96 lines
7.1 KiB
C
96 lines
7.1 KiB
C
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#include "../global.h"
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void vector_rotate_node_init() {
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vector_rotate_node_def =
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Vector Rotate"),
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.type = "VECT_ROTATE",
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.x = 0,
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.y = 0,
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.color = 0xff62676d,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Vector"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 1}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Center"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 1}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Axis"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 1}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Angle"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = -3.14159265,
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.max = 3.14159265,
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.precision = 100,
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.display = 0}),
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},
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4),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Vector"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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gc_root(vector_rotate_node_def);
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any_array_push(nodes_material_utilities, vector_rotate_node_def);
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any_map_set(parser_material_node_vectors, "VECT_ROTATE", vector_rotate_node_vector);
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}
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char *vector_rotate_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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char *vec = parser_material_parse_vector_input(node->inputs->buffer[0]);
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char *center = parser_material_parse_vector_input(node->inputs->buffer[1]);
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char *axis = parser_material_parse_vector_input(node->inputs->buffer[2]);
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char *angle = parser_material_parse_value_input(node->inputs->buffer[3], false);
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char *name = parser_material_store_var_name(node);
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char *v = string("%s_v", name);
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char *ax = string("%s_ax", name);
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char *cosA = string("%s_cosA", name);
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char *sinA = string("%s_sinA", name);
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parser_material_write(parser_material_kong, string("var %s: float3 = %s - %s;", v, vec, center));
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parser_material_write(parser_material_kong, string("var %s: float3 = normalize(%s);", ax, axis));
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parser_material_write(parser_material_kong, string("var %s: float = cos(%s);", cosA, angle));
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parser_material_write(parser_material_kong, string("var %s: float = sin(%s);", sinA, angle));
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return string("(%s * %s + cross(%s, %s) * %s + %s * dot(%s, %s) * (1.0 - %s) + %s)", v, cosA, ax, v, sinA, ax, ax, v, cosA, center);
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}
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