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armorpaint/base/shaders/mesh_posnortex.vert.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

24 lines
440 B
GLSL

#version 450
uniform mat3 N;
uniform mat4 WVP;
uniform float tex_unpack;
uniform mat4 prevWVP;
in vec4 pos;
in vec2 nor;
in vec2 tex;
out vec2 tex_coord;
out vec3 wnormal;
out vec4 wvpposition;
out vec4 prevwvpposition;
void main() {
vec4 spos = vec4(pos.xyz, 1.0);
tex_coord = tex * tex_unpack;
wnormal = normalize(N * vec3(nor.xy, pos.w));
gl_Position = WVP * spos;
wvpposition = gl_Position;
prevwvpposition = prevWVP * spos;
}