Files
armorpaint/paint/sources/nodes_brush/float_node.c
T
2026-06-05 14:48:27 +02:00

48 lines
1.4 KiB
C

#include "../global.h"
logic_node_value_t *float_node_get(float_node_t *self, i32 from) {
if (self->base->inputs->length > 0) {
return logic_node_input_get(self->base->inputs->buffer[0]);
}
else {
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = self->value});
return v;
}
}
gpu_texture_t *float_node_get_as_image(float_node_t *self, i32 from) {
if (self->base->inputs->length > 0) {
return logic_node_input_get_as_image(self->base->inputs->buffer[0]);
}
if (self->image != NULL) {
gpu_delete_texture(self->image);
}
buffer_t *b = buffer_create(16);
buffer_set_f32(b, 0, self->value);
buffer_set_f32(b, 4, self->value);
buffer_set_f32(b, 8, self->value);
buffer_set_f32(b, 12, 1.0);
self->image = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA128);
return self->image;
}
void float_node_set(float_node_t *self, f32_array_t *value) {
if (self->base->inputs->length > 0) {
logic_node_input_set(self->base->inputs->buffer[0], value);
}
else {
self->value = value->buffer[0];
}
}
void *float_node_create(ui_node_t *raw, f32_array_t *args) {
float_node_t *n = GC_ALLOC_INIT(float_node_t, {0});
n->base = logic_node_create(n);
n->base->get = float_node_get;
n->base->get_as_image = float_node_get_as_image;
n->base->set = float_node_set;
n->value = args == NULL ? 0.5 : args->buffer[0];
return n;
}