Files
armorpaint/base/shaders/cursor.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

16 lines
273 B
GLSL

#version 450
uniform vec3 tint;
#ifdef SPIRV
uniform sampler2D gbufferD; // vulkan unit align
#endif
uniform sampler2D tex;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
vec4 col = texture(tex, tex_coord);
frag_color = vec4((col.rgb / col.a) * tint, col.a);
}