Files
armorpaint/Sources/arm/data/MaterialSlot.hx
T
2019-10-23 11:54:16 +02:00

41 lines
974 B
Haxe

package arm.data;
import kha.Image;
import zui.Nodes;
import iron.data.MaterialData;
import arm.util.RenderUtil;
class MaterialSlot {
public var nodes = new Nodes();
public var image:Image = null; // 200
public var imageIcon:Image = null; // 50
public var previewReady = false;
public var data:MaterialData;
public var id = 0;
public var paintBase = true;
public var paintOpac = true;
public var paintOcc = true;
public var paintRough = true;
public var paintMet = true;
public var paintNor = true;
public var paintHeight = true;
public var paintEmis = true;
public var paintSubs = true;
public function new(m:MaterialData = null) {
for (mat in Project.materials) if (mat.id >= id) id = mat.id + 1;
data = m;
var w = RenderUtil.matPreviewSize;
var wIcon = Std.int(w / 4);
image = Image.createRenderTarget(w, w);
imageIcon = Image.createRenderTarget(wIcon, wIcon);
}
public function unload() {
image.unload();
imageIcon.unload();
}
}