 2)) {
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// if (n1.dot(n2) > 0)
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shared[sharedLen++] = i2;
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found.push(j);
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if (sharedLen >= 1024) break;
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}
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}
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if (sharedLen > 1) {
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va.set(0, 0, 0);
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for (j in 0...sharedLen) {
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var i1 = shared[j];
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var i1l = i1 * l;
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va.addf(vertices.getInt16((i1l + 4) * 2), vertices.getInt16((i1l + 5) * 2), vertices.getInt16((i1l + 3) * 2));
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}
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va.mult(1 / sharedLen);
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va.normalize();
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var vax = Std.int(va.x * 32767);
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var vay = Std.int(va.y * 32767);
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var vaz = Std.int(va.z * 32767);
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for (j in 0...sharedLen) {
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var i1 = shared[j];
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var i1l = i1 * l;
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vertices.setInt16((i1l + 4) * 2, vax);
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vertices.setInt16((i1l + 5) * 2, vay);
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vertices.setInt16((i1l + 3) * 2, vaz);
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}
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}
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}
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}
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g.vertexBuffer.unlock();
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var va0 = o.data.raw.vertex_arrays[0].values;
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var va1 = o.data.raw.vertex_arrays[1].values;
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for (i in 0...Std.int(vertices.byteLength / 4 / l)) {
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va1[i * 2 ] = vertices.getInt16((i * l + 4) * 2);
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va1[i * 2 + 1] = vertices.getInt16((i * l + 5) * 2);
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va0[i * 4 + 3] = vertices.getInt16((i * l + 3) * 2);
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}
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}
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#if (kha_direct3d12 || kha_vulkan)
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mergeMesh();
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arm.render.RenderPathRaytrace.ready = false;
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#end
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}
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public static function toOrigin() {
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var dx = 0.0;
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var dy = 0.0;
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var dz = 0.0;
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for (o in Project.paintObjects) {
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var l = 4;
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var sc = o.data.scalePos / 32767;
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var va = o.data.raw.vertex_arrays[0].values;
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var minx = va[0];
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var maxx = va[0];
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var miny = va[1];
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var maxy = va[1];
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var minz = va[2];
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var maxz = va[2];
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for (i in 1...Std.int(va.length / l)) {
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if (va[i * l] < minx) minx = va[i * l];
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else if (va[i * l] > maxx) maxx = va[i * l];
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if (va[i * l + 1] < miny) miny = va[i * l + 1];
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else if (va[i * l + 1] > maxy) maxy = va[i * l + 1];
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if (va[i * l + 2] < minz) minz = va[i * l + 2];
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else if (va[i * l + 2] > maxz) maxz = va[i * l + 2];
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}
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dx += (minx + maxx) / 2 * sc;
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dy += (miny + maxy) / 2 * sc;
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dz += (minz + maxz) / 2 * sc;
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}
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dx /= Project.paintObjects.length;
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dy /= Project.paintObjects.length;
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dz /= Project.paintObjects.length;
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for (o in Project.paintObjects) {
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var g = o.data.geom;
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var sc = o.data.scalePos / 32767;
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var va = o.data.raw.vertex_arrays[0].values;
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var maxScale = 0.0;
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for (i in 0...Std.int(va.length / 4)) {
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if (Math.abs(va[i * 4 ] * sc - dx) > maxScale) maxScale = Math.abs(va[i * 4 ] * sc - dx);
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if (Math.abs(va[i * 4 + 1] * sc - dy) > maxScale) maxScale = Math.abs(va[i * 4 + 1] * sc - dy);
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if (Math.abs(va[i * 4 + 2] * sc - dz) > maxScale) maxScale = Math.abs(va[i * 4 + 2] * sc - dz);
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}
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o.transform.scaleWorld = o.data.scalePos = o.data.raw.scale_pos = maxScale;
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o.transform.buildMatrix();
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for (i in 0...Std.int(va.length / 4)) {
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va[i * 4 ] = Std.int((va[i * 4 ] * sc - dx) / maxScale * 32767);
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va[i * 4 + 1] = Std.int((va[i * 4 + 1] * sc - dy) / maxScale * 32767);
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va[i * 4 + 2] = Std.int((va[i * 4 + 2] * sc - dz) / maxScale * 32767);
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}
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var l = g.structLength;
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var vertices = g.vertexBuffer.lock(); // posnortex
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for (i in 0...Std.int(vertices.byteLength / 2 / l)) {
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vertices.setInt16((i * l ) * 2, va[i * 4 ]);
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vertices.setInt16((i * l + 1) * 2, va[i * 4 + 1]);
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vertices.setInt16((i * l + 2) * 2, va[i * 4 + 2]);
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}
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g.vertexBuffer.unlock();
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}
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mergeMesh();
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}
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public static function applyDisplacement() {
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var height = Project.layers[0].texpaint_pack.getPixels();
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var res = Project.layers[0].texpaint_pack.width;
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var strength = 0.1;
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var o = Project.paintObjects[0];
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var g = o.data.geom;
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var l = g.structLength;
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var vertices = g.vertexBuffer.lock(); // posnortex
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for (i in 0...Std.int(vertices.byteLength / 2 / l)) {
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var x = Std.int(vertices.getInt16((i * l + 6) * 2) / 32767 * res);
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var y = Std.int(vertices.getInt16((i * l + 7) * 2) / 32767 * res);
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var h = (1.0 - height.get((y * res + x) * 4 + 3) / 255) * strength;
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vertices.setInt16((i * l ) * 2, vertices.getInt16((i * l ) * 2) - Std.int(vertices.getInt16((i * l + 4) * 2) * h));
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vertices.setInt16((i * l + 1) * 2, vertices.getInt16((i * l + 1) * 2) - Std.int(vertices.getInt16((i * l + 5) * 2) * h));
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vertices.setInt16((i * l + 2) * 2, vertices.getInt16((i * l + 2) * 2) - Std.int(vertices.getInt16((i * l + 3) * 2) * h));
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}
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g.vertexBuffer.unlock();
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var va0 = o.data.raw.vertex_arrays[0].values;
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var va1 = o.data.raw.vertex_arrays[1].values;
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for (i in 0...Std.int(vertices.byteLength / 4 / l)) {
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va0[i * 4 ] = vertices.getInt16((i * l ) * 2);
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va0[i * 4 + 1] = vertices.getInt16((i * l + 1) * 2);
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va0[i * 4 + 2] = vertices.getInt16((i * l + 2) * 2);
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}
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}
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public static function equirectUnwrap(mesh: Dynamic) {
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var verts = Std.int(mesh.posa.length / 4);
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mesh.texa = new Int16Array(verts * 2);
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var n = new Vec4();
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for (i in 0...verts) {
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n.set(mesh.posa[i * 4] / 32767, mesh.posa[i * 4 + 1] / 32767, mesh.posa[i * 4 + 2] / 32767).normalize();
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// Sphere projection
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// mesh.texa[i * 2 ] = Math.atan2(n.x, n.y) / (Math.PI * 2) + 0.5;
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// mesh.texa[i * 2 + 1] = n.z * 0.5 + 0.5;
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// Equirect
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mesh.texa[i * 2 ] = Std.int(((Math.atan2(-n.z, n.x) + Math.PI) / (Math.PI * 2)) * 32767);
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mesh.texa[i * 2 + 1] = Std.int((Math.acos(n.y) / Math.PI) * 32767);
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}
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}
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}
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