48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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#include "../global.h"
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logic_node_value_t *float_node_get(float_node_t *self, i32 from) {
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if (self->base->inputs->length > 0) {
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return logic_node_input_get(self->base->inputs->buffer[0]);
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}
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else {
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logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = self->value});
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return v;
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}
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}
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gpu_texture_t *float_node_get_as_image(float_node_t *self, i32 from) {
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if (self->base->inputs->length > 0) {
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return logic_node_input_get_as_image(self->base->inputs->buffer[0]);
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}
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if (self->image != NULL) {
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gpu_delete_texture(self->image);
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}
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buffer_t *b = buffer_create(16);
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buffer_set_f32(b, 0, self->value);
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buffer_set_f32(b, 4, self->value);
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buffer_set_f32(b, 8, self->value);
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buffer_set_f32(b, 12, 1.0);
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self->image = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA128);
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return self->image;
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}
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void float_node_set(float_node_t *self, f32_array_t *value) {
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if (self->base->inputs->length > 0) {
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logic_node_input_set(self->base->inputs->buffer[0], value);
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}
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else {
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self->value = value->buffer[0];
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}
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}
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void *float_node_create(ui_node_t *raw, f32_array_t *args) {
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float_node_t *n = GC_ALLOC_INIT(float_node_t, {0});
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n->base = logic_node_create(n);
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n->base->get = float_node_get;
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n->base->get_as_image = float_node_get_as_image;
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n->base->set = float_node_set;
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n->value = args == NULL ? 0.5 : args->buffer[0];
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return n;
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}
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