Files
armorpaint/paint/sources/material_nodes/object_info_node.c
T
2026-04-05 16:09:00 +02:00

88 lines
7.3 KiB
C

#include "../global.h"
char *object_info_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
if (socket == node->outputs->buffer[0]) { // Location
parser_material_kong->frag_wposition = true;
return "input.wposition";
}
return "";
}
char *object_info_node_value(ui_node_t *node, ui_node_socket_t *socket) {
if (socket == node->outputs->buffer[1]) { // Object Index
node_shader_add_constant(parser_material_kong, "object_info_index: float", "_object_info_index");
return "constants.object_info_index";
}
else if (socket == node->outputs->buffer[2]) { // Material Index
node_shader_add_constant(parser_material_kong, "object_info_material_index: float", "_object_info_material_index");
return "constants.object_info_material_index";
}
else { // Random
node_shader_add_constant(parser_material_kong, "object_info_random: float", "_object_info_random");
return "constants.object_info_random";
}
}
void object_info_node_init() {
ui_node_t *object_info_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Object Info"),
.type = "OBJECT_INFO",
.x = 0,
.y = 0,
.color = 0xffb34f5a,
.inputs = any_array_create_from_raw((void *[]){}, 0),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Location"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Object Index"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Material Index"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Random"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
4),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_input, object_info_node_def);
any_map_set(parser_material_node_vectors, "OBJECT_INFO", object_info_node_vector);
any_map_set(parser_material_node_values, "OBJECT_INFO", object_info_node_value);
}