Files
armorpaint/Libraries/paint/blender.py
T
2019-03-13 22:16:45 +01:00

17 lines
477 B
Python

import bpy
import arm.material.mat_utils
import arm.write_data
import arm.assets
import arm.make_renderpath
import arm.make_state
import arm.utils
def on_make_renderpath():
arm.assets.add_shader_pass('copy_mrt3_pass')
arm.assets.add(arm.utils.get_sdk_path() + '/armory/Assets/noise256.png')
arm.assets.add_embedded_data('noise256.png')
bpy.data.worlds['Arm'].world_defs += '_CGrainStatic'
def register():
arm.make_renderpath.callback = on_make_renderpath