Files
armorpaint/paint/shaders/layer_tween.kong
T
2026-06-04 18:39:23 +02:00

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#[set(everything)]
const constants: {
factor: float;
};
#[set(everything)]
const sampler_linear: sampler;
#[set(everything)]
const tex0: tex2d;
#[set(everything)]
const tex1: tex2d;
struct vert_in {
pos: float2;
}
struct vert_out {
pos: float4;
tex: float2;
}
fun layer_tween_vert(input: vert_in): vert_out {
var output: vert_out;
output.tex = input.pos.xy * 0.5 + 0.5;
output.tex.y = 1.0 - output.tex.y;
output.pos = float4(input.pos.xy, 0.0, 1.0);
return output;
}
fun layer_tween_frag(input: vert_out): float4 {
var col0: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0);
var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0);
return lerp4(col0, col1, constants.factor);
}
#[pipe]
struct pipe {
vertex = layer_tween_vert;
fragment = layer_tween_frag;
}