Files
armorpaint/paint/sources/render/render_path_forward.c
T
2026-08-25 15:38:59 +02:00

25 lines
716 B
C

#include "../global.h"
void render_path_forward_init() {}
void render_path_forward_draw_forward() {
render_path_set_target("gbuffer1", NULL, "main", GPU_CLEAR_NONE, 0, 0.0);
render_path_draw_skydome("Scene/world_pass/world_pass");
render_path_set_target("buf", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("gbuffer1", "tex");
render_path_draw_shader("Scene/compositor_pass/compositor_pass");
render_path_set_target("buf", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_compass();
render_envsphere();
render_path_draw_meshes("overlay");
render_path_base_draw_taa("buf", "gbuffer1");
}
void render_path_forward_commands() {
render_path_base_commands(render_path_forward_draw_forward);
}