Files
armorpaint/paint/sources/material_nodes/quantize_node.c
T
2026-03-31 18:47:10 +02:00

64 lines
5.0 KiB
C

#include "../global.h"
void quantize_node_init() {
quantize_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Quantize"),
.type = "QUANTIZE", // extension
.x = 0,
.y = 0,
.color = 0xff448c6d,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Strength"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.1),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
gc_root(quantize_node_def);
any_array_push(nodes_material_color, quantize_node_def);
any_map_set(parser_material_node_vectors, "QUANTIZE", quantize_node_vector);
}
char *quantize_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *col = parser_material_parse_vector_input(node->inputs->buffer[1]);
return string("(floor3(100.0 * %s * %s) / (100.0 * %s))", strength, col, strength);
}