Files
armorpaint/paint/sources/material_nodes/brick_texture_node.c
T
2026-03-09 13:17:15 +01:00

35 lines
1.6 KiB
C

#include "../global.h"
void brick_texture_node_init() {
any_array_push(nodes_material_texture, brick_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_BRICK", brick_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_BRICK", brick_texture_node_value);
}
char *brick_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_brick);
char *co = parser_material_get_coord(node);
char *col1 = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *col2 = parser_material_parse_vector_input(node->inputs->buffer[2]);
char *col3 = parser_material_parse_vector_input(node->inputs->buffer[3]);
char *scale = parser_material_parse_value_input(node->inputs->buffer[4], false);
char *res = string_join(
string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join("tex_brick(", co), " * "), scale), ", "),
col1),
", "),
col2),
", "),
col3),
")");
return res;
}
char *brick_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_brick);
char *co = parser_material_get_coord(node);
char *scale = parser_material_parse_value_input(node->inputs->buffer[4], false);
char *res = string_join(string_join(string_join(string_join("tex_brick_f(", co), " * "), scale), ")");
return res;
}