17 lines
804 B
C
17 lines
804 B
C
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#include "../global.h"
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void camera_texture_node_init() {
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any_array_push(nodes_material_texture, camera_texture_node_def);
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any_map_set(parser_material_node_vectors, "TEX_CAMERA", camera_texture_node_vector);
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}
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char *camera_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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char *tex_name = string_join("texcamera_", parser_material_node_name(node, NULL));
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node_shader_add_texture(parser_material_kong, string_join("", tex_name), "_camera_texture");
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char *store = parser_material_store_var_name(node);
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parser_material_write(parser_material_kong, string_join(string_join(string_join(string_join("var ", store), "_res: float3 = sample("), tex_name),
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", sampler_linear, tex_coord).rgb;"));
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return string_join(store, "_res");
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}
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