Files
armorpaint/paint/sources/material_nodes/checker_texture_node.c
T
2026-03-10 11:49:57 +01:00

25 lines
1.1 KiB
C

#include "../global.h"
void checker_texture_node_init() {
any_array_push(nodes_material_texture, checker_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value);
}
char *checker_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_checker);
char *co = parser_material_get_coord(node);
char *col1 = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *col2 = parser_material_parse_vector_input(node->inputs->buffer[2]);
char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
return string("tex_checker(%s, %s, %s, %s)", co, col1, col2, scale);
}
char *checker_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_checker);
char *co = parser_material_get_coord(node);
char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
return string("tex_checker_f(%s, %s)", co, scale);
}