110 lines
7.7 KiB
C
110 lines
7.7 KiB
C
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#include "../global.h"
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char *mapping_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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char *out = parser_material_parse_vector_input(node->inputs->buffer[0]);
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char *node_translation = parser_material_parse_vector_input(node->inputs->buffer[1]);
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char *node_rotation = parser_material_parse_vector_input(node->inputs->buffer[2]);
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char *node_scale = parser_material_parse_vector_input(node->inputs->buffer[3]);
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if (!string_equals(node_scale, "float3(1.0, 1.0, 1.0)")) {
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out = string_tmp("(%s * %s)", out, node_scale);
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}
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if (!string_equals(node_rotation, "float3(0.0, 0.0, 0.0)")) {
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char *name = parser_material_store_var_name(node);
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char *v = string_tmp("%s_v", name);
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char *rx = string_tmp("%s_rx", name);
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char *ry = string_tmp("%s_ry", name);
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char *rz = string_tmp("%s_rz", name);
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parser_material_write(parser_material_kong, string_tmp("var %s: float3 = %s;", v, out));
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parser_material_write(parser_material_kong, string_tmp("var %s: float = %s.x * (3.14159265 / 180.0);", rx, node_rotation));
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parser_material_write(parser_material_kong, string_tmp("var %s: float = %s.y * (3.14159265 / 180.0);", ry, node_rotation));
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parser_material_write(parser_material_kong, string_tmp("var %s: float = %s.z * (3.14159265 / 180.0);", rz, node_rotation));
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parser_material_write(parser_material_kong, string_tmp("%s = float3(%s.x * cos(%s) - %s.y * sin(%s), %s.x * sin(%s) + %s.y * cos(%s), %s.z);", v, v, rz,
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v, rz, v, rz, v, rz, v));
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parser_material_write(parser_material_kong, string_tmp("%s = float3(%s.x * cos(%s) + %s.z * sin(%s), %s.y, -%s.x * sin(%s) + %s.z * cos(%s));", v, v,
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ry, v, ry, v, v, ry, v, ry));
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parser_material_write(parser_material_kong, string_tmp("%s = float3(%s.x, %s.y * cos(%s) - %s.z * sin(%s), %s.y * sin(%s) + %s.z * cos(%s));", v, v, v,
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rx, v, rx, v, rx, v, rx));
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out = v;
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}
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if (!string_equals(node_translation, "float3(0.0, 0.0, 0.0)")) {
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out = string_tmp("(%s + %s)", out, node_translation);
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}
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return out;
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}
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void mapping_node_init() {
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ui_node_t *mapping_node_def =
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ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Mapping"),
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.type = "MAPPING",
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.x = 0,
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.y = 0,
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.color = 0xff522c99,
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.inputs = any_array_create_from_raw(
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(void *[]){
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Vector"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 1}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Location"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 1}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Rotation"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 360.0,
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.precision = 10,
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.display = 1}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Scale"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(1.0, 1.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 1}),
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},
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4),
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.outputs = any_array_create_from_raw(
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(void *[]){
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Vector"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_material_utilities, mapping_node_def);
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any_map_set(parser_material_node_vectors, "MAPPING", mapping_node_vector);
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}
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