Files
armorpaint/Sources/arm/brushnode/MathNode.hx
T
luboslenco 767d13ef66 UI Layout
2018-10-11 17:55:05 +02:00

68 lines
1.2 KiB
Haxe

package arm.brushnode;
import armory.logicnode.LogicNode;
import armory.logicnode.LogicTree;
import iron.math.Vec4;
@:keep
class MathNode extends LogicNode {
public var property0:String;
public var property1:String; // Clamp
public function new(tree:LogicTree) {
super(tree);
}
override function get(from:Int):Dynamic {
var v1:Float = inputs[0].get();
var v2:Float = inputs[1].get();
var f = 0.0;
switch (property0) {
case "Add":
f = v1 + v2;
case "Multiply":
f = v1 * v2;
case "Sine":
f = Math.sin(v1);
case "Cosine":
f = Math.cos(v1);
case "Max":
f = Math.max(v1, v2);
case "Min":
f = Math.min(v1, v2);
case "Abs":
f = Math.abs(v1);
case "Subtract":
f = v1 - v2;
case "Divide":
f = v1 / v2;
case "Tangent":
f = Math.tan(v1);
case "Arcsine":
f = Math.asin(v1);
case "Arccosine":
f = Math.acos(v1);
case "Arctangent":
f = Math.atan(v1);
case "Power":
f = Math.pow(v1, v2);
case "Logarithm":
f = Math.log(v1);
case "Round":
f = Math.round(v1);
case "Less Than":
f = v1 < v2 ? 1.0 : 0.0;
case "Greater Than":
f = v1 > v2 ? 1.0 : 0.0;
case "Modulo":
f = v1 % v2;
}
if (property1 == "true") f = f < 0.0 ? 0.0 : (f > 1.0 ? 1.0 : f);
return f;
}
}