Files
armorpaint/paint/sources/material_nodes/shader_node.ts
T
2025-10-07 13:32:44 +02:00

51 lines
1.2 KiB
TypeScript

function shader_node_init() {
array_push(nodes_material_input, shader_node_def);
map_set(parser_material_node_values, "SHADER_GPU", shader_node_value);
}
function shader_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
let shader: buffer_t = node.buttons[0].default_value;
let str: string = sys_buffer_to_string(shader);
return str == "" ? "0.0" : str;
}
let shader_node_def: ui_node_t = {
id: 0,
name: _tr("Shader"),
type: "SHADER_GPU", // extension
x: 0,
y: 0,
color: 0xffb34f5a,
inputs: [],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Value"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.5),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [
{
name: " ",
type: "STRING",
output: -1,
default_value: f32_array_create_x(0), // "",
data: null,
min: 0.0,
max: 1.0,
precision: 100,
height: 0
}
],
width: 0,
flags: 0
};