Files
armorpaint/armorsculpt/shaders/layer_invert.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

12 lines
180 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 tex_coord;
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = vec4(1.0) - textureLod(tex, tex_coord, 0).rgba * color;
}