Files
armorpaint/paint/sources/util/util_script.c
T
2026-06-30 14:28:09 +02:00

128 lines
3.7 KiB
C

#include "../global.h"
void script_set_stage(char *name) {
if (g_project->stages == NULL) {
return;
}
for (i32 i = 0; i < g_project->stages->length; ++i) {
stage_t *s = g_project->stages->buffer[i];
if (string_equals(s->name, name)) {
tab_stages_selected = i;
tab_stages_apply(s);
return;
}
}
}
char *script_get_stage() {
stage_t *s = tab_stages_get_stage();
return s != NULL ? s->name : NULL;
}
void script_set_tilesheet_anim(object_t *o, char *anim) {
mesh_object_t *mo = (mesh_object_t *)o->ext;
// Locate the material slot
i32 slot_index = tab_meshes_get_override(mo);
if (slot_index < 0) {
for (i32 i = 0; i < g_project->_->materials->length; ++i) {
if (g_project->_->materials->buffer[i]->data == mo->material) {
slot_index = i;
break;
}
}
}
slot_material_t *slot = g_project->_->materials->buffer[slot_index];
// Locate the tilesheet animation node
for (i32 i = 0; i < slot->canvas->nodes->length; ++i) {
ui_node_t *node = slot->canvas->nodes->buffer[i];
if (!string_equals(node->type, "TILESHEET_ANIM")) {
continue;
}
ui_node_button_t *enum_but = node->buttons->buffer[4];
string_array_t *names = string_split(u8_array_to_string(enum_but->data), "\n");
for (i32 j = 0; j < (i32)names->length; ++j) {
if (!string_equals(names->buffer[j], anim)) {
continue;
}
enum_but->default_value->buffer[0] = (f32)j;
make_material_parse_paint_material(true);
// Material override
for (i32 k = 0; k < g_project->_->paint_objects->length; ++k) {
mesh_object_t *po = g_project->_->paint_objects->buffer[k];
if (tab_meshes_get_override(po) == slot_index) {
tab_meshes_set_override(po, slot_index);
g_context->ddirty = 2;
}
}
return;
}
}
}
static transform_t *_script_tween_transform = NULL;
static void script_tween_done(void) {
_script_tween_transform = NULL;
}
static void script_tween_tick(void) {
_script_tween_transform->dirty = true;
}
void script_tween_to(object_t *o, vec4_t to, f32 speed) {
if (_script_tween_transform != NULL) {
return;
}
transform_t *t = o->transform;
_script_tween_transform = t;
f32 duration = vec4_dist(t->loc, to) / speed;
ease_t ease = EASE_LINEAR;
tween_to(GC_ALLOC_INIT(tween_anim_t,
{.target = &t->loc.x, .to = to.x, .duration = duration, .ease = ease, .tick = script_tween_tick, .done = script_tween_done}));
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.y, .to = to.y, .duration = duration, .ease = ease}));
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.z, .to = to.z, .duration = duration, .ease = ease}));
}
static f32 _script_fade_opacity = 0.0f;
static char *_script_fade_stage = NULL;
static void script_fade_draw(void *_) {
draw_begin(NULL, false, 0);
draw_set_color((u32)(_script_fade_opacity * 255.0f) << 24);
draw_filled_rect(0, 0, iron_window_width(), iron_window_height());
draw_end();
}
static void script_fade_out_done(void *_) {
sys_remove_update(script_fade_draw);
gc_unroot(_script_fade_stage);
_script_fade_stage = NULL;
}
static void script_fade_in_done(void *_) {
script_set_stage(_script_fade_stage);
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &_script_fade_opacity, .to = 0.0f, .duration = 1.0f, .ease = EASE_LINEAR, .done = script_fade_out_done}));
}
void script_fade_to_stage(char *stage) {
if (_script_fade_stage != NULL) {
return; // Fade in progress
}
_script_fade_stage = string_copy(stage);
gc_root(_script_fade_stage);
_script_fade_opacity = 0.0f;
sys_notify_on_update(script_fade_draw, NULL);
// Fade to black, set the stage, then fade back in
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &_script_fade_opacity, .to = 1.0f, .duration = 1.0f, .ease = EASE_LINEAR, .done = script_fade_in_done}));
}