38 lines
1.6 KiB
C
38 lines
1.6 KiB
C
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#include "../global.h"
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void noise_texture_node_init() {
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any_array_push(nodes_material_texture, noise_texture_node_def);
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any_map_set(parser_material_node_vectors, "TEX_NOISE", noise_texture_node_vector);
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any_map_set(parser_material_node_values, "TEX_NOISE", noise_texture_node_value);
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}
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char *noise_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_noise);
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char *co = parser_material_get_coord(node);
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char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
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char *res = string_join(
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string_join(
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string_join(
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string_join(
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string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join("float3(tex_noise(", co), " * "), scale),
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"), tex_noise("),
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co),
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" * "),
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scale),
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" + 0.33), tex_noise("),
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co),
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" * "),
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scale),
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" + 0.66))");
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return res;
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}
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char *noise_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_noise);
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char *co = parser_material_get_coord(node);
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char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
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char *res = string_join(string_join(string_join(string_join("tex_noise(", co), " * "), scale), ")");
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return res;
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}
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