Files
armorpaint/base/shaders/supersample_resolve.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

26 lines
752 B
GLSL

#version 450
uniform sampler2D tex;
uniform vec2 screen_size_inv;
in vec2 tex_coord;
out vec4 frag_color;
vec4 texture_ss(sampler2D tex, vec2 tc, vec2 tex_step) {
vec4 col = texture(tex, tc);
col += texture(tex, tc + vec2(1.5, 0.0) * tex_step);
col += texture(tex, tc + vec2(-1.5, 0.0) * tex_step);
col += texture(tex, tc + vec2(0.0, 1.5) * tex_step);
col += texture(tex, tc + vec2(0.0, -1.5) * tex_step);
col += texture(tex, tc + vec2(1.5, 1.5) * tex_step);
col += texture(tex, tc + vec2(-1.5, -1.5) * tex_step);
col += texture(tex, tc + vec2(1.5, -1.5) * tex_step);
col += texture(tex, tc + vec2(-1.5, 1.5) * tex_step);
return col / 9.0;
}
void main() {
// 4X resolve
frag_color = texture_ss(tex, tex_coord, screen_size_inv / 4.0);
}