53 lines
2.3 KiB
C
53 lines
2.3 KiB
C
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#include "../global.h"
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void layer_node_init() {
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any_array_push(nodes_material_input, layer_node_def);
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any_map_set(parser_material_node_vectors, "LAYER", layer_node_vector);
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any_map_set(parser_material_node_values, "LAYER", layer_node_value);
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}
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char *layer_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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i32 l = node->buttons->buffer[0]->default_value->buffer[0];
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char *ls = i32_to_string(l);
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if (socket == node->outputs->buffer[0]) { // Base
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node_shader_add_texture(parser_material_kong, string("texpaint%s", ls), string("_texpaint%s", ls));
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return string("sample(texpaint%s, sampler_linear, tex_coord).rgb", ls);
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}
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else { // Normal
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node_shader_add_texture(parser_material_kong, string("texpaint_nor%s", ls), string("_texpaint_nor%s", ls));
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return string("sample(texpaint_nor%s, sampler_linear, tex_coord).rgb", ls);
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}
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}
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char *layer_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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i32 l = node->buttons->buffer[0]->default_value->buffer[0];
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char *ls = i32_to_string(l);
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if (socket == node->outputs->buffer[1]) { // Opac
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node_shader_add_texture(parser_material_kong, string("texpaint%s", ls), string("_texpaint%s", ls));
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return string("sample(texpaint%s, sampler_linear, tex_coord).a", ls);
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}
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else if (socket == node->outputs->buffer[2]) { // Occ
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node_shader_add_texture(parser_material_kong, string("texpaint_pack%s", ls), string("_texpaint_pack%s", ls));
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return string("sample(texpaint_pack%s, sampler_linear, tex_coord).r", ls);
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}
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else if (socket == node->outputs->buffer[3]) { // Rough
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node_shader_add_texture(parser_material_kong, string("texpaint_pack%s", ls), string("_texpaint_pack%s", ls));
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return string("sample(texpaint_pack%s, sampler_linear, tex_coord).g", ls);
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}
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else if (socket == node->outputs->buffer[4]) { // Metal
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node_shader_add_texture(parser_material_kong, string("texpaint_pack%s", ls), string("_texpaint_pack%s", ls));
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return string("sample(texpaint_pack%s, sampler_linear, tex_coord).b", ls);
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}
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else if (socket == node->outputs->buffer[6]) {
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return "0.0";
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} // Emission
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else if (socket == node->outputs->buffer[7]) { // Height
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node_shader_add_texture(parser_material_kong, string("texpaint_pack%s", ls), string("_texpaint_pack%s", ls));
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return string("sample(texpaint_pack%s, sampler_linear, tex_coord).a", ls);
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}
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else {
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return "0.0";
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} // Subsurface
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}
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