Files
armorpaint/Sources/arm/io/ImportArm.hx
T
2019-12-11 21:30:29 +01:00

337 lines
11 KiB
Haxe

package arm.io;
import haxe.io.Bytes;
import kha.Window;
import kha.Blob;
import kha.Image;
import kha.graphics4.TextureFormat;
import kha.graphics4.DepthStencilFormat;
import zui.Nodes;
import iron.data.MaterialData;
import iron.data.MeshData;
import iron.data.Data;
import iron.data.SceneFormat;
import iron.system.ArmPack;
import iron.object.Object;
import iron.object.MeshObject;
import iron.Scene;
import iron.RenderPath;
import arm.Project;
import arm.ui.UITrait;
import arm.ui.UIFiles;
import arm.sys.Path;
import arm.sys.File;
import arm.format.Lz4;
import arm.util.RenderUtil;
import arm.util.ViewportUtil;
import arm.util.MeshUtil;
import arm.data.LayerSlot;
import arm.data.BrushSlot;
import arm.data.MaterialSlot;
import arm.node.MaterialParser;
import arm.Tool;
using StringTools;
class ImportArm {
public static function runMesh(raw: TSceneFormat) {
Project.paintObjects = [];
for (i in 0...raw.mesh_datas.length) {
new MeshData(raw.mesh_datas[i], function(md: MeshData) {
var object: MeshObject = null;
if (i == 0) {
Context.paintObject.setData(md);
object = Context.paintObject;
}
else {
object = Scene.active.addMeshObject(md, Context.paintObject.materials, Context.paintObject);
object.name = md.name;
object.skip_context = "paint";
md.handle = md.name;
Data.cachedMeshes.set(md.handle, md);
}
object.transform.scale.set(1, 1, 1);
object.transform.buildMatrix();
object.name = md.name;
Project.paintObjects.push(object);
});
}
iron.App.notifyOnRender(Layers.initLayers);
History.reset();
}
public static function runScene(raw: TSceneFormat, path: String) {
#if krom_windows
path = path.replace("\\", "/");
#end
var _dataPath = Data.dataPath;
Data.dataPath = path.substring(0, path.lastIndexOf("/") + 1);
#if krom_windows
Data.dataPath = Data.dataPath.replace("/", "\\");
#end
raw.name += "_imported";
Data.cachedSceneRaws.set(raw.name, raw);
Scene.active.addScene(raw.name, null, function(sceneObject: Object) {
traverseObjects(sceneObject.children);
});
Data.dataPath = _dataPath;
}
static function traverseObjects(objects: Array<Object>) {
if (objects == null) return;
for (o in objects) {
if (Std.is(o, MeshObject)) {
var mo = cast(o, MeshObject);
var count = mo.data.geom.indices.length;
mo.materials = new haxe.ds.Vector(count);
for (i in 0...count) {
mo.materials[i] = Context.materialScene.data;
}
}
traverseObjects(o.children);
}
}
public static function runProject(path: String) {
Data.getBlob(path, function(b: Blob) {
Context.layersPreviewDirty = true;
var resetLayers = false;
Project.projectNew(resetLayers);
path = path.replace("\\", "/");
Project.filepath = path;
UIFiles.filename = path.substring(path.lastIndexOf("/") + 1, path.lastIndexOf("."));
Window.get(0).title = UIFiles.filename + " - ArmorPaint";
var project: TProjectFormat = ArmPack.decode(b.toBytes());
// Import as mesh instead
if (project.version == null) {
untyped project.objects == null ? runMesh(untyped project) : runScene(untyped project, path);
return;
}
if (project.layer_datas == null) {
runMaterialFromProject(project, Project.filepath);
return;
}
Project.raw = project;
var base = Path.baseDir(path);
for (file in project.assets) {
// Convert image path from relative to absolute
var isAbsolute = file.charAt(0) == "/" || file.charAt(1) == ":";
var abs = isAbsolute ? file : base + file;
if (!File.exists(abs)) {
makePink(abs);
}
ImportTexture.run(abs);
}
var m0: MaterialData = null;
Data.getMaterial("Scene", "Material", function(m: MaterialData) {
m0 = m;
});
Project.materials = [];
for (n in project.material_nodes) {
initNodes(n.nodes);
Context.material = new MaterialSlot(m0, n);
Project.materials.push(Context.material);
MaterialParser.parsePaintMaterial();
RenderUtil.makeMaterialPreview();
}
Project.brushes = [];
for (n in project.brush_nodes) {
Project.brushes.push(new BrushSlot(n));
}
// Synchronous for now
new MeshData(project.mesh_datas[0], function(md: MeshData) {
Context.paintObject.setData(md);
Context.paintObject.transform.scale.set(1, 1, 1);
Context.paintObject.transform.buildMatrix();
Context.paintObject.name = md.name;
Project.paintObjects = [Context.paintObject];
});
for (i in 1...project.mesh_datas.length) {
var raw = project.mesh_datas[i];
new MeshData(raw, function(md: MeshData) {
var object = iron.Scene.active.addMeshObject(md, Context.paintObject.materials, Context.paintObject);
object.name = md.name;
object.skip_context = "paint";
Project.paintObjects.push(object);
});
}
if (project.mesh_assets != null && project.mesh_assets.length > 0) {
var file = project.mesh_assets[0];
var isAbsolute = file.charAt(0) == "/" || file.charAt(1) == ":";
var abs = isAbsolute ? file : base + file;
Project.meshAssets = [abs];
}
// No mask by default
if (Context.mergedObject == null) MeshUtil.mergeMesh();
Context.selectPaintObject(Context.mainObject());
ViewportUtil.scaleToBounds();
Context.paintObject.skip_context = "paint";
Context.mergedObject.visible = true;
var l0 = project.layer_datas[0];
App.resHandle.position = Config.getTextureResPos(l0.res);
if (l0.bpp == null) l0.bpp = 8; // TODO: deprecated
var bitsPos = l0.bpp == 8 ? Bits8 : l0.bpp == 16 ? Bits16 : Bits32;
App.bitsHandle.position = bitsPos;
var bytesPerPixel = Std.int(l0.bpp / 8);
var format = l0.bpp == 8 ? TextureFormat.RGBA32 : l0.bpp == 16 ? TextureFormat.RGBA64 : TextureFormat.RGBA128;
if (Project.layers[0].texpaint.width != Config.getTextureRes()) {
for (l in Project.layers) l.resizeAndSetBits();
if (History.undoLayers != null) for (l in History.undoLayers) l.resizeAndSetBits();
var rts = RenderPath.active.renderTargets;
rts.get("texpaint_blend0").image.unload();
rts.get("texpaint_blend0").raw.width = Config.getTextureRes();
rts.get("texpaint_blend0").raw.height = Config.getTextureRes();
rts.get("texpaint_blend0").image = Image.createRenderTarget(Config.getTextureRes(), Config.getTextureRes(), TextureFormat.L8, DepthStencilFormat.NoDepthAndStencil);
rts.get("texpaint_blend1").image.unload();
rts.get("texpaint_blend1").raw.width = Config.getTextureRes();
rts.get("texpaint_blend1").raw.height = Config.getTextureRes();
rts.get("texpaint_blend1").image = Image.createRenderTarget(Config.getTextureRes(), Config.getTextureRes(), TextureFormat.L8, DepthStencilFormat.NoDepthAndStencil);
Context.brushBlendDirty = true;
}
// for (l in Project.layers) l.unload();
Project.layers = [];
for (i in 0...project.layer_datas.length) {
var ld = project.layer_datas[i];
var l = new LayerSlot();
Project.layers.push(l);
// TODO: create render target from bytes
var texpaint = Image.fromBytes(Lz4.decode(ld.texpaint, ld.res * ld.res * 4 * bytesPerPixel), ld.res, ld.res, format);
l.texpaint.g2.begin(false);
l.texpaint.g2.drawImage(texpaint, 0, 0);
l.texpaint.g2.end();
// texpaint.unload();
var texpaint_nor = Image.fromBytes(Lz4.decode(ld.texpaint_nor, ld.res * ld.res * 4 * bytesPerPixel), ld.res, ld.res, format);
l.texpaint_nor.g2.begin(false);
l.texpaint_nor.g2.drawImage(texpaint_nor, 0, 0);
l.texpaint_nor.g2.end();
// texpaint_nor.unload();
var texpaint_pack = Image.fromBytes(Lz4.decode(ld.texpaint_pack, ld.res * ld.res * 4 * bytesPerPixel), ld.res, ld.res, format);
l.texpaint_pack.g2.begin(false);
l.texpaint_pack.g2.drawImage(texpaint_pack, 0, 0);
l.texpaint_pack.g2.end();
// texpaint_pack.unload();
if (ld.texpaint_mask != null) {
l.createMask(0, false);
var texpaint_mask = Image.fromBytes(Lz4.decode(ld.texpaint_mask, ld.res * ld.res), ld.res, ld.res, TextureFormat.L8);
l.texpaint_mask.g2.begin(false);
l.texpaint_mask.g2.drawImage(texpaint_mask, 0, 0);
l.texpaint_mask.g2.end();
// texpaint_mask.unload();
}
l.uvScale = ld.uv_scale;
if (l.uvScale == null) l.uvScale = 1.0; // TODO: deprecated
l.uvRot = ld.uv_rot;
if (l.uvRot == null) l.uvRot = 0.0; // TODO: deprecated
l.uvType = ld.uv_type;
if (l.uvType == null) l.uvType = 0; // TODO: deprecated
l.maskOpacity = ld.opacity_mask;
l.material_mask = ld.material_mask > -1 ? Project.materials[ld.material_mask] : null;
l.objectMask = ld.object_mask;
l.blending = ld.blending;
if (l.blending == null) l.blending = 0; // TODO: deprecated
}
Context.setLayer(Project.layers[0]);
Context.ddirty = 4;
UITrait.inst.hwnd.redraws = 2;
UITrait.inst.hwnd1.redraws = 2;
UITrait.inst.hwnd2.redraws = 2;
Data.deleteBlob(path);
});
}
public static function runMaterial(path: String) {
Data.getBlob(path, function(b: Blob) {
var project: TProjectFormat = ArmPack.decode(b.toBytes());
if (project.version == null) { Data.deleteBlob(path); return; }
runMaterialFromProject(project, path);
});
}
public static function runMaterialFromProject(project: TProjectFormat, path: String) {
var base = Path.baseDir(path);
for (file in project.assets) {
// Convert image path from relative to absolute
var isAbsolute = file.charAt(0) == "/" || file.charAt(1) == ":";
var abs = isAbsolute ? file : base + file;
if (!File.exists(abs)) {
makePink(abs);
}
arm.io.ImportTexture.run(abs);
}
var m0: MaterialData = null;
Data.getMaterial("Scene", "Material", function(m: MaterialData) {
m0 = m;
});
var imported: Array<MaterialSlot> = [];
for (n in project.material_nodes) {
initNodes(n.nodes);
Context.material = new MaterialSlot(m0, n);
Project.materials.push(Context.material);
imported.push(Context.material);
}
function makeMaterialPreview(_) {
for (m in imported) {
Context.setMaterial(m);
MaterialParser.parsePaintMaterial();
RenderUtil.makeMaterialPreview();
}
iron.App.removeRender(makeMaterialPreview);
}
iron.App.notifyOnRender(makeMaterialPreview);
UITrait.inst.hwnd1.redraws = 2;
Data.deleteBlob(path);
}
static function makePink(abs: String) {
Log.error(Strings.error2 + abs);
var b = Bytes.alloc(4);
b.set(0, 255);
b.set(1, 0);
b.set(2, 255);
b.set(3, 255);
var pink = Image.fromBytes(b, 1, 1);
Data.cachedImages.set(abs, pink);
}
static function initNodes(nodes: Array<TNode>) {
for (node in nodes) {
if (node.type == "TEX_IMAGE") {
// TODO: deprecated, stores filename now
var s = node.buttons[0].data + "";
node.buttons[0].data = s.substr(s.lastIndexOf("/") + 1);
//
node.buttons[0].default_value = App.getAssetIndex(node.buttons[0].data);
}
for (inp in node.inputs) { // Round input socket values
if (inp.type == "VALUE") inp.default_value = Math.round(inp.default_value * 100) / 100;
}
}
}
}