Files
armorpaint/Shaders/layer_invert.frag.glsl
T
2021-06-25 16:09:47 +02:00

9 lines
173 B
GLSL

#version 330
uniform sampler2D tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
FragColor = vec4(1.0) - textureLod(tex, texCoord, 0).rgba * color;
}