Files
armorpaint/base/sources/backends/metal_gpu.h
T
2026-02-12 22:59:14 +01:00

27 lines
405 B
C

#pragma once
typedef struct {
void *pipeline;
void *depth;
} gpu_pipeline_impl_t;
typedef struct {
char name[256];
void *mtl_function;
char *source;
int length;
} gpu_shader_impl_t;
typedef struct {
void *_tex;
void *data;
} gpu_texture_impl_t;
typedef struct {
void *metal_buffer;
} gpu_buffer_impl_t;
typedef struct {
void *_accelerationStructure;
} gpu_acceleration_structure_impl_t;