35 lines
1.6 KiB
C
35 lines
1.6 KiB
C
|
|
#include "../global.h"
|
|
|
|
void brick_texture_node_init() {
|
|
any_array_push(nodes_material_texture, brick_texture_node_def);
|
|
any_map_set(parser_material_node_vectors, "TEX_BRICK", brick_texture_node_vector);
|
|
any_map_set(parser_material_node_values, "TEX_BRICK", brick_texture_node_value);
|
|
}
|
|
|
|
char *brick_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
|
|
node_shader_add_function(parser_material_kong, str_tex_brick);
|
|
char *co = parser_material_get_coord(node);
|
|
char *col1 = parser_material_parse_vector_input(node->inputs->buffer[1]);
|
|
char *col2 = parser_material_parse_vector_input(node->inputs->buffer[2]);
|
|
char *col3 = parser_material_parse_vector_input(node->inputs->buffer[3]);
|
|
char *scale = parser_material_parse_value_input(node->inputs->buffer[4], false);
|
|
char *res = string_join(
|
|
string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join("tex_brick(", co), " * "), scale), ", "),
|
|
col1),
|
|
", "),
|
|
col2),
|
|
", "),
|
|
col3),
|
|
")");
|
|
return res;
|
|
}
|
|
|
|
char *brick_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
|
|
node_shader_add_function(parser_material_kong, str_tex_brick);
|
|
char *co = parser_material_get_coord(node);
|
|
char *scale = parser_material_parse_value_input(node->inputs->buffer[4], false);
|
|
char *res = string_join(string_join(string_join(string_join("tex_brick_f(", co), " * "), scale), ")");
|
|
return res;
|
|
}
|