Files
armorpaint/paint/sources/material_nodes/bump_node.c
T
2026-04-03 13:32:16 +02:00

99 lines
8.3 KiB
C

#include "../global.h"
void bump_node_init() {
bump_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Bump"),
.type = "BUMP",
.x = 0,
.y = 0,
.color = 0xff522c99,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Strength"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Distance"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Height"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Normal"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
4),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Normal Map"),
.type = "VECTOR",
.color = -10238109,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Invert"),
.type = "BOOL",
.output = 0,
.default_value = f32_array_create_x(0),
.height = 0}),
},
1),
.width = 0,
.flags = 0});
gc_root(bump_node_def);
any_array_push(nodes_material_utilities, bump_node_def);
any_map_set(parser_material_node_vectors, "BUMP", bump_node_vector);
}
char *bump_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false);
// char *distance = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *height = parser_material_parse_value_input(node->inputs->buffer[2], false);
char *nor = parser_material_parse_vector_input(node->inputs->buffer[3]);
bool invert = node->buttons->buffer[0]->default_value->buffer[0] > 0;
char *sign = invert ? "-" : "";
char *sample_bump_res = string("%s_bump", parser_material_store_var_name(node));
parser_material_write(parser_material_kong, string("var %s_x: float = %sddx(float(%s)) * (%s) * 16.0;", sample_bump_res, sign, height, strength));
parser_material_write(parser_material_kong, string("var %s_y: float = %sddy(float(%s)) * (%s) * 16.0;", sample_bump_res, sign, height, strength));
return string("(normalize(float3(%s_x, %s_y, 1.0) + %s) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5))", sample_bump_res, sample_bump_res, nor);
}