Files
armorpaint/Sources/arm/node/MakeClone.hx
T
2020-01-15 12:07:37 +01:00

39 lines
1.4 KiB
Haxe

package arm.node;
import arm.node.MaterialShader;
class MakeClone {
public static function run(vert: MaterialShader, frag: MaterialShader) {
frag.add_uniform('vec2 cloneDelta', '_cloneDelta');
#if (kha_opengl || kha_webgl)
frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDelta.x) * gbufferSize.x, (1.0 - (sp.y + cloneDelta.y)) * gbufferSize.y), 0).ba;');
#else
frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDelta.x) * gbufferSize.x, (sp.y + cloneDelta.y) * gbufferSize.y), 0).ba;');
#end
frag.write('vec3 texpaint_pack_sample = textureLod(texpaint_pack_undo, texCoordInp, 0.0).rgb;');
var base = 'textureLod(texpaint_undo, texCoordInp, 0.0).rgb';
var rough = 'texpaint_pack_sample.g';
var met = 'texpaint_pack_sample.b';
var occ = 'texpaint_pack_sample.r';
var nortan = 'textureLod(texpaint_nor_undo, texCoordInp, 0.0).rgb';
var height = '0.0';
var opac = '1.0';
frag.write('vec3 basecol = $base;');
frag.write('float roughness = $rough;');
frag.write('float metallic = $met;');
frag.write('float occlusion = $occ;');
frag.write('vec3 nortan = $nortan;');
frag.write('float height = $height;');
frag.write('float mat_opacity = $opac;');
frag.write('float opacity = mat_opacity * brushOpacity;');
if (Context.material.paintEmis) {
frag.write('float emis = 0.0;');
}
if (Context.material.paintSubs) {
frag.write('float subs = 0.0;');
}
}
}