Files
armorpaint/paint/sources/material_nodes/text_texture_node.c
T
2026-03-09 23:02:08 +01:00

50 lines
2.2 KiB
C

#include "../global.h"
void text_texture_node_init() {
any_array_push(nodes_material_texture, text_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_TEXT", text_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_TEXT", text_texture_node_value);
}
void _parser_material_cache_tex_text_node_on_next_frame(char *text) {
char *_text_tool_text = context_raw->text_tool_text;
gpu_texture_t *_text_tool_image = context_raw->text_tool_image;
context_raw->text_tool_text = string_copy(text);
context_raw->text_tool_image = NULL;
util_render_make_text_preview();
char *file = string_join("tex_text_", text);
// TODO: remove old cache
any_map_set(data_cached_images, file, context_raw->text_tool_image);
context_raw->text_tool_text = string_copy(_text_tool_text);
context_raw->text_tool_image = _text_tool_image;
}
void _parser_material_cache_tex_text_node(char *file, char *text) {
if (any_map_get(data_cached_images, file) == NULL) {
sys_notify_on_next_frame(&_parser_material_cache_tex_text_node_on_next_frame, text);
}
}
char *text_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *tex_name = parser_material_node_name(node, NULL);
buffer_t *text_buffer = node->buttons->buffer[0]->default_value;
char *text = sys_buffer_to_string(text_buffer);
char *file = string_join("tex_text_", text);
_parser_material_cache_tex_text_node(file, text);
bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file);
char *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO);
return string_join(texstore, ".rrr");
}
char *text_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
char *tex_name = parser_material_node_name(node, NULL);
buffer_t *text_buffer = node->buttons->buffer[0]->default_value;
char *text = sys_buffer_to_string(text_buffer);
char *file = string_join("tex_text_", text);
_parser_material_cache_tex_text_node(file, text);
bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file);
char *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO);
return string_join(texstore, ".r");
}