Files
armorpaint/armorsculpt/shaders/layer_view.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

32 lines
702 B
GLSL

#version 450
uniform sampler2D tex;
uniform int channel;
in vec2 tex_coord;
in vec4 color;
out vec4 frag_color;
void main() {
if (channel == 1) {
frag_color = textureLod(tex, tex_coord, 0).rrra * color;
}
else if (channel == 2) {
frag_color = textureLod(tex, tex_coord, 0).ggga * color;
}
else if (channel == 3) {
frag_color = textureLod(tex, tex_coord, 0).bbba * color;
}
else if (channel == 4) {
frag_color = textureLod(tex, tex_coord, 0).aaaa * color;
}
else if (channel == 5) {
frag_color = textureLod(tex, tex_coord, 0).rgba * color;
}
else {
vec4 tex_sample = textureLod(tex, tex_coord, 0).rgba;
tex_sample.rgb *= tex_sample.a;
frag_color = tex_sample * color;
}
}