Files
armorpaint/paint/sources/material_nodes/layer_node.c
T
2026-03-09 13:17:15 +01:00

51 lines
2.7 KiB
C

#include "../global.h"
void layer_node_init() {
any_array_push(nodes_material_input, layer_node_def);
any_map_set(parser_material_node_vectors, "LAYER", layer_node_vector);
any_map_set(parser_material_node_values, "LAYER", layer_node_value);
}
char *layer_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
i32 l = node->buttons->buffer[0]->default_value->buffer[0];
if (socket == node->outputs->buffer[0]) { // Base
node_shader_add_texture(parser_material_kong, string_join("texpaint", i32_to_string(l)), string_join("_texpaint", i32_to_string(l)));
return string_join(string_join("sample(texpaint", i32_to_string(l)), ", sampler_linear, tex_coord).rgb");
}
else { // Normal
node_shader_add_texture(parser_material_kong, string_join("texpaint_nor", i32_to_string(l)), string_join("_texpaint_nor", i32_to_string(l)));
return string_join(string_join("sample(texpaint_nor", i32_to_string(l)), ", sampler_linear, tex_coord).rgb");
}
}
char *layer_node_value(ui_node_t *node, ui_node_socket_t *socket) {
i32 l = node->buttons->buffer[0]->default_value->buffer[0];
if (socket == node->outputs->buffer[1]) { // Opac
node_shader_add_texture(parser_material_kong, string_join("texpaint", i32_to_string(l)), string_join("_texpaint", i32_to_string(l)));
return string_join(string_join("sample(texpaint", i32_to_string(l)), ", sampler_linear, tex_coord).a");
}
else if (socket == node->outputs->buffer[2]) { // Occ
node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).r");
}
else if (socket == node->outputs->buffer[3]) { // Rough
node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).g");
}
else if (socket == node->outputs->buffer[4]) { // Metal
node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).b");
}
else if (socket == node->outputs->buffer[6]) {
return "0.0";
} // Emission
else if (socket == node->outputs->buffer[7]) { // Height
node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).a");
}
else {
return "0.0";
} // Subsurface
}