Files
armorpaint/paint/sources/material_nodes/mapping_node.c
T
2026-04-18 10:27:37 +02:00

110 lines
7.9 KiB
C

#include "../global.h"
char *mapping_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *out = parser_material_parse_vector_input(node->inputs->buffer[0]);
char *node_translation = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *node_rotation = parser_material_parse_vector_input(node->inputs->buffer[2]);
char *node_scale = parser_material_parse_vector_input(node->inputs->buffer[3]);
if (!string_equals(node_scale, "float3(1.0, 1.0, 1.0)")) {
out = string("(%s * %s)", out, node_scale);
}
if (!string_equals(node_rotation, "float3(0.0, 0.0, 0.0)")) {
char *name = parser_material_store_var_name(node);
char *v = string("%s_v", name);
char *rx = string("%s_rx", name);
char *ry = string("%s_ry", name);
char *rz = string("%s_rz", name);
parser_material_write(parser_material_kong, string("var %s: float3 = %s;", v, out));
parser_material_write(parser_material_kong, string("var %s: float = %s.x * (3.14159265 / 180.0);", rx, node_rotation));
parser_material_write(parser_material_kong, string("var %s: float = %s.y * (3.14159265 / 180.0);", ry, node_rotation));
parser_material_write(parser_material_kong, string("var %s: float = %s.z * (3.14159265 / 180.0);", rz, node_rotation));
parser_material_write(parser_material_kong,
string("%s = float3(%s.x * cos(%s) - %s.y * sin(%s), %s.x * sin(%s) + %s.y * cos(%s), %s.z);", v, v, rz, v, rz, v, rz, v, rz, v));
parser_material_write(parser_material_kong, string("%s = float3(%s.x * cos(%s) + %s.z * sin(%s), %s.y, -%s.x * sin(%s) + %s.z * cos(%s));", v, v, ry, v,
ry, v, v, ry, v, ry));
parser_material_write(parser_material_kong,
string("%s = float3(%s.x, %s.y * cos(%s) - %s.z * sin(%s), %s.y * sin(%s) + %s.z * cos(%s));", v, v, v, rx, v, rx, v, rx, v, rx));
out = v;
}
if (!string_equals(node_translation, "float3(0.0, 0.0, 0.0)")) {
out = string("(%s + %s)", out, node_translation);
}
return out;
}
void mapping_node_init() {
ui_node_t *mapping_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Mapping"),
.type = "MAPPING",
.x = 0,
.y = 0,
.color = 0xff522c99,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 1}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Location"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 1}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Rotation"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 360.0,
.precision = 10,
.display = 1}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Scale"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(1.0, 1.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 1}),
},
4),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_utilities, mapping_node_def);
any_map_set(parser_material_node_vectors, "MAPPING", mapping_node_vector);
}