Files
armorpaint/paint/assets/locale/de.json
T
2025-12-14 22:34:52 +01:00

664 lines
24 KiB
JSON

{
"(packed)": "(gepackt)",
"+": "+",
"-X": "-X",
"-Y": "-Y",
"-Z": "-Z",
"2D": "2D",
"2D View": "2D Ansicht",
"3D": "3D",
"3D View": "3D Ansicht",
"?": "?",
"A": "A",
"AO": "AO",
"About": "Über",
"About...": "Über...",
"Absolute": "Absolutbetrag",
"Add": "Hinzufügen",
"Add Swatch": "Farbfeld hinzufügen",
"Add bookmark": "Lesezeichen hinzufügen",
"Add new swatch": "Neues Farbfeld hinzufügen",
"Add picked color to swatches": "Gewählte Farbe zu Farbfeldern hinzufügen",
"All": "Alle",
"All processing is done locally on device": "Alle Verarbeitung erfolgt lokal auf dem Gerät",
"Alpha": "Alpha",
"Alpha Discard": "Alpha verwerfen",
"Angle": "Winkel",
"Angle Reject": "Winkel verwerfen",
"Anisotropy": "Anisotropie",
"Append": "Hinzufügen",
"Append File": "Datei hinzufügen",
"Append Shape": "Form hinzufügen",
"Apply": "Anwenden",
"Apply Displacement": "Displacement anwenden",
"Apply Filter": "Filter anwenden",
"Apply Mask": "Maske anwenden",
"Arccosine": "Arkuskosinus",
"Arcsine": "Arkussinus",
"Arctan2": "Arkustangens 2",
"Arctangent": "Arkustangens",
"Aspect Ratio": "Seitenverhältnis",
"Atlas": "Atlas",
"Atlases": "Atlanten",
"Attribute": "Attribut",
"Auto": "Automatisch",
"Average": "Mittelwert",
"Axis": "Achse",
"B": "B",
"Back": "Hinten",
"Backend for neural node processing": "Backend für neuronale Node-Verarbeitung",
"Backfacing": "Rückseitig",
"Bake": "Baken",
"Bake Material...": "Material baken...",
"Bake to Textures": "Auf Textur backen",
"Baking material": "Material baken",
"Base Color": "Base Color",
"Bent Normal": "Gekrümmte Normalen",
"Bits": "Bits",
"Black Mask": "Schwarze Maske",
"Blend": "Mischung",
"Blender Executable": "Blender Programm",
"Blender executable path not set": "Blender Programmpfad nicht gesetzt",
"Blending": "Vermischen",
"Bloom": "Bloom",
"Blur": "Unschärfe",
"Blur Envmap": "Hintergrundbild weichzeichnen",
"Bottom": "Unten",
"Box": "Box",
"Brick Texture": "Backstein Textur",
"Brightness": "Helligkeit",
"Brightness/Contrast": "Helligkeit/Kontrast",
"Browser": "Browser",
"Brush": "Pinsel",
"Brush Angle": "Pinselwinkel",
"Brush Hardness": "Pinselhärte",
"Brush Opacity": "Pinseldeckkraft",
"Brush Output": "Pinselausgabe",
"Brush Radius": "Pinselradius",
"Brush...": "Pinsel...",
"Brushes": "Pinsel",
"Bump": "Bump",
"Burn": "Nachbelichten",
"Calculate Normals": "Normalen berechnen",
"Camera": "Kamera",
"Camera Center": "Kameramitte",
"Camera Data": "Kameradaten",
"Camera Pan Speed": "Kamera Schwenkgeschwindigkeit",
"Camera Rotation Speed": "Kamera Rotationsgeschwindigkeit",
"Camera Texture": "Kameratextur",
"Camera Zoom Speed": "Kamera Zoomgeschwindigkeit",
"Cancel": "Abbrechen",
"Capture Output": "Ausgabe aufnehmen",
"Capture Screenshot": "Bildschirmfoto aufnehmen",
"Ceil": "Aufrunden",
"Cells": "Zellen",
"Channels": "Kanäle",
"Check for Updates...": "Auf Updates prüfen...",
"Checker Texture": "Schach Textur",
"Clamp": "Begrenzen",
"Clear": "Leeren",
"Clear Layer": "Ebene leeren",
"Clip End": "Clip Ende",
"Clip Start": "Clip Start",
"Clone": "Klonen",
"Close": "Schließen",
"Cloud": "Cloud",
"Cloud Server": "Cloud Server",
"Color": "Farbe",
"Color 1": "1. Farbe",
"Color 2": "2. Farbe",
"Color ID": "Farb ID",
"Color ID Map": "Color ID Map",
"Color Mask": "Farbmaske",
"Color Ramp": "Farbgradient",
"Color Space": "Farbraum",
"ColorID": "FarbID",
"Combine XYZ": "XYZ zusammenführen",
"Compass": "Kompass",
"Confirm": "Bestätigen",
"Console": "Konsole",
"Constant": "Konstant",
"Contrast": "Kontrast",
"Contributors": "Mitwirkende",
"Convex Hull": "Konvexe Hülle",
"Copy": "Kopieren",
"Copy Hex Code": "Hex-Code kopieren",
"Cosine": "Kosinus",
"Create Color Layer": "Farbebene erzeugen",
"Create Material": "Material erzeugen",
"Cross Product": "Kreuzprodukt",
"Cull Backfaces": "Rückseiten ausblenden",
"Curvature": "Krümmung",
"Curvature Bake": "Krümmung Baken",
"Curved": "Gebogen",
"Cut": "Ausschneiden",
"Darken": "Abdunkeln",
"Decal": "Aufkleber",
"Decal Layer": "Aufkleberebene",
"Default Camera Controls": "Standard Kamerasteuerung",
"Default Layer Resolution": "Standard Layerauflösung",
"Default Mode": "Standard Modus",
"Delete": "Löschen",
"Delete Layer": "Ebene löschen",
"Delete Material": "Material Löschen",
"Delete Node Group": "Node Gruppe löschen",
"Delta": "Delta",
"Depth": "Tiefe",
"Depth Reject": "Tiefe verwerfen",
"Derivative": "Ableitung",
"Desktop": "Desktop",
"Destination": "Ziel",
"Diagonal": "Diagonal",
"Difference": "Unterschied",
"Dilate Radius": "Radius erweitern",
"Dilate painted textures to prevent seams": "Gemalte Texturen ausweiten, um Seams zu vermeiden",
"Dimensions": "Abmessungen",
"DirectX Normal Map": "DirectX Normal Map",
"Direction to Zoom": "Zoomrichtung",
"Directional": "Gerichtet",
"Disk": "Festplatte",
"Displacement Strength": "Displacement Stärke",
"Distance": "Abstand",
"Distortion": "Verzerrung",
"Distract Free": "Interface ein-/ausblenden",
"Divide": "Dividieren",
"Dodge": "Abwedeln",
"Dot": "Skalarprodukt",
"Dot Product": "Skalarprodukt",
"Down": "Unten",
"Download": "Download",
"Downloaded file from": "Datei heruntergeladen von",
"Downloading": "Lädt herunter",
"Drag and drop files here": "Hier Dateien per Drag & Drop ablegen",
"Drag and drop picked color to swatches, materials, layers or to the node editor": "Gewählte Farbe per Drag & Drop in Farbfeldern, Materialien, Ebenen pder dem Node Editor ablegen.",
"Draw live brush preview in viewport": "Zeichne Echtzeit-Pinselvorschau im Ansichtsfenster",
"Duplicate": "Duplizieren",
"Duplicate Layer": "Ebene duplizieren",
"Duplicate Material": "Material duplizieren",
"Edit": "Bearbeiten",
"Edit Image": "Bild bearbeiten",
"Edit Nodes": "Nodes bearbeiten",
"Edit in Script Tab": "Im Script Tab bearbeiten",
"Edit in Text Editor": "Im Texteditor bearbeiten",
"Emission": "Emission",
"Environment": "Umgebung",
"Environment Angle": "Umgebungswinkel",
"Envmap": "Hintergrundbild",
"Envmap...": "Hintergrundbild...",
"Eraser": "Radiergummi",
"Error: .arm file expected": "Fehler: .arm Datei erwartet",
"Error: .hdr file expected": "Fehler: .hdr Datei erwartet",
"Error: Check internet connection to access the cloud": "Fehler: Internetverbindung für den Cloudzugriff prüfen",
"Error: Could not locate texture": "Fehler: Textur konnte nicht gefunden werden",
"Error: Failed to read font data": "Fehler: Fontdaten konnten nicht gelesen werden",
"Error: Failed to read mesh data": "Fehler: Meshdaten konnten nicht gelesen werden",
"Error: Unknown asset format": "Fehler: Unbekanntes Asset Format",
"Exit": "Beenden",
"Experimental Features": "Experimentelle Funktionen",
"Exponent": "Exponent",
"Export": "Exportieren",
"Export Brush": "Pinsel exportieren",
"Export Icon": "Icon exportieren",
"Export Material": "Material exportieren",
"Export Mesh": "Mesh exportieren",
"Export Textures": "Texturen exportieren",
"Export swatches": "Farbfelder exportieren",
"Export texture files": "Texturdateien exportieren",
"Exporting mesh": "Mesh wird exportiert",
"Exporting textures": "Texturen werden exportiert",
"Face": "Face",
"Facing": "Zugewendet",
"Factor": "Faktor",
"Fast": "Schnell",
"File": "Datei",
"Fill": "Füllen",
"Fill Layer": "Füllebene",
"Fill Mask": "Füllmaske",
"Fill Mode": "Füllmodus",
"Filter": "Filter",
"Filter Textures": "Texturen filtern",
"Flat": "Flach",
"Flip Normals": "Normalen invertieren",
"Floor": "Abrunden",
"Fly": "Fliegen",
"FoV": "Sichtfeld",
"Folder does not contain textures": "Ordner enthält keine Texturen",
"Font...": "Schriftart...",
"Fonts": "Schriftarten",
"Format": "Format",
"Fraction": "Nachkommastellen",
"Frequency": "Frequenz",
"Fresnel": "Fresnel",
"From Max": "Von Max",
"From Min": "Von Min",
"Front": "Vorn",
"Fuzziness": "Unschärfe",
"G": "G",
"Gabor Texture": "Gabor Textur",
"Gamma": "Gamma",
"Generated": "Generiert",
"Geometry": "Geometrie",
"Geometry to Origin": "Geometrie in den Ursprung",
"Get Started": "Loslegen",
"Gizmo": "Gizmo",
"Gradient Texture": "Farbverlauf Textur",
"Greater Than": "Größer als",
"Grid Snap": "Gitterausrichtung",
"Group": "Gruppe",
"Group Input": "Gruppeneingabe",
"Group Output": "Gruppenausgabe",
"Hardness": "Härte",
"Height": "Height",
"Height Blend": "Höhenmischung",
"Help": "Hilfe",
"High Poly": "High Poly",
"History": "Verlauf",
"Hold {action_paint} to erase\nHold {brush_ruler} and press {action_paint} to erase a straight line (ruler mode)": "{action_paint} gedrückt halten um zu raddieren\n{brush_ruler} gedrückt halten und {action_paint} drücken um eine gerade Linie wegzuraddieren (Lineal)",
"Hold {action_paint} to paint\nHold {brush_ruler} and press {action_paint} to paint a straight line (ruler mode)": "{action_paint} gedrückt halten um zu malen\n{brush_ruler} gedrückt halten und {action_paint} drücken um eine gerade Linie zu malen (Lineal)",
"Hold {decal_mask} to paint on a decal mask": "{decal_mask} gedrückt halten um auf einer Aufklebermaske zu zeichnen",
"Hold {decal_mask} to use the text as a mask": "{decal_mask} gedrückt halten um Text als Maske zu verwenden",
"Hold {set_clone_source} to set source": "{set_clone_source} gedrückt halten um die Quelle zu setzen",
"Horizontal": "Horizontal",
"Horizontal Inverted": "Umgekehrt horizontal",
"How To": "How to",
"Hue": "Farbton",
"Hue/Saturation/Value": "Farbton/Sättigung/Helligkeit",
"Hyperbolic Cosine": "Kosinus Hyperbolicus",
"Hyperbolic Sine": "Sinus Hyperbolicus",
"Hyperbolic Tangent": "Tangens Hyperbolicus",
"IOR": "IOR",
"Image Texture": "Bild Textur",
"Image to Depth": "Bild zu Tiefe",
"Image to Normal Map": "Bild zu Normal Map",
"Image to PBR": "Bild zu PBR",
"Import": "Importieren",
"Import Material": "Matrial importieren",
"Import Mesh": "Mesh importieren",
"Import font file": "Schriftart importieren",
"Import mesh file": "Mesh importieren",
"Import swatches": "Farbfelder importieren",
"Import texture file": "Textur importieren",
"Import...": "Importieren...",
"Importing mesh": "Mesh wird importiert",
"Incoming": "Einkommend",
"Inference Backend": "Inferenz-Backend",
"Info: Asset already imported": "Info: Asset bereits importiert",
"Inpaint Image": "Bild inpainten",
"Input": "Eingabe",
"Instantly update material preview on node change": "Aktualisiere das Material bei Node-Änderung sofort",
"Intensity": "Intensität",
"Interface": "Oberfläche",
"Interpolate": "Interpolieren",
"Invalid export directory": "Ungültiges Exportverzeichnis",
"Invalid texture type": "Ungültiger Texturtyp",
"Inverse Square Root": "Reziproke Quadratwurzel",
"Invert": "Invertieren",
"Invert Color": "Farbe invertieren",
"Invert Mask": "Maske invertieren",
"Issue Tracker": "Fehler verfolgen",
"Keymap": "Tastenbelegung",
"Keymap imported:": "Tastenbelegung importiert:",
"Language": "Sprache",
"Layer": "Ebene",
"Layer Blending": "Ebenenüberblendung",
"Layer Mask": "Ebenenmaske",
"Layer Opacity": "Ebenendeckkraft",
"Layer Weight": "Ebenengewicht",
"Layers": "Ebenen",
"Lazy Radius": "Träger Radius",
"Lazy Step": "Träger Schritt",
"Left": "Links",
"Length": "Länge",
"Less Than": "Kleiner als",
"Lighten": "Aufhellen",
"Lightmap": "Lightmap",
"Linear": "Linear",
"Linear Light": "Lineares Licht",
"Lit": "Beleuchtet (Lit)",
"Live Brush Preview": "Echtzeit Pinselvorschau",
"Live Material Preview": "Echtzeit Materialvorschau",
"Location": "Position",
"Logarithm": "Logarithmus",
"Magic Texture": "Magie Textur",
"Manager": "Verwaltung",
"Manual": "Handbuch",
"Map Range": "Bereich abbilden",
"Mapping": "Mapping",
"Mask": "Maske",
"Mask Color": "Maskenfarbe",
"Material": "Material",
"Material ID": "Material ID",
"Material Index": "Material Index",
"Material Output": "Ergebnismaterial",
"Material...": "Material...",
"Materials": "Materialien",
"Math": "Mathematik",
"Max": "Max",
"Maximum": "Maximum",
"Merge Down": "Nach unten vereinen",
"Merge Group": "Gruppe vereinigen",
"Merge Layers": "Ebenen zusammenfassen",
"Merge Shared Vertices": "Geteilte Vertices zusammenführen",
"Mesh": "Mesh",
"Mesh...": "Mesh...",
"Meshes": "Meshes",
"Metallic": "Metallic",
"Min": "Min",
"Min Max": "Min Max",
"Minimum": "Minumum",
"Mix": "Mix",
"Mix Color": "Farben mischen",
"Mix Normal Map": "Mix Normal Map",
"Mobile": "Mobil",
"Mode": "Modus",
"Model": "Modell",
"Models": "Modelle",
"Models Directory...": "Modelle Ordner...",
"Modulo": "Modulo",
"Mortar": "Mörtelfarbe",
"Multiply": "Multiplizieren",
"Name": "Name",
"Neural": "Neural",
"New": "Neu",
"New Black Mask": "Neue schwarze Maske",
"New Color": "Neue Farbe",
"New Fill Mask": "Neue Füllmaske",
"New Group": "Neue Gruppe",
"New Keymap": "Neue Tastenbelegung",
"New Layer": "Neue Ebene",
"New Material": "Neues Material",
"New Plugin": "Neues Plugin",
"New Preset": "Neue Vorlage",
"New Project": "Neues Projekt",
"New Project...": "Neues Projekt...",
"New Theme": "Neues Theme",
"New White Mask": "Neue weiße Maske",
"Node Previews": "Node Vorschauen",
"Nodes": "Nodes",
"Noise Grain": "Rausch Körnung",
"Noise Texture": "Rausch Textur",
"None": "Keins",
"Normal": "Normale",
"Normal Blend": "Normalen mischen",
"Normal Map": "Normal Map",
"Normal Map 1": "Normal Map 1",
"Normal Map 2": "Normal Map 2",
"Normalize": "Normieren",
"OK": "OK",
"Object": "Objekt",
"Object ID": "Objekt ID",
"Object Index": "Objekt Index",
"Object Info": "Objekt Information",
"Object Normal": "Objekt Normale",
"Occlusion": "Occlusion",
"Offset": "Offset",
"Old Color": "Alte Farbe",
"Opacity": "Deckkraft",
"Open Containing Directory...": "Beinhaltenden Ordner öffnen...",
"Open Externally": "Extern öffnen",
"Open Recent...": "Zuletzt verwendetes...",
"Open in Browser": "Im Browser öffnen",
"Open...": "Öffnen...",
"Opening project": "Projekt wird geöffnet",
"Opposite": "Gegenüber",
"Orbit": "Umkreisen",
"Order Layers": "Ebenen umordnen",
"Orientation": "Orientierung",
"Orthographic": "Orthografisch",
"Outpaint Image": "Bild outpainten",
"Overlay": "Überlagern",
"Pack Assets": "Assets zusammenpacken",
"Pack into Project": "In Projekt packen",
"Paint Layer": "Malebene",
"Paint Stroke": "Pinselstrich",
"Parametric": "Parametrisch",
"Partial Derivative": "Partielle Ableitung",
"Particle": "Partikel",
"Paste": "Einfügen",
"Path": "Pfad",
"Path Traced": "Pfadverfolgung",
"Path Tracer": "Pfadverfolger",
"Pen": "Stift",
"Pencil": "Bleistift",
"Per Object": "Pro Objekt",
"Per Udim Tile": "Pro Udim Tile",
"Perspective": "Perspektivisch",
"Phase": "Phase",
"Picked Color": "Gewählte Farbe",
"Picker": "Pipette",
"Pictures": "Bilder",
"Pin to Header": "Oben festpinnen",
"Ping-Pong": "Ping-Pong",
"Pivot": "Drehpunkt",
"Pixel Size": "Pixelgröße",
"Plugin": "Plugin",
"Plugin imported:": "Plugin importiert:",
"Plugins": "Plugins",
"Pointiness": "Spitzheit",
"Position": "Position",
"Power": "Potenz",
"Preferences": "Einstellungen",
"Preferences...": "Einstellungen...",
"Preset": "Vorlage",
"Preset imported:": "Vorlage importiert:",
"Presets": "Vorlagen",
"Pressure controls": "Kontrolle für Anpressdruck",
"Previous folder": "Vorheriger Ordner",
"Processing...": "Verarbeite...",
"Project": "Projizieren",
"Project saved": "Projekt gespeichert",
"Projects": "Projekte",
"Quality": "Qualität",
"Quantize": "Quantisieren",
"R": "R",
"RGB to BW": "RGB zu Graustufen",
"RGBA": "RGBA",
"Radial": "Radial",
"Radius": "Radius",
"Random": "Zufall",
"Random Per Island": "Zufallswert pro Insel",
"Range": "Bereich",
"Rays/pixel": "Strahlen/Pixel",
"Rays/second": "Strahlen/Sekunde",
"Recent": "Neuste",
"Record": "Aufnehmen",
"Redo {step}": "Wiederherstellen {step}",
"Reflect": "Spiegeln",
"Reflection": "Reflexion",
"Refresh": "Aktualisieren",
"Reimport": "Erneut importieren",
"Reimport Mesh": "Mesh neu importieren",
"Reimport Textures": "Texturen neu importieren",
"Remove": "Entfernen",
"Renderer": "Renderer",
"Reoriented": "Umorientiert",
"Replace Color": "Farbe ersetzen",
"Replace Existing": "Bestehende ersetzen",
"Report Bug": "Fehler melden",
"Request Feature": "Funktion vorschlagen",
"Reset": "Zurücksetzen",
"Reset Envmap": "Hintergrundbild Zurücksetzen",
"Reset Layout": "Layout zurücksetzen",
"Resolution": "Auflösung",
"Restore": "Wiederherstellen",
"Restore default swatches": "Standardfarbfelder wiederherstellen",
"Right": "Rechts",
"Rotate": "Drehen",
"Rotation": "Drehung",
"Roughness": "Roughness",
"Round": "Runden",
"Run": "Ausführen",
"SSAO": "SSAO",
"Samples": "Samples",
"Saturation": "Sättigung",
"Save": "Speichern",
"Save As...": "Speichern unter...",
"Save project first": "Projekt zuerst speichern",
"Saving project": "Projekt wird gespeichert",
"Scale": "Skalierung",
"Scale X": "X skalieren",
"Scene": "Szene",
"Scene Atlas Resolution": "Szenenatlas Auflösung",
"Screen": "Verdecken",
"Script": "Skript",
"Script opened": "Skript geöffnet",
"Scripts": "Skripte",
"Sculpt Layer": "Skulpturebene",
"Search": "Suchen",
"Search for nodes": "Nach Nodes suchen",
"Select Material": "Material wählen",
"Selected": "Ausgewählt",
"Sensitivity": "Sensibilität",
"Separate Vector": "Vektor aufteilen",
"Separate XYZ": "XYZ auftrennen",
"Set as Color ID Map": "Farbe als ID Map setzen",
"Set as Envmap": "Als Hintergrundbild setzen",
"Set as Mask": "Als Maske setzen",
"Setup": "Einrichtung",
"Shader": "Shader",
"Shape": "Form",
"Shared": "Geteilt",
"Show 2D View": "2D Ansicht anzeigen",
"Show Asset Names": "Namen der Assets anzeigen",
"Show Node Editor": "Node Editor anzeigen",
"Show node preview on each node by default": "Node-Vorschau standardmäßig auf jedem Node anzeigen",
"Sign": "Signum",
"Sine": "Sinus",
"Size": "Größe",
"Smooth": "Glatt",
"Smudge": "Verwischen",
"Snap": "Snap",
"Socket": "Buchse",
"Soft Light": "Weiches Licht",
"Sphere": "Kugel",
"Spherical": "Sphärisch",
"Splash Screen": "Begrüßungsbildschirm",
"Split .obj mesh into objects": "Teile .obj Mesh in Objekte auf",
"Split By": "Aufteilen nach",
"Split View": "Geteilte Ansicht",
"Square Root": "Quadratwurzel",
"Stencil": "Schablone",
"Stop": "Stoppen",
"Straight": "Gerade",
"Strength": "Stärke",
"Subsurface": "Subsurface",
"Subtract": "Subtrahieren",
"Super Sample": "Supersampling",
"Swatches": "Farbfelder",
"Swatches...": "Farbfelder...",
"Symmetry": "Symmetrie",
"Tangent": "Tangente",
"Template": "Vorlage",
"Terrain": "Terrain",
"TexCoord": "Texturkoordinaten",
"Texels": "Texels",
"Text": "Text",
"Text Texture": "Text Textur",
"Text to Image": "Text zu Bild",
"Texture": "Textur",
"Texture Coordinate": "Texturkoordinate",
"Texture imported:": "Textur importiert:",
"Texture...": "Textur...",
"Textures": "Texturen",
"Textures exported": "Texturen exportiert.",
"Textures...": "Texturen...",
"Theme": "Theme",
"Theme imported:": "Theme importiert:",
"Thickness": "Dicke",
"Tile Image": "Bild kacheln",
"Tiled": "Gekachelt",
"Time": "Zeit",
"To Degrees": "Nach Gradmaß",
"To Fill Layer": "Zu Füllebene",
"To Fill Mask": "Zu Füllmaske",
"To Mask": "Zu Maske",
"To Max": "Nach Max",
"To Min": "Nach Min",
"To Paint Layer": "Zu Malebene",
"To Paint Mask": "Zu Zeichenmaske",
"To Radians": "Nach Bogenmaß",
"Toggle Fullscreen": "In Vollbild umschalten",
"Toggle header": "Werkzeugleiste umschalten",
"Top": "Oben",
"Touch UI": "Touch UI",
"Triplanar": "Triplanar",
"True Normal": "Echte Normale",
"Truncate": "Abschneiden",
"Type": "Typ",
"UDIM Tile": "UDIM Kachel",
"UI Scale": "Skalierung der Oberfläche",
"UV": "UV",
"UV Island": "UV Insel",
"UV Map": "UV Map",
"UV Scale": "UV Skalierung",
"UV Unwrap": "UV Unwrap",
"Unable to check for updates.\nPlease visit {url}.": "Konnte nicht nach Updates suchen.\nBitte {url} aufsuchen.",
"Undo Steps": "Schritte rückgängig",
"Undo {step}": "Rückgängig {step}",
"Unwrap": "Unwrap",
"Unwrap Mesh": "Unwrap Mesh",
"Unwrapping mesh": "Mesh wird unwrapped",
"Up": "Oben",
"Up Axis": "Vertikale Achse",
"Update": "Update",
"Update is available!\nPlease visit {url}.": "Update verfügbar!\nBitte {url} aufsuchen.",
"Upscale Image": "Bild hochskalieren",
"Usage": "Verwendung",
"Utilities": "Werkzeuge",
"Val": "Helligkeit",
"Value": "Wert",
"Vary Image": "Bild variieren",
"Vector": "Vektor",
"Vector Curves": "Vektorkurve",
"Vector Math": "Vektor Mathematik",
"Vertex Color": "Vertex Farbe",
"Vertical": "Vertikal",
"Vertical Inverted": "Umgekehrt vertikal",
"Vertical and Horizontal": "Vertikal und horizontal",
"Vertical and Horizontal Inverted": "Umgekehrt vertikal und horizontal",
"View": "Ansicht",
"View Distance": "Ansicht Entfernung",
"View Vector": "Ansichtsvektor",
"View Z Depth": "Ansicht Z-Tiefe ",
"Viewport": "Ansichtsfenster",
"Viewport Mode": "Ansichtsfenster Modus",
"Vignette": "Vignette",
"Visible": "Sichtbar",
"Voronoi Texture": "Voronoi Textur",
"Warp": "Warp",
"Wave Texture": "Wellen Textur",
"What's New": "Neuigkeiten",
"White Mask": "Weiße Maske",
"Whiteout": "Whiteout",
"Window": "Fenster",
"Wireframe": "Drahtgitter",
"Wrap Mouse": "Maus herumführen",
"Wrap mouse around view boundaries during camera control": "Bei der Steuerung der Kamera die Maus um die Ansichtsgrenzen herumführen.",
"X": "X",
"X-Ray": "X-Ray",
"XYZ": "XYZ",
"Y": "Y",
"You are up to date!": "ArmorPaint ist auf dem neuesten Stand!",
"Z": "Z",
"Zoom In": "Vergrößern",
"Zoom Out": "Verkleinern",
"blend_type": "Überblendungsart",
"color_space": "Farbraum",
"coloring": "Farbgebung",
"ctrl+f to search": "Suchen mit ctrl+f",
"default_value": "Standardwert",
"esc to cancel": "Abbrechen mit esc",
"file": "Datei",
"gpu memory": "GPU-Speicher",
"gradient_type": "Farbverlauf Art",
"nodes": "Nodes",
"operation": "Operation",
"plugin enabled": "Plugin aktiviert",
"prompt": "Eingabe",
"sRGB": "sRGB",
"source": "Quelle",
"triangles": "Dreiecke",
"untitled": "unbenannt",
"x": "x",
"{shortcut} and move mouse": "{shortcut} und Maus bewegen"
}