710 lines
26 KiB
C
710 lines
26 KiB
C
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#include "../global.h"
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scene_t *scene_raw_gc;
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void import_arm_run_project_on_next_frame(void *_) {
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// Once envmap is imported
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scene_world->strength = g_project->envmap_strength;
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g_context->envmap_angle = g_project->envmap_angle;
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g_context->show_envmap_blur = g_project->envmap_blur;
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if (g_context->show_envmap_blur) {
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scene_world->_->envmap = scene_world->_->radiance_mipmaps->buffer[0];
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}
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}
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void import_arm_run_mesh_on_next_frame(void *_) {
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layers_init();
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}
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void import_arm_run_mesh(project_t *raw) {
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g_project->_->paint_objects = any_array_create_from_raw((void *[]){}, 0);
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for (i32 i = 0; i < raw->mesh_datas->length; ++i) {
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mesh_data_t *md = mesh_data_create(raw->mesh_datas->buffer[i]);
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mesh_object_t *object = NULL;
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if (i == 0) {
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mesh_object_set_data(g_context->paint_object, md);
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object = g_context->paint_object;
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}
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else {
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object = scene_add_mesh_object(md, g_context->paint_object->material, g_context->paint_object->base);
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object->base->name = md->name;
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object->skip_context = "paint";
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md->_->handle = md->name;
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any_map_set(data_cached_meshes, md->_->handle, md);
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}
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object->base->transform->scale = (vec4_t){1, 1, 1, 1.0};
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transform_build_matrix(object->base->transform);
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object->base->name = md->name;
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any_array_push(g_project->_->paint_objects, object);
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util_mesh_merge(NULL);
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viewport_scale_to_bounds(2.0);
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}
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sys_notify_on_next_frame(&import_arm_run_mesh_on_next_frame, NULL);
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history_reset();
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}
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void import_arm_run_material_from_project_on_next_frame(slot_material_t_array_t *imported) {
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for (i32 i = 0; i < imported->length; ++i) {
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slot_material_t *m = imported->buffer[i];
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context_set_material(m);
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make_material_parse_paint_material(true);
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util_render_make_material_preview();
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}
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}
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bool import_arm_group_exists(ui_node_canvas_t *c) {
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for (i32 i = 0; i < g_project->_->material_groups->length; ++i) {
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node_group_t *g = g_project->_->material_groups->buffer[i];
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char *cname = g->canvas->name;
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if (string_equals(cname, c->name)) {
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return true;
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}
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}
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return false;
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}
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void import_arm_rename_group(char *name, slot_material_t_array_t *materials, ui_node_canvas_t_array_t *groups) {
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for (i32 i = 0; i < materials->length; ++i) {
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slot_material_t *m = materials->buffer[i];
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for (i32 i = 0; i < m->canvas->nodes->length; ++i) {
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ui_node_t *n = m->canvas->nodes->buffer[i];
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if (string_equals(n->type, "GROUP") && string_equals(n->name, name)) {
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n->name = string("%s.1", n->name);
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}
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}
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}
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for (i32 i = 0; i < groups->length; ++i) {
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ui_node_canvas_t *c = groups->buffer[i];
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if (string_equals(c->name, name)) {
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c->name = string("%s.1", c->name);
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}
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for (i32 i = 0; i < c->nodes->length; ++i) {
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ui_node_t *n = c->nodes->buffer[i];
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if (string_equals(n->type, "GROUP") && string_equals(n->name, name)) {
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n->name = string("%s.1", n->name);
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}
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}
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}
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}
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void import_arm_make_pink(char *abs) {
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console_error(string("%s %s", strings_could_not_locate_texture(), abs));
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u8_array_t *b = u8_array_create(4);
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b->buffer[0] = 255;
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b->buffer[1] = 0;
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b->buffer[2] = 255;
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b->buffer[3] = 255;
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gpu_texture_t *pink = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA32);
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any_map_set(data_cached_images, abs, pink);
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}
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void import_arm_init_nodes(ui_node_t_array_t *nodes) {
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for (i32 i = 0; i < nodes->length; ++i) {
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ui_node_t *node = nodes->buffer[i];
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if (string_equals(node->type, "TEX_IMAGE")) {
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node->buttons->buffer[0]->default_value = f32_array_create_x(base_get_asset_index(u8_array_to_string(node->buttons->buffer[0]->data)));
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node->buttons->buffer[0]->data = u8_array_create_from_string("");
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}
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}
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}
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void import_arm_unpack_asset(project_t *project, char *abs, char *file, bool gc_copy) {
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if (g_project->packed_assets == NULL) {
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g_project->packed_assets = any_array_create_from_raw((void *[]){}, 0);
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}
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for (i32 i = 0; i < project->packed_assets->length; ++i) {
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packed_asset_t *pa = project->packed_assets->buffer[i];
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#ifdef IRON_WINDOWS
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pa->name = string_copy(string_replace_all(pa->name, "/", "\\"));
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#else
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pa->name = string_copy(string_replace_all(pa->name, "\\", "/"));
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#endif
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pa->name = string_copy(path_normalize(pa->name));
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if (string_equals(pa->name, file)) {
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pa->name = string_copy(abs); // From relative to absolute
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}
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if (string_equals(pa->name, abs)) {
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if (!project_packed_asset_exists(g_project->packed_assets, pa->name)) {
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if (gc_copy) {
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packed_asset_t *pa_gc =
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GC_ALLOC_INIT(packed_asset_t, {.name = string_copy(pa->name), .bytes = u8_array_create_from_array(pa->bytes)}); // project will get GCed
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pa = pa_gc;
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}
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any_array_push(g_project->packed_assets, pa);
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}
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gpu_texture_t *image = gpu_create_texture_from_encoded_bytes(pa->bytes, ends_with(pa->name, ".jpg") ? ".jpg" : ".png");
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any_map_set(data_cached_images, abs, image);
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break;
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}
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}
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}
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void import_arm_run_material_from_project(project_t *project, char *path) {
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char *base = path_base_dir(path);
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for (i32 i = 0; i < project->assets->length; ++i) {
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char *file = project->assets->buffer[i];
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#ifdef IRON_WINDOWS
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file = string_copy(string_replace_all(file, "/", "\\"));
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#else
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file = string_copy(string_replace_all(file, "\\", "/"));
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#endif
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// Convert image path from relative to absolute
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char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
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if (project->packed_assets != NULL) {
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abs = string_copy(path_normalize(abs));
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import_arm_unpack_asset(project, abs, file, true);
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}
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if (any_map_get(data_cached_images, abs) == NULL && !iron_file_exists(abs)) {
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import_arm_make_pink(abs);
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}
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import_texture_run(abs, true);
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}
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material_data_t *m0 = data_get_material("Scene", "Material");
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slot_material_t_array_t *imported = any_array_create_from_raw((void *[]){}, 0);
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for (i32 i = 0; i < project->material_nodes->length; ++i) {
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ui_node_canvas_t *c = util_clone_canvas(project->material_nodes->buffer[i]); // project will get GCed
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import_arm_init_nodes(c->nodes);
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g_context->material = slot_material_create(m0, c);
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any_array_push(g_project->_->materials, g_context->material);
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any_array_push(imported, g_context->material);
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history_new_material();
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}
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if (project->material_groups != NULL) {
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for (i32 i = 0; i < project->material_groups->length; ++i) {
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project->material_groups->buffer[i] = util_clone_canvas(project->material_groups->buffer[i]);
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}
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for (i32 i = 0; i < project->material_groups->length; ++i) {
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ui_node_canvas_t *c = project->material_groups->buffer[i];
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while (import_arm_group_exists(c)) {
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import_arm_rename_group(c->name, imported, project->material_groups); // Ensure unique group name
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}
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import_arm_init_nodes(c->nodes);
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node_group_t *ng = GC_ALLOC_INIT(node_group_t, {.canvas = c, .nodes = ui_nodes_create()});
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any_array_push(g_project->_->material_groups, ng);
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}
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}
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sys_notify_on_next_frame(&import_arm_run_material_from_project_on_next_frame, imported);
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gc_unroot(ui_nodes_group_stack);
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ui_nodes_group_stack = any_array_create_from_raw((void *[]){}, 0);
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gc_root(ui_nodes_group_stack);
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ui_base_hwnds->buffer[TAB_AREA_SIDEBAR1]->redraws = 2;
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data_delete_blob(path);
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}
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void import_arm_run_swatches_from_project(project_t *project, char *path, bool replace_existing) {
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if (replace_existing) {
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g_project->swatches = any_array_create_from_raw((void *[]){}, 0);
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if (project->swatches == NULL) { // No swatches contained
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any_array_push(g_project->swatches, project_make_swatch(0xffffffff));
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}
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}
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if (project->swatches != NULL) {
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for (i32 i = 0; i < project->swatches->length; ++i) {
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swatch_color_t *s = util_clone_swatch_color(project->swatches->buffer[i]);
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any_array_push(g_project->swatches, s);
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}
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}
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ui_base_hwnds->buffer[TAB_AREA_STATUS]->redraws = 2;
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data_delete_blob(path);
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}
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void import_arm_run_project(char *path) {
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buffer_t *b = data_get_blob(path);
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project_t *project;
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bool import_as_mesh = false;
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#ifdef IRON_WINDOWS
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bool is_cloud = string_index_of(path, "\\cloud\\") >= 0;
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#else
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bool is_cloud = string_index_of(path, "/cloud/") >= 0;
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#endif
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if (import_arm_is_old(b) && !is_cloud) {
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project = import_arm_from_old(b);
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}
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else if (!import_arm_has_version(b)) {
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import_as_mesh = true;
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gc_unroot(scene_raw_gc);
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scene_raw_gc = armpack_decode(b);
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gc_root(scene_raw_gc);
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project = GC_ALLOC_INIT(project_t, {.mesh_datas = scene_raw_gc->mesh_datas});
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}
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else {
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project = armpack_decode(b);
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}
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if (project->version != NULL && project->layer_datas == NULL) {
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// Import as material
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if (project->material_nodes != NULL) {
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import_arm_run_material_from_project(project, path);
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}
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// Import as brush
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else if (project->brush_nodes != NULL) {
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import_arm_run_brush_from_project(project, path);
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}
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// Import as swatches
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else if (project->swatches != NULL) {
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import_arm_run_swatches_from_project(project, path, false);
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}
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return;
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}
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g_context->layers_preview_dirty = true;
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g_context->layer_filter = 0;
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project_new(import_as_mesh);
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g_project->_->filepath = string_copy(path);
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gc_unroot(ui_files_filename);
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ui_files_filename = string_copy(substring(path, string_last_index_of(path, PATH_SEP) + 1, string_last_index_of(path, ".")));
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gc_root(ui_files_filename);
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#if defined(IRON_ANDROID) || defined(IRON_IOS)
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sys_title_set(ui_files_filename);
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#else
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sys_title_set(string("%s - %s", ui_files_filename, manifest_title));
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#endif
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// Import as mesh instead
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if (import_as_mesh) {
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import_arm_run_mesh(project);
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return;
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}
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// Save to recent
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#ifdef IRON_IOS
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char *recent_path = substring(path, string_last_index_of(path, "/") + 1, string_length(path));
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#else
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char *recent_path = path;
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#endif
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#ifdef IRON_WINDOWS
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recent_path = string_copy(string_replace_all(recent_path, "\\", "/"));
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#endif
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string_array_t *recent = g_config->recent_projects;
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string_array_remove(recent, recent_path);
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array_insert(recent, 0, recent_path);
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config_save();
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project->_ = g_project->_; // Carry over runtime arrays set up by project_new
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gc_unroot(g_project);
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g_project = project;
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gc_root(g_project);
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layer_data_t *l0 = g_project->layer_datas->buffer[0];
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base_res_handle->i = config_get_texture_res_pos(l0->res);
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base_res_x_handle->f = (f32)l0->res;
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base_res_y_handle->f = (f32)l0->res;
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texture_bits_t bits_pos = l0->bpp == 8 ? TEXTURE_BITS_BITS8 : l0->bpp == 16 ? TEXTURE_BITS_BITS16 : TEXTURE_BITS_BITS32;
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base_bits_handle->i = bits_pos;
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i32 bytes_per_pixel = math_floor(l0->bpp / 8.0);
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gpu_texture_format_t format = l0->bpp == 8 ? GPU_TEXTURE_FORMAT_RGBA32 : l0->bpp == 16 ? GPU_TEXTURE_FORMAT_RGBA64 : GPU_TEXTURE_FORMAT_RGBA128;
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char *base = path_base_dir(path);
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if (g_project->envmap != NULL) {
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g_project->envmap = data_is_abs(g_project->envmap) ? g_project->envmap : string("%s%s", base, g_project->envmap);
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#ifdef IRON_WINDOWS
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g_project->envmap = string_copy(string_replace_all(g_project->envmap, "/", "\\"));
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#else
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g_project->envmap = string_copy(string_replace_all(g_project->envmap, "\\", "/"));
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#endif
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}
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if (g_project->camera_world != NULL) {
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scene_camera->base->transform->local = mat4_from_f32_array(g_project->camera_world, 0);
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transform_decompose(scene_camera->base->transform);
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scene_camera->data->fov = g_project->camera_fov;
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camera_object_build_proj(scene_camera, -1.0);
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f32_array_t *origin = g_project->camera_origin;
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camera_origins[0] = (vec4_t){origin->buffer[0], origin->buffer[1], origin->buffer[2], 1.0};
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}
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for (i32 i = 0; i < g_project->assets->length; ++i) {
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char *file = g_project->assets->buffer[i];
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#ifdef IRON_WINDOWS
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file = string_copy(string_replace_all(file, "/", "\\"));
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#else
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file = string_copy(string_replace_all(file, "\\", "/"));
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#endif
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// Convert image path from relative to absolute
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char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
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if (g_project->packed_assets != NULL) {
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abs = string_copy(path_normalize(abs));
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import_arm_unpack_asset(g_project, abs, file, false);
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}
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if (any_map_get(data_cached_images, abs) == NULL && !iron_file_exists(abs)) {
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import_arm_make_pink(abs);
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}
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bool hdr_as_envmap = ends_with(abs, ".hdr") && string_equals(g_project->envmap, abs);
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import_texture_run(abs, hdr_as_envmap);
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}
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if (g_project->font_assets != NULL) {
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for (i32 i = 0; i < g_project->font_assets->length; ++i) {
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char *file = g_project->font_assets->buffer[i];
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#ifdef IRON_WINDOWS
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file = string_copy(string_replace_all(file, "/", "\\"));
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#else
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file = string_copy(string_replace_all(file, "\\", "/"));
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#endif
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// Convert font path from relative to absolute
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char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
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if (iron_file_exists(abs)) {
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import_font_run(abs);
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}
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}
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}
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mesh_data_t *md = mesh_data_create(g_project->mesh_datas->buffer[0]);
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mesh_object_set_data(g_context->paint_object, md);
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g_context->paint_object->base->transform->scale = (vec4_t){1, 1, 1, 1.0};
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transform_build_matrix(g_context->paint_object->base->transform);
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g_context->paint_object->base->name = md->name;
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g_project->_->paint_objects = any_array_create_from_raw(
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(void *[]){
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g_context->paint_object,
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},
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1);
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for (i32 i = 1; i < g_project->mesh_datas->length; ++i) {
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mesh_data_t *raw = g_project->mesh_datas->buffer[i];
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mesh_data_t *md = mesh_data_create(raw);
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mesh_object_t *object = scene_add_mesh_object(md, g_context->paint_object->material, g_context->paint_object->base);
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object->base->name = md->name;
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object->skip_context = "paint";
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any_array_push(g_project->_->paint_objects, object);
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}
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transform_set_matrix(g_context->paint_object->base->transform, mat4_from_f32_array(g_project->mesh_transforms->buffer[0], 0));
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for (i32 i = 1; i < g_project->mesh_datas->length; ++i) {
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mesh_object_t *o = g_project->_->paint_objects->buffer[i];
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transform_set_matrix(o->base->transform, mat4_from_f32_array(g_project->mesh_transforms->buffer[i], 0));
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}
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if (g_project->mesh_assets != NULL && g_project->mesh_assets->length > 0) {
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char *file = g_project->mesh_assets->buffer[0];
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char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
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g_project->mesh_assets = any_array_create_from_raw(
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(void *[]){
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abs,
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},
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1);
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}
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// No mask by default
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if (g_context->merged_object == NULL) {
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util_mesh_merge(NULL);
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}
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context_select_paint_object(context_main_object());
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g_context->paint_object->skip_context = "paint";
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g_context->merged_object->base->visible = true;
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gpu_texture_t *tex = g_project->_->layers->buffer[0]->texpaint;
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if (tex->width != config_get_texture_res_x() || tex->height != config_get_texture_res_y()) {
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if (history_undo_layers != NULL) {
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for (i32 i = 0; i < history_undo_layers->length; ++i) {
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slot_layer_t *l = history_undo_layers->buffer[i];
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slot_layer_resize_and_set_bits(l);
|
|
}
|
|
}
|
|
any_map_t *rts = render_path_render_targets;
|
|
render_target_t *blend0 = any_map_get(rts, "texpaint_blend0");
|
|
gpu_texture_t *_texpaint_blend0 = blend0->_image;
|
|
gpu_delete_texture(_texpaint_blend0);
|
|
blend0->width = config_get_texture_res_x();
|
|
blend0->height = config_get_texture_res_y();
|
|
blend0->_image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), GPU_TEXTURE_FORMAT_R8);
|
|
|
|
render_target_t *blend1 = any_map_get(rts, "texpaint_blend1");
|
|
gpu_texture_t *_texpaint_blend1 = blend1->_image;
|
|
gpu_delete_texture(_texpaint_blend1);
|
|
blend1->width = config_get_texture_res_x();
|
|
blend1->height = config_get_texture_res_y();
|
|
blend1->_image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), GPU_TEXTURE_FORMAT_R8);
|
|
|
|
g_context->brush_blend_dirty = true;
|
|
}
|
|
|
|
for (i32 i = 0; i < g_project->_->layers->length; ++i) {
|
|
slot_layer_t *l = g_project->_->layers->buffer[i];
|
|
slot_layer_unload(l);
|
|
}
|
|
g_project->_->layers = any_array_create_from_raw((void *[]){}, 0);
|
|
for (i32 i = 0; i < g_project->layer_datas->length; ++i) {
|
|
layer_data_t *ld = g_project->layer_datas->buffer[i];
|
|
bool is_group = ld->texpaint == NULL;
|
|
bool is_mask = ld->texpaint != NULL && ld->texpaint_nor == NULL;
|
|
slot_layer_t *l = slot_layer_create("", is_group ? LAYER_SLOT_TYPE_GROUP : is_mask ? LAYER_SLOT_TYPE_MASK : LAYER_SLOT_TYPE_LAYER, NULL);
|
|
if (ld->name != NULL) {
|
|
l->name = string_copy(ld->name);
|
|
}
|
|
l->visible = ld->visible;
|
|
any_array_push(g_project->_->layers, l);
|
|
if (!is_group) {
|
|
gpu_texture_t *_texpaint = NULL;
|
|
gpu_texture_t *_texpaint_nor = NULL;
|
|
gpu_texture_t *_texpaint_pack = NULL;
|
|
|
|
if (is_mask) {
|
|
_texpaint = gpu_create_texture_from_bytes(lz4_decode(ld->texpaint, ld->res * ld->res * 4), ld->res, ld->res, GPU_TEXTURE_FORMAT_RGBA32);
|
|
draw_begin(l->texpaint, false, 0);
|
|
// draw_set_pipeline(pipes_copy8);
|
|
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy); // Full bits for undo support, R8 is used
|
|
draw_image(_texpaint, 0, 0);
|
|
draw_set_pipeline(NULL);
|
|
draw_end();
|
|
}
|
|
else { // Layer
|
|
// TODO: create render target from bytes
|
|
_texpaint = gpu_create_texture_from_bytes(lz4_decode(ld->texpaint, ld->res * ld->res * 4 * bytes_per_pixel), ld->res, ld->res, format);
|
|
draw_begin(l->texpaint, false, 0);
|
|
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy);
|
|
draw_image(_texpaint, 0, 0);
|
|
draw_set_pipeline(NULL);
|
|
draw_end();
|
|
|
|
_texpaint_nor = gpu_create_texture_from_bytes(lz4_decode(ld->texpaint_nor, ld->res * ld->res * 4 * bytes_per_pixel), ld->res, ld->res, format);
|
|
draw_begin(l->texpaint_nor, false, 0);
|
|
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy);
|
|
draw_image(_texpaint_nor, 0, 0);
|
|
draw_set_pipeline(NULL);
|
|
draw_end();
|
|
|
|
_texpaint_pack =
|
|
gpu_create_texture_from_bytes(lz4_decode(ld->texpaint_pack, ld->res * ld->res * 4 * bytes_per_pixel), ld->res, ld->res, format);
|
|
draw_begin(l->texpaint_pack, false, 0);
|
|
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy);
|
|
draw_image(_texpaint_pack, 0, 0);
|
|
draw_set_pipeline(NULL);
|
|
draw_end();
|
|
}
|
|
|
|
l->scale = ld->uv_scale;
|
|
l->angle = ld->uv_rot;
|
|
l->uv_type = ld->uv_type;
|
|
l->uv_map = ld->uv_map;
|
|
if (ld->decal_mat != NULL) {
|
|
l->decal_mat = mat4_from_f32_array(ld->decal_mat, 0);
|
|
}
|
|
l->mask_opacity = ld->opacity_mask;
|
|
l->object_mask = ld->object_mask;
|
|
l->blending = ld->blending;
|
|
|
|
l->paint_base = ld->paint_base;
|
|
l->paint_opac = ld->paint_opac;
|
|
l->paint_occ = ld->paint_occ;
|
|
l->paint_rough = ld->paint_rough;
|
|
l->paint_met = ld->paint_met;
|
|
l->paint_nor = ld->paint_nor;
|
|
l->paint_nor_blend = ld->paint_nor_blend;
|
|
l->paint_height = ld->paint_height;
|
|
l->paint_height_blend = ld->paint_height_blend;
|
|
l->paint_emis = ld->paint_emis;
|
|
l->paint_subs = ld->paint_subs;
|
|
l->path_points = ld->path_points;
|
|
l->path_points_world = ld->path_points_world;
|
|
l->path_points_camera = ld->path_points_camera;
|
|
l->path_points_parent = ld->path_points_parent;
|
|
l->path_tool = ld->path_tool;
|
|
l->path_curved = ld->path_curved;
|
|
|
|
gpu_delete_texture(_texpaint);
|
|
if (_texpaint_nor != NULL) {
|
|
gpu_delete_texture(_texpaint_nor);
|
|
}
|
|
if (_texpaint_pack != NULL) {
|
|
gpu_delete_texture(_texpaint_pack);
|
|
}
|
|
gc_run();
|
|
}
|
|
}
|
|
|
|
// Assign parents to groups and masks
|
|
for (i32 i = 0; i < g_project->layer_datas->length; ++i) {
|
|
layer_data_t *ld = g_project->layer_datas->buffer[i];
|
|
if (ld->parent >= 0) {
|
|
g_project->_->layers->buffer[i]->parent = g_project->_->layers->buffer[ld->parent];
|
|
}
|
|
}
|
|
|
|
context_set_layer(g_project->_->layers->buffer[0]);
|
|
|
|
// Materials
|
|
material_data_t *m0 = data_get_material("Scene", "Material");
|
|
g_project->_->materials = any_array_create_from_raw((void *[]){}, 0);
|
|
for (i32 i = 0; i < g_project->material_nodes->length; ++i) {
|
|
ui_node_canvas_t *n = g_project->material_nodes->buffer[i];
|
|
import_arm_init_nodes(n->nodes);
|
|
g_context->material = slot_material_create(m0, n);
|
|
|
|
material_data2_t *md = g_project->material_datas->buffer[i];
|
|
g_context->material->paint_base = md->paint_base;
|
|
g_context->material->paint_opac = md->paint_opac;
|
|
g_context->material->paint_occ = md->paint_occ;
|
|
g_context->material->paint_rough = md->paint_rough;
|
|
g_context->material->paint_met = md->paint_met;
|
|
g_context->material->paint_nor = md->paint_nor;
|
|
g_context->material->paint_height = md->paint_height;
|
|
g_context->material->paint_emis = md->paint_emis;
|
|
g_context->material->paint_subs = md->paint_subs;
|
|
g_context->material->paint_opac_mode = md->opac_mode;
|
|
|
|
any_array_push(g_project->_->materials, g_context->material);
|
|
}
|
|
|
|
ui_nodes_hwnd->redraws = 2;
|
|
gc_unroot(ui_nodes_group_stack);
|
|
ui_nodes_group_stack = any_array_create_from_raw((void *[]){}, 0);
|
|
gc_root(ui_nodes_group_stack);
|
|
g_project->_->material_groups = any_array_create_from_raw((void *[]){}, 0);
|
|
if (g_project->material_groups != NULL) {
|
|
for (i32 i = 0; i < g_project->material_groups->length; ++i) {
|
|
ui_node_canvas_t *g = g_project->material_groups->buffer[i];
|
|
node_group_t *ng = GC_ALLOC_INIT(node_group_t, {.canvas = g, .nodes = ui_nodes_create()});
|
|
any_array_push(g_project->_->material_groups, ng);
|
|
}
|
|
}
|
|
|
|
for (i32 i = 0; i < g_project->_->materials->length; ++i) {
|
|
slot_material_t *m = g_project->_->materials->buffer[i];
|
|
g_context->material = m;
|
|
make_material_parse_paint_material(true);
|
|
util_render_make_material_preview();
|
|
}
|
|
|
|
g_project->_->brushes = any_array_create_from_raw((void *[]){}, 0);
|
|
for (i32 i = 0; i < g_project->brush_nodes->length; ++i) {
|
|
ui_node_canvas_t *n = g_project->brush_nodes->buffer[i];
|
|
import_arm_init_nodes(n->nodes);
|
|
g_context->brush = slot_brush_create(n);
|
|
any_array_push(g_project->_->brushes, g_context->brush);
|
|
make_material_parse_brush();
|
|
brush_output_node_parse_inputs();
|
|
util_render_make_brush_preview();
|
|
}
|
|
|
|
// Fill layers and path layers materials
|
|
for (i32 i = 0; i < g_project->layer_datas->length; ++i) {
|
|
layer_data_t *ld = g_project->layer_datas->buffer[i];
|
|
slot_layer_t *l = g_project->_->layers->buffer[i];
|
|
bool is_group = ld->texpaint == NULL;
|
|
if (!is_group) {
|
|
l->fill_material = ld->fill_material > -1 ? g_project->_->materials->buffer[ld->fill_material] : NULL;
|
|
l->path_material = ld->path_material > -1 ? g_project->_->materials->buffer[ld->path_material] : NULL;
|
|
}
|
|
}
|
|
|
|
if (g_project->mesh_materials != NULL) {
|
|
for (i32 i = 0; i < g_project->_->paint_objects->length && i < g_project->mesh_materials->length; ++i) {
|
|
i32 mat_index = g_project->mesh_materials->buffer[i];
|
|
if (mat_index >= 0) {
|
|
tab_meshes_set_override(g_project->_->paint_objects->buffer[i], mat_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_project->mesh_parents != NULL) {
|
|
for (i32 i = 0; i < g_project->_->paint_objects->length && i < g_project->mesh_parents->length; ++i) {
|
|
i32 parent_index = g_project->mesh_parents->buffer[i];
|
|
object_t *parent = parent_index >= 0 ? g_project->_->paint_objects->buffer[parent_index]->base : NULL;
|
|
object_set_parent(g_project->_->paint_objects->buffer[i]->base, parent);
|
|
}
|
|
}
|
|
|
|
tab_timeline_import(g_project);
|
|
|
|
sys_notify_on_next_frame(&import_arm_run_project_on_next_frame, NULL);
|
|
|
|
base_update_workflow();
|
|
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR0]->redraws = 2;
|
|
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR1]->redraws = 2;
|
|
g_context->ddirty = 4;
|
|
data_delete_blob(path);
|
|
}
|
|
|
|
void import_arm_run_material(char *path) {
|
|
buffer_t *b = data_get_blob(path);
|
|
project_t *project;
|
|
if (import_arm_is_old(b)) {
|
|
project = import_arm_from_old(b);
|
|
}
|
|
else {
|
|
project = armpack_decode(b);
|
|
}
|
|
|
|
if (project->version == NULL) {
|
|
data_delete_blob(path);
|
|
return;
|
|
}
|
|
import_arm_run_material_from_project(project, path);
|
|
}
|
|
|
|
void import_arm_run_brush(char *path) {
|
|
buffer_t *b = data_get_blob(path);
|
|
project_t *project = armpack_decode(b);
|
|
if (project->version == NULL) {
|
|
data_delete_blob(path);
|
|
return;
|
|
}
|
|
import_arm_run_brush_from_project(project, path);
|
|
}
|
|
|
|
void import_arm_run_brush_from_project(project_t *project, char *path) {
|
|
char *base = path_base_dir(path);
|
|
for (i32 i = 0; i < project->assets->length; ++i) {
|
|
char *file = project->assets->buffer[i];
|
|
#ifdef IRON_WINDOWS
|
|
file = string_copy(string_replace_all(file, "/", "\\"));
|
|
#else
|
|
file = string_copy(string_replace_all(file, "\\", "/"));
|
|
#endif
|
|
// Convert image path from relative to absolute
|
|
char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
|
|
if (project->packed_assets != NULL) {
|
|
abs = string_copy(path_normalize(abs));
|
|
import_arm_unpack_asset(project, abs, file, true);
|
|
}
|
|
if (any_map_get(data_cached_images, abs) == NULL && !iron_file_exists(abs)) {
|
|
import_arm_make_pink(abs);
|
|
}
|
|
import_texture_run(abs, true);
|
|
}
|
|
|
|
slot_brush_t_array_t *imported = any_array_create_from_raw((void *[]){}, 0);
|
|
|
|
for (i32 i = 0; i < project->brush_nodes->length; ++i) {
|
|
ui_node_canvas_t *c = util_clone_canvas(project->brush_nodes->buffer[i]);
|
|
import_arm_init_nodes(c->nodes);
|
|
g_context->brush = slot_brush_create(c);
|
|
any_array_push(g_project->_->brushes, g_context->brush);
|
|
any_array_push(imported, g_context->brush);
|
|
make_material_parse_brush();
|
|
brush_output_node_parse_inputs();
|
|
util_render_make_brush_preview();
|
|
}
|
|
|
|
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR1]->redraws = 2;
|
|
data_delete_blob(path);
|
|
}
|
|
|
|
void import_arm_run_swatches(char *path, bool replace_existing) {
|
|
buffer_t *b = data_get_blob(path);
|
|
project_t *project = armpack_decode(b);
|
|
if (project->version == NULL) {
|
|
data_delete_blob(path);
|
|
return;
|
|
}
|
|
import_arm_run_swatches_from_project(project, path, replace_existing);
|
|
}
|
|
|
|
bool import_arm_has_version(buffer_t *b) {
|
|
bool has_version = b->buffer[10] == 118; // 'v';
|
|
return has_version;
|
|
}
|