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armorpaint/base/tools/iris.c/iris_vulkan_scaleadd.comp
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2026-06-17 21:44:24 +02:00

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#version 450
/* Scaled residual add: out = scale * a + b. In-place safe (out may alias a or
* b). Used for the 0.2 residual scaling in RRDBNet blocks. */
layout(local_size_x = 256) in;
layout(std430, binding = 0) readonly buffer A { float a[]; };
layout(std430, binding = 1) readonly buffer B { float bb[]; };
layout(std430, binding = 2) writeonly buffer Out { float outp[]; };
layout(push_constant) uniform PC { uint n; float scale; } pc;
void main() {
uint stride_g = gl_NumWorkGroups.x * 256u;
for (uint i = gl_GlobalInvocationID.x; i < pc.n; i += stride_g) {
outp[i] = pc.scale * a[i] + bb[i];
}
}