20 lines
362 B
GLSL
20 lines
362 B
GLSL
#version 450
|
|
|
|
uniform mat3 N;
|
|
uniform mat4 WVP;
|
|
uniform mat4 prevWVP;
|
|
|
|
in vec4 pos;
|
|
in vec2 nor;
|
|
out vec3 wnormal;
|
|
out vec4 wvpposition;
|
|
out vec4 prevwvpposition;
|
|
|
|
void main() {
|
|
vec4 spos = vec4(pos.xyz, 1.0);
|
|
wnormal = normalize(mul(vec3(nor.xy, pos.w), N));
|
|
gl_Position = mul(spos, WVP);
|
|
wvpposition = gl_Position;
|
|
prevwvpposition = mul(spos, prevWVP);
|
|
}
|