Files
armorpaint/paint/sources/nodes_material/gamma_node.c
T
2026-08-21 22:40:25 +02:00

63 lines
5.1 KiB
C

#include "../global.h"
char *gamma_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *out_col = parser_material_parse_vector_input(node->inputs->buffer[0]);
char *gamma = parser_material_parse_value_input(node->inputs->buffer[1], false);
return string_tmp("pow3(%s, %s)", out_col, parser_material_to_vec3(gamma));
}
void gamma_node_init() {
ui_node_t *gamma_node_def = ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Gamma"),
.type = "GAMMA",
.x = 0,
.y = 0,
.color = 0xff448c6d,
.inputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Gamma"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_color, gamma_node_def);
any_map_set(parser_material_node_vectors, "GAMMA", gamma_node_vector);
}