Files
armorpaint/paint/sources/render/render_path_deferred.c
T
2026-08-25 20:09:09 +02:00

131 lines
4.0 KiB
C

#include "../global.h"
void render_path_deferred_init() {
{
render_target_t *t = render_target_create();
t->name = "main";
t->width = 0;
t->height = 0;
t->format = "D32";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "gbuffer0";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "gbuffer1";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "gbuffer2";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "buf";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "last";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "empty_white";
t->width = 1;
t->height = 1;
t->format = "R8";
buffer_t *b = buffer_create(1);
buffer_set_u8(b, 0, 255);
t->_image = gpu_create_texture_from_bytes(b, t->width, t->height, GPU_TEXTURE_FORMAT_R8);
array_free(b);
free(b);
any_map_set(render_path_render_targets, t->name, t);
}
{
render_target_t *t = render_target_create();
t->name = "empty_black";
t->width = 1;
t->height = 1;
t->format = "RGBA32";
buffer_t *b = buffer_create(4);
buffer_set_u8(b, 0, 0);
buffer_set_u8(b, 1, 0);
buffer_set_u8(b, 2, 0);
buffer_set_u8(b, 3, 0);
t->_image = gpu_create_texture_from_bytes(b, t->width, t->height, GPU_TEXTURE_FORMAT_RGBA32);
array_free(b);
free(b);
any_map_set(render_path_render_targets, t->name, t);
}
if (g_config->rp_ssao > 0.0) {
render_path_base_init_ssao();
}
render_path_load_shader("Scene/world_pass/world_pass");
render_path_load_shader("Scene/deferred_light/deferred_light");
render_path_load_shader("Scene/compositor_pass/compositor_pass");
render_path_load_shader("Scene/copy_pass/copy_pass");
render_path_load_shader("Scene/copy_pass/copyR8_pass");
render_path_load_shader("Scene/copy_pass/copyRGBA64_pass");
render_path_load_shader("Scene/copy_pass/copyRGBA128_pass");
render_path_load_shader("Scene/taa_pass/taa_pass");
render_path_load_shader("Scene/supersample_resolve/supersample_resolve");
render_path_load_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
render_path_paint_init();
render_path_preview_init();
render_path_raytrace_init();
}
void render_path_deferred_draw_deferred() {
render_path_base_draw_ssao();
render_path_base_draw_deferred_light();
render_path_base_draw_bloom("buf", "buf");
// draw_histogram();
render_path_set_target("gbuffer1", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("buf", "tex");
// render_path_bind_target("histogram", "histogram");
render_path_draw_shader("Scene/compositor_pass/compositor_pass");
render_path_set_target("gbuffer1", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_compass();
render_envsphere();
render_path_draw_meshes("overlay");
render_path_base_draw_taa("gbuffer1", "buf");
}
void render_path_deferred_commands() {
render_path_base_commands(render_path_deferred_draw_deferred);
}