319 lines
14 KiB
C
319 lines
14 KiB
C
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#include "global.h"
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void gizmo_update() {
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bool is_object = context_raw->tool == TOOL_TYPE_GIZMO;
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bool is_decal = base_is_decal_layer();
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object_t *gizmo = context_raw->gizmo;
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bool hide = operator_shortcut(any_map_get(config_keymap, "stencil_hide"), SHORTCUT_TYPE_DOWN);
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gizmo->visible = (is_object || is_decal) && !hide;
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if (!gizmo->visible) {
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return;
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}
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object_t *paint_object = context_raw->paint_object->base;
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if (context_raw->tool == TOOL_TYPE_GIZMO && context_raw->selected_object != NULL) {
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paint_object = context_raw->selected_object;
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}
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if (is_object) {
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gizmo->transform->loc = vec4_clone(paint_object->transform->loc);
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}
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else if (is_decal) {
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gizmo->transform->loc = vec4_create(context_raw->layer->decal_mat.m30, context_raw->layer->decal_mat.m31, context_raw->layer->decal_mat.m32, 1.0);
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}
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camera_object_t *cam = scene_camera;
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f32 fov = cam->data->fov;
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f32 dist = vec4_dist(cam->base->transform->loc, gizmo->transform->loc) / 8.0 * fov;
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gizmo->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_translate_x->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_translate_y->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_translate_z->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_scale_x->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_scale_y->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_scale_z->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_rotate_x->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_rotate_y->transform->scale = vec4_create(dist, dist, dist, 1.0);
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context_raw->gizmo_rotate_z->transform->scale = vec4_create(dist, dist, dist, 1.0);
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transform_build_matrix(gizmo->transform);
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// Scene control
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if (is_object) {
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if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y ||
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context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) {
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if (context_raw->translate_x) {
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paint_object->transform->loc.x = context_raw->gizmo_drag;
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}
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else if (context_raw->translate_y) {
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paint_object->transform->loc.y = context_raw->gizmo_drag;
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}
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else if (context_raw->translate_z) {
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paint_object->transform->loc.z = context_raw->gizmo_drag;
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}
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else if (context_raw->scale_x) {
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paint_object->transform->scale.x += context_raw->gizmo_drag - context_raw->gizmo_drag_last;
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}
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else if (context_raw->scale_y) {
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paint_object->transform->scale.y += context_raw->gizmo_drag - context_raw->gizmo_drag_last;
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}
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else if (context_raw->scale_z) {
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paint_object->transform->scale.z += context_raw->gizmo_drag - context_raw->gizmo_drag_last;
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}
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else if (context_raw->rotate_x) {
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gizmo_q0 = quat_from_axis_angle(vec4_x_axis(), -(context_raw->gizmo_drag - context_raw->gizmo_drag_last));
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paint_object->transform->rot = quat_mult(paint_object->transform->rot, gizmo_q0);
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}
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else if (context_raw->rotate_y) {
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gizmo_q0 = quat_from_axis_angle(vec4_y_axis(), -(context_raw->gizmo_drag - context_raw->gizmo_drag_last));
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paint_object->transform->rot = quat_mult(paint_object->transform->rot, gizmo_q0);
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}
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else if (context_raw->rotate_z) {
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gizmo_q0 = quat_from_axis_angle(vec4_z_axis(), context_raw->gizmo_drag - context_raw->gizmo_drag_last);
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paint_object->transform->rot = quat_mult(paint_object->transform->rot, gizmo_q0);
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}
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context_raw->gizmo_drag_last = context_raw->gizmo_drag;
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transform_build_matrix(paint_object->transform);
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physics_body_t *pb = any_imap_get(physics_body_object_map, paint_object->uid);
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if (pb != NULL) {
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physics_body_sync_transform(pb);
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}
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}
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}
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// Decal layer control
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else if (is_decal) {
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if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y ||
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context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) {
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if (context_raw->translate_x) {
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context_raw->layer->decal_mat.m30 = context_raw->gizmo_drag;
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}
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else if (context_raw->translate_y) {
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context_raw->layer->decal_mat.m31 = context_raw->gizmo_drag;
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}
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else if (context_raw->translate_z) {
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context_raw->layer->decal_mat.m32 = context_raw->gizmo_drag;
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}
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else if (context_raw->scale_x) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_v0.x += context_raw->gizmo_drag - context_raw->gizmo_drag_last;
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context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (context_raw->scale_y) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_v0.y += context_raw->gizmo_drag - context_raw->gizmo_drag_last;
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context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (context_raw->scale_z) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_v0.z += context_raw->gizmo_drag - context_raw->gizmo_drag_last;
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context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (context_raw->rotate_x) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_x_axis(), -context_raw->gizmo_drag + context_raw->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (context_raw->rotate_y) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_y_axis(), -context_raw->gizmo_drag + context_raw->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (context_raw->rotate_z) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_z_axis(), context_raw->gizmo_drag - context_raw->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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context_raw->gizmo_drag_last = context_raw->gizmo_drag;
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if (context_raw->material != context_raw->layer->fill_layer) {
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context_set_material(context_raw->layer->fill_layer);
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}
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layers_update_fill_layer(context_raw->gizmo_started);
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}
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}
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context_raw->gizmo_started = false;
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if (mouse_started("left") && !string_equals(paint_object->name, "Scene")) {
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// Translate, scale
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transform_t_array_t *trs = any_array_create_from_raw(
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(void *[]){
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context_raw->gizmo_translate_x->transform,
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context_raw->gizmo_translate_y->transform,
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context_raw->gizmo_translate_z->transform,
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context_raw->gizmo_scale_x->transform,
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context_raw->gizmo_scale_y->transform,
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context_raw->gizmo_scale_z->transform,
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},
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6);
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transform_t *hit = raycast_closest_box_intersect(trs, mouse_view_x(), mouse_view_y(), scene_camera);
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if (hit != NULL) {
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if (hit->object == context_raw->gizmo_translate_x) {
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context_raw->translate_x = true;
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}
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else if (hit->object == context_raw->gizmo_translate_y) {
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context_raw->translate_y = true;
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}
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else if (hit->object == context_raw->gizmo_translate_z) {
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context_raw->translate_z = true;
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}
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else if (hit->object == context_raw->gizmo_scale_x) {
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context_raw->scale_x = true;
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}
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else if (hit->object == context_raw->gizmo_scale_y) {
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context_raw->scale_y = true;
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}
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else if (hit->object == context_raw->gizmo_scale_z) {
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context_raw->scale_z = true;
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}
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if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y ||
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context_raw->scale_z) {
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context_raw->gizmo_offset = 0.0;
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context_raw->gizmo_started = true;
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}
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}
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else {
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// Rotate
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transform_t_array_t *trs = any_array_create_from_raw(
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(void *[]){
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context_raw->gizmo_rotate_x->transform,
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context_raw->gizmo_rotate_y->transform,
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context_raw->gizmo_rotate_z->transform,
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},
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3);
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transform_t *hit = raycast_closest_box_intersect(trs, mouse_view_x(), mouse_view_y(), scene_camera);
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if (hit != NULL) {
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if (hit->object == context_raw->gizmo_rotate_x) {
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context_raw->rotate_x = true;
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}
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else if (hit->object == context_raw->gizmo_rotate_y) {
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context_raw->rotate_y = true;
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}
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else if (hit->object == context_raw->gizmo_rotate_z) {
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context_raw->rotate_z = true;
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}
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if (context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) {
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context_raw->gizmo_offset = 0.0;
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context_raw->gizmo_started = true;
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}
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}
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}
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}
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else if (mouse_released("left")) {
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context_raw->translate_x = context_raw->translate_y = context_raw->translate_z = false;
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context_raw->scale_x = context_raw->scale_y = context_raw->scale_z = false;
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context_raw->rotate_x = context_raw->rotate_y = context_raw->rotate_z = false;
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}
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if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y ||
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context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) {
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context_raw->rdirty = 2;
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if (is_object) {
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transform_t *t = paint_object->transform;
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gizmo_v = vec4_create(transform_world_x(t), transform_world_y(t), transform_world_z(t), 1.0);
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}
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else if (is_decal) {
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gizmo_v = vec4_create(context_raw->layer->decal_mat.m30, context_raw->layer->decal_mat.m31, context_raw->layer->decal_mat.m32, 1.0);
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}
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if (context_raw->translate_x || context_raw->scale_x) {
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vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (context_raw->gizmo_started) {
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context_raw->gizmo_offset = hit.x - gizmo_v.x;
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}
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context_raw->gizmo_drag = hit.x - context_raw->gizmo_offset;
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}
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}
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else if (context_raw->translate_y || context_raw->scale_y) {
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vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (context_raw->gizmo_started) {
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context_raw->gizmo_offset = hit.y - gizmo_v.y;
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}
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context_raw->gizmo_drag = hit.y - context_raw->gizmo_offset;
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}
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}
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else if (context_raw->translate_z || context_raw->scale_z) {
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vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (context_raw->gizmo_started) {
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context_raw->gizmo_offset = hit.z - gizmo_v.z;
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}
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context_raw->gizmo_drag = hit.z - context_raw->gizmo_offset;
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}
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}
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else if (context_raw->rotate_x) {
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vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (context_raw->gizmo_started) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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context_raw->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z);
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}
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context_raw->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z) - context_raw->gizmo_offset;
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}
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}
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else if (context_raw->rotate_y) {
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vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (context_raw->gizmo_started) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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context_raw->gizmo_offset = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x);
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}
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context_raw->gizmo_drag = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x) - context_raw->gizmo_offset;
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}
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}
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else if (context_raw->rotate_z) {
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vec4_t hit = raycast_plane_intersect(vec4_z_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (context_raw->gizmo_started) {
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mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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context_raw->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x);
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}
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context_raw->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x) - context_raw->gizmo_offset;
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}
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}
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if (context_raw->gizmo_started) {
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context_raw->gizmo_drag_last = context_raw->gizmo_drag;
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}
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}
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_input_occupied = (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y ||
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context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) &&
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mouse_view_x() < base_w();
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}
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