Files
armorpaint/paint/sources/nodes_material/shader_node.c
T
2026-08-21 22:40:25 +02:00

52 lines
3.8 KiB
C

#include "../global.h"
char *shader_node_value(ui_node_t *node, ui_node_socket_t *socket) {
buffer_t *shader = node->buttons->buffer[0]->default_value;
char *str = sys_buffer_to_string(shader);
return string_equals(str, "") ? "0.0" : str;
}
void shader_node_init() {
ui_node_t *shader_node_def = ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Shader"),
.type = "SHADER_GPU", // extension
.x = 0,
.y = 0,
.color = 0xffb34f5a,
.inputs = any_array_create_from_raw((void *[]){}, 0),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Value"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.5),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_button_t, {.name = " ",
.type = "STRING",
.output = -1,
.default_value = f32_array_create_x(0), // "",
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
},
1),
.width = 0,
.flags = 0});
any_array_push(nodes_material_input, shader_node_def);
any_map_set(parser_material_node_values, "SHADER_GPU", shader_node_value);
}