Files
armorpaint/paint/sources/render/make_material.c
T
2026-08-23 20:08:04 +02:00

542 lines
18 KiB
C

#include "../global.h"
shader_context_t *make_material_default_scon = NULL;
static shader_context_t *make_material_saved_scon = NULL;
bool make_material_get_mout() {
for (i32 i = 0; i < g_context->material->canvas->nodes->length; ++i) {
ui_node_t *n = g_context->material->canvas->nodes->buffer[i];
if (string_equals(n->type, "OUTPUT_MATERIAL_PBR")) {
return true;
}
}
return false;
}
void make_material_delete_context_on_next_frame(shader_context_t *c) {
shader_context_delete(c);
if (c->bind_textures != NULL) {
for (i32 i = 0; i < c->bind_textures->length; ++i) {
bind_tex_t *tex = c->bind_textures->buffer[i];
free(tex->name);
free(tex->file);
free(tex);
}
array_free(c->bind_textures);
free(c->bind_textures);
c->bind_textures = NULL;
}
if (c->_ != NULL && c->_->textures != NULL) {
array_free(c->_->textures);
free(c->_->textures);
c->_->textures = NULL;
}
if (!c->shader_from_source) {
return;
}
if (c->constants != NULL) {
for (i32 i = 0; i < c->constants->length; ++i) {
shader_const_t *sc = c->constants->buffer[i];
free(sc->name);
free(sc->type);
free(sc->link);
free(sc);
}
array_free(c->constants);
free(c->constants);
}
if (c->texture_units != NULL) {
for (i32 i = 0; i < c->texture_units->length; ++i) {
tex_unit_t *tu = c->texture_units->buffer[i];
free(tu->name);
free(tu->link);
free(tu);
}
array_free(c->texture_units);
free(c->texture_units);
}
if (c->vertex_elements != NULL) {
for (i32 i = 0; i < c->vertex_elements->length; ++i) {
free(c->vertex_elements->buffer[i]);
}
array_free(c->vertex_elements);
free(c->vertex_elements);
}
array_delete(c->color_writes_red);
array_delete(c->color_writes_green);
array_delete(c->color_writes_blue);
array_delete(c->color_writes_alpha);
array_delete(c->color_attachments);
if (c->_ != NULL) {
if (c->_->constants != NULL) {
array_free(c->_->constants);
free(c->_->constants);
}
if (c->_->tex_units != NULL) {
array_free(c->_->tex_units);
free(c->_->tex_units);
}
free(c->_);
}
free(c);
}
void make_material_delete_context(shader_context_t *c) {
// Ensure pipeline is no longer in use
sys_notify_on_next_frame(&make_material_delete_context_on_next_frame, c);
}
void make_material_parse_mesh_material() {
shader_data_t *m = g_project->_->materials->buffer[0]->data;
for (i32 i = 0; i < m->contexts->length; ++i) {
shader_context_t *c = m->contexts->buffer[i];
if (string_equals(c->name, "mesh")) {
array_remove(m->contexts, c);
make_material_delete_context(c);
break;
}
}
if (make_mesh_layer_pass_count > 1) {
i32 i = 0;
while (i < m->contexts->length) {
shader_context_t *c = m->contexts->buffer[i];
for (i32 j = 1; j < make_mesh_layer_pass_count; ++j) {
char *name = string_tmp("mesh%s", i32_to_string(j));
if (string_equals(c->name, name)) {
array_remove(m->contexts, c);
make_material_delete_context(c);
i--;
break;
}
}
i++;
}
}
material_t *mm = ALLOC_INIT(material_t, {.name = "Material", .canvas = NULL});
node_shader_context_t *con = make_mesh_run(mm, 0);
shader_context_load(con->data);
any_array_push(m->contexts, con->data);
node_shader_context_free(con);
free(mm);
for (i32 i = 1; i < make_mesh_layer_pass_count; ++i) {
material_t *mm = ALLOC_INIT(material_t, {.name = "Material", .canvas = NULL});
node_shader_context_t *con = make_mesh_run(mm, i);
shader_context_load(con->data);
any_array_push(m->contexts, con->data);
node_shader_context_free(con);
free(mm);
}
g_context->ddirty = 2;
g_context->rtdirty = 1;
if (make_material_transluc_used) {
make_material_parse_depth_material();
}
}
void make_material_parse_mesh_preview_material() {
if (!make_material_get_mout()) {
return;
}
shader_data_t *m = g_project->_->materials->buffer[0]->data;
shader_context_t *scon = NULL;
for (i32 i = 0; i < m->contexts->length; ++i) {
shader_context_t *c = m->contexts->buffer[i];
if (string_equals(c->name, "mesh")) {
scon = c;
break;
}
}
array_remove(m->contexts, scon);
material_t *sd = ALLOC_INIT(material_t, {.name = "Material", .canvas = NULL});
node_shader_context_t *con = make_mesh_preview_run(sd, false);
if (scon != NULL) {
make_material_delete_context(scon);
}
bool compile_error = false;
shader_context_load(con->data);
if (con->data == NULL) {
compile_error = true;
}
scon = con->data;
node_shader_context_free(con);
free(sd);
if (compile_error) {
return;
}
any_array_push(m->contexts, scon);
}
void make_material_bake_node_preview(ui_node_t *node, ui_node_canvas_t *group, ui_node_t_array_t *parents) {
if (string_equals(node->type, "BLUR")) {
char *id = parser_material_node_name(node, parents);
gpu_texture_t *image = any_map_get(g_context->node_previews, id);
any_array_push(g_context->node_previews_used, id);
i32 res_x = math_floor(config_get_texture_res_x() / 4.0);
i32 res_y = math_floor(config_get_texture_res_y() / 4.0);
if (image == NULL || image->width != res_x || image->height != res_y) {
if (image != NULL) {
gpu_delete_texture(image);
}
image = gpu_create_render_target(res_x, res_y, GPU_TEXTURE_FORMAT_RGBA32);
any_map_set(g_context->node_previews, string_copy(id), image);
}
parser_material_blur_passthrough = true;
util_render_make_node_preview(g_context->material->canvas, node, image, group, parents);
parser_material_blur_passthrough = false;
}
else if (string_equals(node->type, "DIRECT_WARP")) {
char *id = parser_material_node_name(node, parents);
gpu_texture_t *image = any_map_get(g_context->node_previews, id);
any_array_push(g_context->node_previews_used, id);
i32 res_x = math_floor(config_get_texture_res_x());
i32 res_y = math_floor(config_get_texture_res_y());
if (image == NULL || image->width != res_x || image->height != res_y) {
if (image != NULL) {
gpu_delete_texture(image);
}
image = gpu_create_render_target(res_x, res_y, GPU_TEXTURE_FORMAT_RGBA32);
any_map_set(g_context->node_previews, string_copy(id), image);
}
parser_material_warp_passthrough = true;
util_render_make_node_preview(g_context->material->canvas, node, image, group, parents);
parser_material_warp_passthrough = false;
}
else if (string_equals(node->type, "BAKE_CURVATURE")) {
char *id = parser_material_node_name(node, parents);
gpu_texture_t *image = any_map_get(g_context->node_previews, id);
any_array_push(g_context->node_previews_used, id);
i32 res_x = math_floor(config_get_texture_res_x());
i32 res_y = math_floor(config_get_texture_res_y());
if (image == NULL || image->width != res_x || image->height != res_y) {
if (image != NULL) {
gpu_delete_texture(image);
}
image = gpu_create_render_target(res_x, res_y, GPU_TEXTURE_FORMAT_R8);
any_map_set(g_context->node_previews, string_copy(id), image);
}
if (render_path_paint_live_layer == NULL) {
render_path_paint_live_layer = slot_layer_create("_live", LAYER_SLOT_TYPE_LAYER, NULL);
}
tool_type_t _tool = g_context->tool;
bake_type_t _bake_type = g_context->bake_type;
g_context->tool = TOOL_TYPE_BAKE;
g_context->bake_type = BAKE_TYPE_CURVATURE;
parser_material_bake_passthrough = true;
parser_material_start_node = node;
parser_material_start_group = group;
parser_material_start_parents = parents;
make_material_parse_paint_material(false);
parser_material_bake_passthrough = false;
parser_material_start_node = NULL;
parser_material_start_group = NULL;
parser_material_start_parents = NULL;
g_context->pdirty = 1;
render_path_paint_use_live_layer(true);
render_path_paint_commands_paint(false);
render_path_paint_dilate(true, false);
render_path_paint_use_live_layer(false);
g_context->pdirty = 0;
g_context->tool = _tool;
g_context->bake_type = _bake_type;
any_map_t *rts = render_path_render_targets;
render_target_t *texpaint_live = any_map_get(rts, "texpaint_live");
draw_begin(image, false, 0);
draw_image(texpaint_live->_image, 0, 0);
draw_end();
}
}
void make_material_traverse_nodes(ui_node_t_array_t *nodes, ui_node_canvas_t *group, ui_node_t_array_t *parents) {
for (i32 i = 0; i < nodes->length; ++i) {
ui_node_t *node = nodes->buffer[i];
make_material_bake_node_preview(node, group, parents);
if (string_equals(node->type, "GROUP")) {
for (i32 j = 0; j < g_project->_->material_groups->length; ++j) {
node_group_t *g = g_project->_->material_groups->buffer[j];
char *cname = g->canvas->name;
if (string_equals(cname, node->name)) {
any_array_push(parents, node);
make_material_traverse_nodes(g->canvas->nodes, g->canvas, parents);
array_pop(parents);
break;
}
}
}
}
}
void make_material_bake_node_previews() {
g_context->node_previews_used = any_array_create_from_raw((void *[]){}, 0);
if (g_context->node_previews == NULL) {
g_context->node_previews = any_map_create();
}
ui_node_t_array_t *empty = any_array_create_from_raw((void *[]){}, 0);
make_material_traverse_nodes(g_context->material->canvas->nodes, NULL, empty);
string_array_t *keys = map_keys(g_context->node_previews);
for (i32 i = 0; i < keys->length; ++i) {
char *key = keys->buffer[i];
if (string_array_index_of(g_context->node_previews_used, key) == -1) {
gpu_texture_t *image = any_map_get(g_context->node_previews, key);
gpu_delete_texture(image);
map_delete(g_context->node_previews, key);
free(key);
}
}
array_free(keys);
free(keys);
array_free(empty);
free(empty);
array_free(g_context->node_previews_used);
free(g_context->node_previews_used);
g_context->node_previews_used = NULL;
}
void make_material_parse_paint_material(bool bake_previews) {
if (!make_material_get_mout()) {
return;
}
if (bake_previews) {
gpu_texture_t *current = _draw_current;
bool in_use = gpu_in_use;
if (in_use)
draw_end();
make_material_bake_node_previews();
if (in_use)
draw_begin(current, false, 0);
}
shader_data_t *m = g_project->_->materials->buffer[0]->data;
for (i32 i = 0; i < m->contexts->length; ++i) {
shader_context_t *c = m->contexts->buffer[i];
if (string_equals(c->name, "paint")) {
array_remove(m->contexts, c);
if (c != make_material_default_scon && c != make_material_saved_scon) {
make_material_delete_context(c);
}
break;
}
}
material_t *sdata = ALLOC_INIT(material_t, {.name = "Material", .canvas = g_context->material->canvas});
node_shader_context_t *con = make_paint_run(sdata);
bool compile_error = false;
shader_context_t *scon;
shader_context_load(con->data);
if (con->data == NULL) {
compile_error = true;
}
scon = con->data;
node_shader_context_free(con);
free(sdata);
if (compile_error) {
return;
}
any_array_push(m->contexts, scon);
if (make_material_default_scon == NULL) {
make_material_default_scon = scon;
}
}
void make_material_save_paint_material() {
shader_data_t *m = g_project->_->materials->buffer[0]->data;
for (i32 i = 0; i < m->contexts->length; ++i) {
shader_context_t *c = m->contexts->buffer[i];
if (string_equals(c->name, "paint")) {
make_material_saved_scon = c;
break;
}
}
}
void make_material_restore_paint_material() {
if (make_material_saved_scon == NULL) {
return;
}
shader_data_t *m = g_project->_->materials->buffer[0]->data;
for (i32 i = 0; i < m->contexts->length; ++i) {
shader_context_t *c = m->contexts->buffer[i];
if (string_equals(c->name, "paint")) {
array_remove(m->contexts, c);
if (c != make_material_default_scon && c != make_material_saved_scon) {
make_material_delete_context(c);
}
break;
}
}
any_array_push(m->contexts, make_material_saved_scon);
make_material_saved_scon = NULL;
}
shader_context_t *make_material_parse_node_preview_material(ui_node_t *node, ui_node_canvas_t *group, ui_node_t_array_t *parents) {
if (node->outputs->length == 0) {
return NULL;
}
material_t *sdata = ALLOC_INIT(material_t, {.name = "Material", .canvas = g_context->material->canvas});
node_shader_context_t *con = make_node_preview_run(sdata, node, group, parents);
bool compile_error = false;
shader_context_t *scon;
shader_context_load(con->data);
if (con->data == NULL) {
compile_error = true;
}
scon = con->data;
node_shader_context_free(con);
free(sdata);
if (compile_error) {
return NULL;
}
return scon;
}
void make_material_parse_brush() {
parser_logic_parse(g_context->brush->canvas);
}
char *make_material_blend_mode(node_shader_t *kong, i32 blending, char *cola, char *colb, char *opac) {
if (blending == BLEND_TYPE_MIX) {
return string_tmp("lerp3(%s, %s, %s)", cola, colb, opac);
}
else if (blending == BLEND_TYPE_DARKEN) {
return string_tmp("lerp3(%s, min3(%s, %s), %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_MULTIPLY) {
return string_tmp("lerp3(%s, %s * %s, %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_BURN) {
return string_tmp("lerp3(%s, float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - %s) / %s, %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_LIGHTEN) {
return string_tmp("max3(%s, %s * %s)", cola, colb, opac);
}
else if (blending == BLEND_TYPE_SCREEN) {
return string_tmp("(float3(1.0, 1.0, 1.0) - (float3(1.0 - %s, 1.0 - %s, 1.0 - %s) + %s * (float3(1.0, 1.0, 1.0) - %s)) * (float3(1.0, 1.0, 1.0) - %s))",
opac, opac, opac, opac, colb, cola);
}
else if (blending == BLEND_TYPE_DODGE) {
return string_tmp("lerp3(%s, %s / (float3(1.0, 1.0, 1.0) - %s), %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_ADD) {
return string_tmp("lerp3(%s, %s + %s, %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_OVERLAY) {
// return "lerp3(" + cola + ", float3( \
// " + cola + ".r < 0.5 ? 2.0 * " + cola + ".r * " + colb + ".r : 1.0 - 2.0 * (1.0 - " + cola + ".r) * (1.0 - " + colb + ".r), \
// " + cola + ".g < 0.5 ? 2.0 * " + cola + ".g * " + colb + ".g : 1.0 - 2.0 * (1.0 - " + cola + ".g) * (1.0 - " + colb + ".g), \
// " + cola + ".b < 0.5 ? 2.0 * " + cola + ".b * " + colb + ".b : 1.0 - 2.0 * (1.0 - " + cola + ".b) * (1.0 - " + colb + ".b) \
// ), " + opac + ")";
char *cola_rgb = string_tmp("%s_rgb", string_replace_all(cola, ".", "_"));
char *colb_rgb = string_tmp("%s_rgb", string_replace_all(colb, ".", "_"));
char *res_r = string_tmp("%s_res_r", string_replace_all(cola, ".", "_"));
char *res_g = string_tmp("%s_res_g", string_replace_all(cola, ".", "_"));
char *res_b = string_tmp("%s_res_b", string_replace_all(cola, ".", "_"));
node_shader_write_frag(kong, string_tmp("var %s: float;", res_r));
node_shader_write_frag(kong, string_tmp("var %s: float;", res_g));
node_shader_write_frag(kong, string_tmp("var %s: float;", res_b));
node_shader_write_frag(kong, string_tmp("var %s: float3 = %s;", cola_rgb, cola)); // cola_rgb = cola.rgb
node_shader_write_frag(kong, string_tmp("var %s: float3 = %s;", colb_rgb, colb));
node_shader_write_frag(kong, string_tmp("if (%s.r < 0.5) { %s = 2.0 * %s.r * %s.r; } else { %s = 1.0 - 2.0 * (1.0 - %s.r) * (1.0 - %s.r); }", cola_rgb,
res_r, cola_rgb, colb_rgb, res_r, cola_rgb, colb_rgb));
node_shader_write_frag(kong, string_tmp("if (%s.g < 0.5) { %s = 2.0 * %s.g * %s.g; } else { %s = 1.0 - 2.0 * (1.0 - %s.g) * (1.0 - %s.g); }", cola_rgb,
res_g, cola_rgb, colb_rgb, res_g, cola_rgb, colb_rgb));
node_shader_write_frag(kong, string_tmp("if (%s.b < 0.5) { %s = 2.0 * %s.b * %s.b; } else { %s = 1.0 - 2.0 * (1.0 - %s.b) * (1.0 - %s.b); }", cola_rgb,
res_b, cola_rgb, colb_rgb, res_b, cola_rgb, colb_rgb));
return string_tmp("lerp3(%s, float3(%s, %s, %s), %s)", cola, res_r, res_g, res_b, opac);
}
else if (blending == BLEND_TYPE_SOFT_LIGHT) {
return string_tmp("((1.0 - %s) * %s + %s * ((float3(1.0, 1.0, 1.0) - %s) * %s * %s + %s * (float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - %s) * "
"(float3(1.0, 1.0, 1.0) - %s))))",
opac, cola, opac, cola, colb, cola, cola, colb, cola);
}
else if (blending == BLEND_TYPE_LINEAR_LIGHT) {
return string_tmp("(%s + %s * (float3(2.0, 2.0, 2.0) * (%s - float3(0.5, 0.5, 0.5))))", cola, opac, colb);
}
else if (blending == BLEND_TYPE_DIFFERENCE) {
return string_tmp("lerp3(%s, abs3(%s - %s), %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_SUBTRACT) {
return string_tmp("lerp3(%s, %s - %s, %s)", cola, cola, colb, opac);
}
else if (blending == BLEND_TYPE_DIVIDE) {
return string_tmp("float3(1.0 - %s, 1.0 - %s, 1.0 - %s) * %s + float3(%s, %s, %s) * %s / %s", opac, opac, opac, cola, opac, opac, opac, cola, colb);
}
else if (blending == BLEND_TYPE_HUE) {
node_shader_add_function(kong, str_hue_sat);
return string_tmp("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, colb, cola, cola, opac);
}
else if (blending == BLEND_TYPE_SATURATION) {
node_shader_add_function(kong, str_hue_sat);
return string_tmp("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, cola, colb, cola, opac);
}
else if (blending == BLEND_TYPE_COLOR) {
node_shader_add_function(kong, str_hue_sat);
return string_tmp("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, colb, colb, cola, opac);
}
else { // BlendValue
node_shader_add_function(kong, str_hue_sat);
return string_tmp("lerp3(%s, hsv_to_rgb(float3(rgb_to_hsv(%s).r, rgb_to_hsv(%s).g, rgb_to_hsv(%s).b)), %s)", cola, cola, cola, colb, opac);
}
}
void make_material_parse_depth_material() {
shader_data_t *m = g_project->_->materials->buffer[0]->data;
for (i32 i = 0; i < m->contexts->length; ++i) {
shader_context_t *c = m->contexts->buffer[i];
if (string_equals(c->name, "depth")) {
array_remove(m->contexts, c);
make_material_delete_context(c);
break;
}
}
material_t *sdata = ALLOC_INIT(material_t, {.name = "Material", .canvas = g_context->material->canvas});
node_shader_context_t *con = make_depth_run(sdata);
bool compile_error = false;
shader_context_t *scon;
shader_context_load(con->data);
if (con->data == NULL) {
compile_error = true;
}
scon = con->data;
node_shader_context_free(con);
free(sdata);
if (compile_error) {
return;
}
any_array_push(m->contexts, scon);
}