Files
armorpaint/paint/sources/material_nodes/shader_node.c
T
2026-03-09 13:17:15 +01:00

14 lines
410 B
C

#include "../global.h"
void shader_node_init() {
any_array_push(nodes_material_input, shader_node_def);
any_map_set(parser_material_node_values, "SHADER_GPU", shader_node_value);
}
char *shader_node_value(ui_node_t *node, ui_node_socket_t *socket) {
buffer_t *shader = node->buttons->buffer[0]->default_value;
char *str = sys_buffer_to_string(shader);
return string_equals(str, "") ? "0.0" : str;
}