Files
armorpaint/paint/sources/material_nodes/curvature_bake_node.c
T
2026-04-05 16:09:00 +02:00

88 lines
6.1 KiB
C

#include "../global.h"
char *curvature_bake_node_value(ui_node_t *node, ui_node_socket_t *socket) {
if (parser_material_bake_passthrough) {
gc_unroot(parser_material_bake_passthrough_strength);
parser_material_bake_passthrough_strength = string_copy(parser_material_parse_value_input(node->inputs->buffer[0], false));
gc_root(parser_material_bake_passthrough_strength);
gc_unroot(parser_material_bake_passthrough_radius);
parser_material_bake_passthrough_radius = string_copy(parser_material_parse_value_input(node->inputs->buffer[1], false));
gc_root(parser_material_bake_passthrough_radius);
gc_unroot(parser_material_bake_passthrough_offset);
parser_material_bake_passthrough_offset = string_copy(parser_material_parse_value_input(node->inputs->buffer[2], false));
gc_root(parser_material_bake_passthrough_offset);
return "0.0";
}
char *tex_name = string("texbake_%s", parser_material_node_name(node, NULL));
node_shader_add_texture(parser_material_kong, tex_name, string("_%s", tex_name));
char *store = parser_material_store_var_name(node);
parser_material_write(parser_material_kong, string("var %s_res: float = sample(%s, sampler_linear, tex_coord).r;", store, tex_name));
return string("%s_res", store);
}
void curvature_bake_node_init() {
ui_node_t *curvature_bake_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Curvature Texture"),
.type = "BAKE_CURVATURE", // extension
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Strength"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 2.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Radius"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 2.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Offset"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = -2.0,
.max = 2.0,
.precision = 100,
.display = 0}),
},
3),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Value"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_texture, curvature_bake_node_def);
any_map_set(parser_material_node_values, "BAKE_CURVATURE", curvature_bake_node_value);
}