Files
armorpaint/paint/sources/nodes_brush/string_node.c
T
2026-06-05 14:48:27 +02:00

36 lines
941 B
C

#include "../global.h"
typedef struct string_node {
struct logic_node *base;
char *value;
} string_node_t;
logic_node_value_t *string_node_get(string_node_t *self, i32 from) {
if (self->base->inputs->length > 0) {
return logic_node_input_get(self->base->inputs->buffer[0]);
}
else {
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._str = self->value});
return v;
}
}
void string_node_set(string_node_t *self, void *value) {
if (self->base->inputs->length > 0) {
logic_node_input_set(self->base->inputs->buffer[0], value);
}
else {
self->value = string_copy(value);
}
}
void *string_node_create(ui_node_t *raw, f32_array_t *args) {
string_node_t *n = GC_ALLOC_INIT(string_node_t, {0});
n->base = logic_node_create(n);
n->base->get = string_node_get;
n->base->set = string_node_set;
n->value = args == NULL ? "" : sys_buffer_to_string(args->buffer);
return n;
}