Files
armorpaint/Sources/arm/node/MakeMesh.hx
T
2022-01-31 16:46:33 +01:00

492 lines
21 KiB
Haxe

package arm.node;
import arm.ui.UISidebar;
import arm.shader.MaterialParser;
import arm.shader.NodeShader;
import arm.shader.NodeShaderContext;
import arm.shader.NodeShaderData;
import arm.shader.ShaderFunctions;
import arm.data.LayerSlot;
import arm.Enums;
class MakeMesh {
public static var layerPassCount = 1;
public static function run(data: NodeShaderData, layerPass = 0): NodeShaderContext {
var context_id = layerPass == 0 ? "mesh" : "mesh" + layerPass;
var con_mesh: NodeShaderContext = data.add_context({
name: context_id,
depth_write: layerPass == 0 ? true : false,
compare_mode: layerPass == 0 ? "less" : "equal",
cull_mode: (Context.cullBackfaces || layerPass > 0) ? "clockwise" : "none",
vertex_elements: [{name: "pos", data: "short4norm"}, {name: "nor", data: "short2norm"}, {name: "tex", data: "short2norm"}],
color_attachments: ["RGBA64", "RGBA64", "RGBA64"],
depth_attachment: "DEPTH32"
});
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
frag.ins = vert.outs;
vert.add_out('vec2 texCoord');
frag.wvpposition = true;
vert.add_out('vec4 prevwvpposition');
vert.add_uniform('mat4 VP', '_viewProjectionMatrix');
vert.add_uniform('mat4 prevWVP', '_prevWorldViewProjectionMatrix');
vert.wposition = true;
var textureCount = 0;
var displaceStrength = MakeMaterial.getDisplaceStrength();
if (MakeMaterial.heightUsed && displaceStrength > 0.0) {
vert.n = true;
vert.write('float height = 0.0;');
var numLayers = 0;
for (l in Project.layers) {
if (!l.isVisible() || !l.paintHeight || !l.isLayer()) continue;
if (numLayers > 16) break;
numLayers++;
textureCount++;
vert.add_uniform('sampler2D texpaint_pack_vert' + l.id, '_texpaint_pack_vert' + l.id);
vert.write('height += textureLod(texpaint_pack_vert' + l.id + ', tex, 0.0).a;');
var masks = l.getMasks();
if (masks != null) {
for (m in masks) {
if (!m.isVisible()) continue;
textureCount++;
vert.add_uniform('sampler2D texpaint_vert' + m.id, '_texpaint_vert' + m.id);
vert.write('height *= textureLod(texpaint_vert' + m.id + ', tex, 0.0).r;');
}
}
}
vert.write('wposition += wnormal * vec3(height, height, height) * vec3($displaceStrength, $displaceStrength, $displaceStrength);');
}
vert.write('gl_Position = mul(vec4(wposition.xyz, 1.0), VP);');
vert.write('texCoord = tex;');
if (MakeMaterial.heightUsed && displaceStrength > 0) {
vert.add_uniform('mat4 invW', '_inverseWorldMatrix');
vert.write('prevwvpposition = mul(mul(vec4(wposition, 1.0), invW), prevWVP);');
}
else {
vert.write('prevwvpposition = mul(vec4(pos.xyz, 1.0), prevWVP);');
}
frag.add_out('vec4 fragColor[3]');
frag.n = true;
frag.add_function(ShaderFunctions.str_packFloatInt16);
if (Context.tool == ToolColorId) {
textureCount++;
frag.add_uniform('sampler2D texcolorid', '_texcolorid');
frag.write('fragColor[0] = vec4(n.xy, 1.0, packFloatInt16(0.0, uint(0)));'); // met/rough
frag.write('vec3 idcol = pow(textureLod(texcolorid, texCoord, 0.0).rgb, vec3(2.2, 2.2, 2.2));');
frag.write('fragColor[1] = vec4(idcol.rgb, 1.0);'); // occ
}
else {
frag.add_function(ShaderFunctions.str_octahedronWrap);
frag.add_function(ShaderFunctions.str_cotangentFrame);
if (layerPass > 0) {
frag.add_uniform('sampler2D gbuffer0');
frag.add_uniform('sampler2D gbuffer1');
frag.add_uniform('sampler2D gbuffer2');
frag.write('vec2 fragcoord = (wvpposition.xy / wvpposition.w) * 0.5 + 0.5;');
#if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
frag.write('fragcoord.y = 1.0 - fragcoord.y;');
#end
frag.write('vec4 gbuffer0_sample = textureLod(gbuffer0, fragcoord, 0.0);');
frag.write('vec4 gbuffer1_sample = textureLod(gbuffer1, fragcoord, 0.0);');
frag.write('vec4 gbuffer2_sample = textureLod(gbuffer2, fragcoord, 0.0);');
frag.write('vec3 basecol = gbuffer0_sample.rgb;');
frag.write('float roughness = gbuffer2_sample.g;');
frag.write('float metallic = gbuffer2_sample.b;');
frag.write('float occlusion = gbuffer2_sample.r;');
frag.write('float opacity = 1.0;//gbuffer0_sample.a;');
frag.write('float matid = gbuffer1_sample.a;');
frag.write('vec3 ntex = gbuffer1_sample.rgb;');
frag.write('float height = gbuffer2_sample.a;');
}
else {
frag.write('vec3 basecol = vec3(0.0, 0.0, 0.0);');
frag.write('float roughness = 0.0;');
frag.write('float metallic = 0.0;');
frag.write('float occlusion = 1.0;');
frag.write('float opacity = 1.0;');
frag.write('float matid = 0.0;');
frag.write('vec3 ntex = vec3(0.5, 0.5, 1.0);');
frag.write('float height = 0.0;');
}
frag.write('vec4 texpaint_sample = vec4(0.0, 0.0, 0.0, 1.0);');
frag.write('vec4 texpaint_nor_sample;');
frag.write('vec4 texpaint_pack_sample;');
frag.write('float texpaint_opac;');
if (MakeMaterial.heightUsed) {
frag.write('float height0 = 0.0;');
frag.write('float height1 = 0.0;');
frag.write('float height2 = 0.0;');
frag.write('float height3 = 0.0;');
}
if (Context.drawWireframe) {
textureCount++;
frag.add_uniform('sampler2D texuvmap', '_texuvmap');
}
if (Context.viewportMode == ViewMask && Context.layer.getMasks() != null) {
for (m in Context.layer.getMasks()) {
if (!m.isVisible()) continue;
textureCount++;
frag.add_uniform('sampler2D texpaint_view_mask' + m.id, '_texpaint' + Project.layers.indexOf(m));
}
}
if (Context.viewportMode == ViewLit && Context.renderMode == RenderForward) {
textureCount += 4;
frag.add_uniform('sampler2D senvmapBrdf', "$brdf.k");
frag.add_uniform('sampler2D senvmapRadiance', '_envmapRadiance');
frag.add_uniform('sampler2D sltcMat', '_ltcMat');
frag.add_uniform('sampler2D sltcMag', '_ltcMag');
}
// Get layers for this pass
layerPassCount = 1;
var layers: Array<LayerSlot> = [];
var startCount = textureCount;
var isMaterialSpace = arm.ui.UIHeader.inst.worktab.position == SpaceMaterial;
for (l in Project.layers) {
if (isMaterialSpace && l != Context.layer) continue;
if (!l.isLayer() || !l.isVisible()) continue;
var count = 3;
var masks = l.getMasks();
if (masks != null) count += masks.length;
textureCount += count;
if (textureCount >= getMaxTextures()) {
textureCount = startCount + count + 3; // gbuffer0_copy, gbuffer1_copy, gbuffer2_copy
layerPassCount++;
}
if (layerPass == layerPassCount - 1) {
layers.push(l);
}
}
var lastPass = layerPass == layerPassCount - 1;
for (l in layers) {
if (l.getObjectMask() > 0) {
frag.add_uniform('int uid', '_uid');
if (l.getObjectMask() > Project.paintObjects.length) { // Atlas
var visibles = Project.getAtlasObjects(l.getObjectMask());
frag.write('if (');
for (i in 0...visibles.length) {
if (i > 0) frag.write(' || ');
frag.write('${visibles[i].uid} == uid');
}
frag.write(') {');
}
else { // Object mask
var uid = Project.paintObjects[l.getObjectMask() - 1].uid;
frag.write('if ($uid == uid) {');
}
}
frag.add_shared_sampler('sampler2D texpaint' + l.id);
frag.write('texpaint_sample = textureLodShared(texpaint' + l.id + ', texCoord, 0.0);');
frag.write('texpaint_opac = texpaint_sample.a;');
// #if (kha_direct3d12 || kha_vulkan)
// if (Context.viewportMode == ViewLit) {
// frag.write('if (texpaint_opac < 0.1) discard;');
// }
// #end
var masks = l.getMasks();
if (masks != null) {
var hasVisible = false;
for (m in masks) {
if (m.isVisible()) {
hasVisible = true;
break;
}
}
if (hasVisible) {
var texpaint_mask = 'texpaint_mask' + l.id;
frag.write('float $texpaint_mask = 0.0;');
for (m in masks) {
if (!m.isVisible()) continue;
frag.add_shared_sampler('sampler2D texpaint' + m.id);
frag.write('{'); // Group mask is sampled across multiple layers
frag.write('float texpaint_mask_sample' + m.id + ' = textureLodShared(texpaint' + m.id + ', texCoord, 0.0).r;');
frag.write('$texpaint_mask = ' + MakeMaterial.blendModeMask(frag, m.blending, '$texpaint_mask', 'texpaint_mask_sample' + m.id, 'float(' + m.getOpacity() + ')') + ';');
frag.write('}');
}
frag.write('texpaint_opac *= clamp($texpaint_mask, 0.0, 1.0);');
}
}
if (l.getOpacity() < 1) {
frag.write('texpaint_opac *= ${l.getOpacity()};');
}
if (l.paintBase) {
if (l == Project.layers[0]) {
frag.write('basecol = texpaint_sample.rgb * texpaint_opac;');
}
else {
frag.write('basecol = ' + MakeMaterial.blendMode(frag, l.blending, 'basecol', 'texpaint_sample.rgb', 'texpaint_opac') + ';');
}
}
if (l.paintNor || MakeMaterial.emisUsed) {
frag.add_shared_sampler('sampler2D texpaint_nor' + l.id);
frag.write('texpaint_nor_sample = textureLodShared(texpaint_nor' + l.id + ', texCoord, 0.0);');
if (MakeMaterial.emisUsed) {
frag.write('if (texpaint_opac > 0.0) matid = texpaint_nor_sample.a;');
}
if (l.paintNor) {
if (l.paintNorBlend) {
// Whiteout blend
frag.write('{');
frag.write('vec3 n1 = ntex * vec3(2.0, 2.0, 2.0) - vec3(1.0, 1.0, 1.0);');
frag.write('vec3 n2 = mix(vec3(0.5, 0.5, 1.0), texpaint_nor_sample.rgb, texpaint_opac) * vec3(2.0, 2.0, 2.0) - vec3(1.0, 1.0, 1.0);');
frag.write('ntex = normalize(vec3(n1.xy + n2.xy, n1.z * n2.z)) * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);');
frag.write('}');
}
else {
frag.write('ntex = mix(ntex, texpaint_nor_sample.rgb, texpaint_opac);');
}
}
}
if (l.paintOcc || l.paintRough || l.paintMet || (l.paintHeight && MakeMaterial.heightUsed)) {
frag.add_shared_sampler('sampler2D texpaint_pack' + l.id);
frag.write('texpaint_pack_sample = textureLodShared(texpaint_pack' + l.id + ', texCoord, 0.0);');
if (l.paintOcc) {
frag.write('occlusion = mix(occlusion, texpaint_pack_sample.r, texpaint_opac);');
}
if (l.paintRough) {
frag.write('roughness = mix(roughness, texpaint_pack_sample.g, texpaint_opac);');
}
if (l.paintMet) {
frag.write('metallic = mix(metallic, texpaint_pack_sample.b, texpaint_opac);');
}
if (l.paintHeight && MakeMaterial.heightUsed) {
var assign = l.paintHeightBlend ? "+=" : "=";
frag.write('height $assign texpaint_pack_sample.a * texpaint_opac;');
frag.write('{');
frag.add_uniform('vec2 texpaintSize', '_texpaintSize');
frag.write('float tex_step = 1.0 / texpaintSize.x;');
frag.write('height0 $assign textureLodShared(texpaint_pack' + l.id + ', vec2(texCoord.x - tex_step, texCoord.y), 0.0).a * texpaint_opac;');
frag.write('height1 $assign textureLodShared(texpaint_pack' + l.id + ', vec2(texCoord.x + tex_step, texCoord.y), 0.0).a * texpaint_opac;');
frag.write('height2 $assign textureLodShared(texpaint_pack' + l.id + ', vec2(texCoord.x, texCoord.y - tex_step), 0.0).a * texpaint_opac;');
frag.write('height3 $assign textureLodShared(texpaint_pack' + l.id + ', vec2(texCoord.x, texCoord.y + tex_step), 0.0).a * texpaint_opac;');
frag.write('}');
}
}
if (l.getObjectMask() > 0) {
frag.write('}');
}
}
if (lastPass && Context.drawTexels) {
frag.add_uniform('vec2 texpaintSize', '_texpaintSize');
frag.write('vec2 texel0 = texCoord * texpaintSize * 0.01;');
frag.write('vec2 texel1 = texCoord * texpaintSize * 0.1;');
frag.write('vec2 texel2 = texCoord * texpaintSize;');
frag.write('basecol *= max(float(mod(int(texel0.x), 2.0) == mod(int(texel0.y), 2.0)), 0.9);');
frag.write('basecol *= max(float(mod(int(texel1.x), 2.0) == mod(int(texel1.y), 2.0)), 0.9);');
frag.write('basecol *= max(float(mod(int(texel2.x), 2.0) == mod(int(texel2.y), 2.0)), 0.9);');
}
if (lastPass && Context.drawWireframe) {
frag.write('basecol *= 1.0 - textureLod(texuvmap, texCoord, 0.0).r;');
}
if (MakeMaterial.heightUsed) {
frag.write('if (height > 0.0) {');
// frag.write('float height_dx = dFdx(height * 16.0);');
// frag.write('float height_dy = dFdy(height * 16.0);');
frag.write('float height_dx = height0 - height1;');
frag.write('float height_dy = height2 - height3;');
// Whiteout blend
frag.write('vec3 n1 = ntex * vec3(2.0, 2.0, 2.0) - vec3(1.0, 1.0, 1.0);');
frag.write('vec3 n2 = normalize(vec3(height_dx * 16.0, height_dy * 16.0, 1.0));');
frag.write('ntex = normalize(vec3(n1.xy + n2.xy, n1.z * n2.z)) * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);');
frag.write('}');
}
if (!lastPass) {
frag.write('fragColor[0] = vec4(basecol, opacity);');
frag.write('fragColor[1] = vec4(ntex, matid);');
frag.write('fragColor[2] = vec4(occlusion, roughness, metallic, height);');
MaterialParser.finalize(con_mesh);
con_mesh.data.shader_from_source = true;
con_mesh.data.vertex_shader = vert.get();
con_mesh.data.fragment_shader = frag.get();
return con_mesh;
}
frag.vVec = true;
#if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
frag.write('mat3 TBN = cotangentFrame(n, vVec, texCoord);');
#else
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
#end
frag.write('n = ntex * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(mul(n, TBN));');
if (Context.viewportMode == ViewLit || Context.viewportMode == ViewPathTrace) {
frag.write('basecol = pow(basecol, vec3(2.2, 2.2, 2.2));');
if (Context.viewportShader != null) {
var color = Context.viewportShader(frag);
frag.write('fragColor[1] = vec4($color, 1.0);');
}
else if (Context.renderMode == RenderForward) {
frag.wposition = true;
frag.write('vec3 albedo = mix(basecol, vec3(0.0, 0.0, 0.0), metallic);');
frag.write('vec3 f0 = mix(vec3(0.04, 0.04, 0.04), basecol, metallic);');
frag.vVec = true;
frag.write('float dotNV = max(dot(n, vVec), 0.0);');
frag.write('vec2 envBRDF = texture(senvmapBrdf, vec2(roughness, 1.0 - dotNV)).xy;');
frag.add_uniform('int envmapNumMipmaps', '_envmapNumMipmaps');
frag.add_uniform('vec4 envmapData', '_envmapData'); // angle, sin(angle), cos(angle), strength
frag.write('vec3 wreflect = reflect(-vVec, n);');
frag.write('float envlod = roughness * float(envmapNumMipmaps);');
frag.add_function(ShaderFunctions.str_envMapEquirect);
frag.write('vec4 envmapDataLocal = envmapData;'); // TODO: spirv workaround
frag.write('vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(wreflect, envmapDataLocal.x), envlod).rgb;');
frag.add_uniform('vec3 lightArea0', '_lightArea0');
frag.add_uniform('vec3 lightArea1', '_lightArea1');
frag.add_uniform('vec3 lightArea2', '_lightArea2');
frag.add_uniform('vec3 lightArea3', '_lightArea3');
frag.add_function(ShaderFunctions.str_ltcEvaluate);
frag.add_uniform('vec3 lightPos', '_pointPosition');
frag.add_uniform('vec3 lightColor', '_pointColor');
// frag.write('float dotNL = max(dot(n, normalize(lightPos - wposition)), 0.0);');
// frag.write('vec3 direct = albedo * dotNL;');
frag.write('float ldist = distance(wposition, lightPos);');
frag.write('const float LUT_SIZE = 64.0;');
frag.write('const float LUT_SCALE = (LUT_SIZE - 1.0) / LUT_SIZE;');
frag.write('const float LUT_BIAS = 0.5 / LUT_SIZE;');
frag.write('float theta = acos(dotNV);');
frag.write('vec2 tuv = vec2(roughness, theta / (0.5 * 3.14159265));');
frag.write('tuv = tuv * LUT_SCALE + LUT_BIAS;');
frag.write('vec4 t = textureLod(sltcMat, tuv, 0.0);');
frag.write('mat3 minv = mat3(vec3(1.0, 0.0, t.y), vec3(0.0, t.z, 0.0), vec3(t.w, 0.0, t.x));');
frag.write('float ltcspec = ltcEvaluate(n, vVec, dotNV, wposition, minv, lightArea0, lightArea1, lightArea2, lightArea3);');
frag.write('ltcspec *= textureLod(sltcMag, tuv, 0.0).a;');
frag.write('mat3 mident = mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);');
frag.write('float ltcdiff = ltcEvaluate(n, vVec, dotNV, wposition, mident, lightArea0, lightArea1, lightArea2, lightArea3);');
frag.write('vec3 direct = albedo * ltcdiff + ltcspec * 0.05;');
frag.write('direct *= lightColor * (1.0 / (ldist * ldist));');
frag.add_uniform('vec4 shirr[7]', '_envmapIrradiance');
frag.add_function(ShaderFunctions.str_shIrradiance);
frag.write('vec3 indirect = albedo * (shIrradiance(vec3(n.x * envmapDataLocal.z - n.y * envmapDataLocal.y, n.x * envmapDataLocal.y + n.y * envmapDataLocal.z, n.z), shirr) / 3.14159265);');
frag.write('indirect += prefilteredColor * (f0 * envBRDF.x + envBRDF.y) * 1.5;');
frag.write('indirect *= envmapDataLocal.w * occlusion;');
frag.write('fragColor[1] = vec4(direct + indirect, 1.0);');
}
else { // Deferred, Pathtraced
if (MakeMaterial.emisUsed) frag.write('if (int(matid * 255.0) % 3 == 1) basecol *= 10.0;'); // Boost for bloom
frag.write('fragColor[1] = vec4(basecol, occlusion);');
}
}
else if (Context.viewportMode == ViewBaseColor && Context.layer.paintBase) {
frag.write('fragColor[1] = vec4(basecol, 1.0);');
}
else if (Context.viewportMode == ViewNormalMap && Context.layer.paintNor) {
frag.write('fragColor[1] = vec4(ntex.rgb, 1.0);');
}
else if (Context.viewportMode == ViewOcclusion && Context.layer.paintOcc) {
frag.write('fragColor[1] = vec4(vec3(occlusion, occlusion, occlusion), 1.0);');
}
else if (Context.viewportMode == ViewRoughness && Context.layer.paintRough) {
frag.write('fragColor[1] = vec4(vec3(roughness, roughness, roughness), 1.0);');
}
else if (Context.viewportMode == ViewMetallic && Context.layer.paintMet) {
frag.write('fragColor[1] = vec4(vec3(metallic, metallic, metallic), 1.0);');
}
else if (Context.viewportMode == ViewOpacity && Context.layer.paintOpac) {
frag.write('fragColor[1] = vec4(vec3(texpaint_sample.a, texpaint_sample.a, texpaint_sample.a), 1.0);');
}
else if (Context.viewportMode == ViewHeight && Context.layer.paintHeight) {
frag.write('fragColor[1] = vec4(vec3(height, height, height), 1.0);');
}
else if (Context.viewportMode == ViewTexCoord) {
frag.write('fragColor[1] = vec4(texCoord, 0.0, 1.0);');
}
else if (Context.viewportMode == ViewObjectNormal) {
frag.nAttr = true;
frag.write('fragColor[1] = vec4(nAttr, 1.0);');
}
else if (Context.viewportMode == ViewMaterialID) {
frag.add_shared_sampler('sampler2D texpaint_nor' + Context.layer.id);
frag.add_uniform('vec2 texpaintSize', '_texpaintSize');
frag.write('float sample_matid = texelFetch(texpaint_nor' + Context.layer.id + ', ivec2(texCoord * texpaintSize), 0).a + 1.0 / 255.0;');
frag.write('float matid_r = fract(sin(dot(vec2(sample_matid, sample_matid * 20.0), vec2(12.9898, 78.233))) * 43758.5453);');
frag.write('float matid_g = fract(sin(dot(vec2(sample_matid * 20.0, sample_matid), vec2(12.9898, 78.233))) * 43758.5453);');
frag.write('float matid_b = fract(sin(dot(vec2(sample_matid, sample_matid * 40.0), vec2(12.9898, 78.233))) * 43758.5453);');
frag.write('fragColor[1] = vec4(matid_r, matid_g, matid_b, 1.0);');
}
else if (Context.viewportMode == ViewObjectID) {
frag.add_uniform('float objectId', '_objectId');
frag.write('float obid = objectId + 1.0 / 255.0;');
frag.write('float id_r = fract(sin(dot(vec2(obid, obid * 20.0), vec2(12.9898, 78.233))) * 43758.5453);');
frag.write('float id_g = fract(sin(dot(vec2(obid * 20.0, obid), vec2(12.9898, 78.233))) * 43758.5453);');
frag.write('float id_b = fract(sin(dot(vec2(obid, obid * 40.0), vec2(12.9898, 78.233))) * 43758.5453);');
frag.write('fragColor[1] = vec4(id_r, id_g, id_b, 1.0);');
}
else if (Context.viewportMode == ViewMask && (Context.layer.getMasks() != null || Context.layer.isMask())) {
if (Context.layer.isMask()) {
frag.write('float mask_view = textureLodShared(texpaint' + Context.layer.id + ', texCoord, 0.0).r;');
}
else {
frag.write('float mask_view = 0.0;');
for (m in Context.layer.getMasks()) {
if (!m.isVisible()) continue;
frag.write('float mask_sample' + m.id + ' = textureLodShared(texpaint_view_mask' + m.id + ', texCoord, 0.0).r;');
frag.write('mask_view = ' + MakeMaterial.blendModeMask(frag, m.blending, 'mask_view', 'mask_sample' + m.id, 'float(' + m.getOpacity() + ')') + ';');
}
}
frag.write('fragColor[1] = vec4(mask_view, mask_view, mask_view, 1.0);');
}
else {
frag.write('fragColor[1] = vec4(1.0, 0.0, 1.0, 1.0);'); // Pink
}
frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));');
frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);');
frag.write('fragColor[0] = vec4(n.xy, roughness, packFloatInt16(metallic, uint(int(matid * 255.0) % 3)));');
}
frag.write('vec2 posa = (wvpposition.xy / wvpposition.w) * 0.5 + 0.5;');
frag.write('vec2 posb = (prevwvpposition.xy / prevwvpposition.w) * 0.5 + 0.5;');
frag.write('fragColor[2] = vec4(posa - posb, texCoord.xy);');
MaterialParser.finalize(con_mesh);
con_mesh.data.shader_from_source = true;
con_mesh.data.vertex_shader = vert.get();
con_mesh.data.fragment_shader = frag.get();
return con_mesh;
}
static inline function getMaxTextures(): Int {
#if (kha_direct3d11 || kha_metal)
return 128 - 66;
#elseif (kha_direct3d12 || kha_vulkan)
// CommandList5Impl->textureCount = 16;
return 16 - 3;
#else
return 16 - 3;
#end
}
}