241 lines
8.5 KiB
TypeScript
241 lines
8.5 KiB
TypeScript
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let render_path_raytrace_frame: i32 = 0;
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let render_path_raytrace_ready: bool = false;
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let render_path_raytrace_dirty: i32 = 0;
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let render_path_raytrace_uv_scale: f32 = 1.0;
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let render_path_raytrace_first: bool = true;
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let render_path_raytrace_f32a: f32_array_t = f32_array_create(24);
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let render_path_raytrace_help_mat: mat4_t = mat4_identity();
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let render_path_raytrace_transform: mat4_t;
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let render_path_raytrace_vb: gpu_buffer_t;
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let render_path_raytrace_ib: gpu_buffer_t;
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let render_path_raytrace_last_envmap: gpu_texture_t = null;
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let render_path_raytrace_is_bake: bool = false;
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///if arm_direct3d12
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let render_path_raytrace_ext: string = ".cso";
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///elseif arm_metal
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let render_path_raytrace_ext: string = ".metal";
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///else
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let render_path_raytrace_ext: string = ".spirv";
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///end
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let render_path_raytrace_last_texpaint: gpu_texture_t = null;
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function render_path_raytrace_init() {
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}
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function render_path_raytrace_commands(use_live_layer: bool) {
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if (!render_path_raytrace_ready || render_path_raytrace_is_bake) {
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render_path_raytrace_ready = true;
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render_path_raytrace_is_bake = false;
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let ext: string = "";
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if (context_raw.tool == tool_type_t.GIZMO) {
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ext = "forge_";
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}
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let mode: string = config_raw.pathtrace_mode == pathtrace_mode_t.FAST ? "core" : "full";
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render_path_raytrace_raytrace_init("raytrace_brute_" + ext + mode + render_path_raytrace_ext);
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render_path_raytrace_last_envmap = null;
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}
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if (!context_raw.envmap_loaded) {
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context_load_envmap();
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context_update_envmap();
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}
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let probe: world_data_t = scene_world;
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let saved_envmap: gpu_texture_t = context_raw.show_envmap_blur ? probe._.radiance_mipmaps[0] : context_raw.saved_envmap;
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////
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if (render_path_raytrace_last_envmap != saved_envmap) {
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render_path_raytrace_last_envmap = saved_envmap;
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let bnoise_sobol: gpu_texture_t = map_get(scene_embedded, "bnoise_sobol.k");
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let bnoise_scramble: gpu_texture_t = map_get(scene_embedded, "bnoise_scramble.k");
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let bnoise_rank: gpu_texture_t = map_get(scene_embedded, "bnoise_rank.k");
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let l: slot_layer_t = layers_flatten(true);
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iron_raytrace_set_textures(l.texpaint, l.texpaint_nor, l.texpaint_pack, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
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}
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////
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///if is_lab
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let l: slot_layer_t = layers_flatten(true);
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if (l.texpaint != render_path_raytrace_last_texpaint) {
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render_path_raytrace_last_texpaint = l.texpaint;
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let bnoise_sobol: gpu_texture_t = map_get(scene_embedded, "bnoise_sobol.k");
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let bnoise_scramble: gpu_texture_t = map_get(scene_embedded, "bnoise_scramble.k");
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let bnoise_rank: gpu_texture_t = map_get(scene_embedded, "bnoise_rank.k");
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iron_raytrace_set_textures(l.texpaint, l.texpaint_nor, l.texpaint_pack, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
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}
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///end
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if (context_raw.pdirty > 0 || render_path_raytrace_dirty > 0) {
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layers_flatten(true);
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}
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let cam: camera_object_t = scene_camera;
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let ct: transform_t = cam.base.transform;
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render_path_raytrace_help_mat = mat4_clone(cam.v);
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render_path_raytrace_help_mat = mat4_mult_mat(render_path_raytrace_help_mat, cam.p);
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render_path_raytrace_help_mat = mat4_inv(render_path_raytrace_help_mat);
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render_path_raytrace_f32a[0] = transform_world_x(ct);
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render_path_raytrace_f32a[1] = transform_world_y(ct);
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render_path_raytrace_f32a[2] = transform_world_z(ct);
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render_path_raytrace_f32a[3] = render_path_raytrace_frame;
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///if arm_metal
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// render_path_raytrace_frame = (render_path_raytrace_frame % (16)) + 1; // _PAINT
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render_path_raytrace_frame = render_path_raytrace_frame + 1; // _RENDER
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///else
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render_path_raytrace_frame = (render_path_raytrace_frame % 4) + 1; // _PAINT
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// render_path_raytrace_frame = render_path_raytrace_frame + 1; // _RENDER
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///end
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render_path_raytrace_f32a[4] = render_path_raytrace_help_mat.m00;
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render_path_raytrace_f32a[5] = render_path_raytrace_help_mat.m01;
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render_path_raytrace_f32a[6] = render_path_raytrace_help_mat.m02;
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render_path_raytrace_f32a[7] = render_path_raytrace_help_mat.m03;
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render_path_raytrace_f32a[8] = render_path_raytrace_help_mat.m10;
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render_path_raytrace_f32a[9] = render_path_raytrace_help_mat.m11;
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render_path_raytrace_f32a[10] = render_path_raytrace_help_mat.m12;
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render_path_raytrace_f32a[11] = render_path_raytrace_help_mat.m13;
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render_path_raytrace_f32a[12] = render_path_raytrace_help_mat.m20;
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render_path_raytrace_f32a[13] = render_path_raytrace_help_mat.m21;
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render_path_raytrace_f32a[14] = render_path_raytrace_help_mat.m22;
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render_path_raytrace_f32a[15] = render_path_raytrace_help_mat.m23;
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render_path_raytrace_f32a[16] = render_path_raytrace_help_mat.m30;
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render_path_raytrace_f32a[17] = render_path_raytrace_help_mat.m31;
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render_path_raytrace_f32a[18] = render_path_raytrace_help_mat.m32;
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render_path_raytrace_f32a[19] = render_path_raytrace_help_mat.m33;
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render_path_raytrace_f32a[20] = scene_world.strength * 1.5;
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if (!context_raw.show_envmap) {
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render_path_raytrace_f32a[20] = -render_path_raytrace_f32a[20];
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}
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render_path_raytrace_f32a[21] = context_raw.envmap_angle;
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render_path_raytrace_f32a[22] = render_path_raytrace_uv_scale;
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///if is_lab
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render_path_raytrace_f32a[22] *= scene_meshes[0].data.scale_tex;
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///end
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let framebuffer: render_target_t = map_get(render_path_render_targets, "buf");
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iron_raytrace_dispatch_rays(framebuffer._image, render_path_raytrace_f32a);
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if (context_raw.ddirty == 1 || context_raw.pdirty == 1) {
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///if arm_metal
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context_raw.rdirty = 128;
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///else
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context_raw.rdirty = 4;
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///end
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}
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context_raw.ddirty--;
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context_raw.pdirty--;
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context_raw.rdirty--;
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// context_raw.ddirty = 1; // _RENDER
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if (context_raw.tool == tool_type_t.GIZMO) {
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context_raw.ddirty = 1;
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}
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}
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function render_path_raytrace_raytrace_init(shader_name: string, build: bool = true, bake: bool = false) {
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if (render_path_raytrace_first) {
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render_path_raytrace_first = false;
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scene_embed_data("bnoise_sobol.k");
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scene_embed_data("bnoise_scramble.k");
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scene_embed_data("bnoise_rank.k");
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let shader: buffer_t = data_get_blob(shader_name);
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iron_raytrace_init(shader);
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}
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if (build) {
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render_path_raytrace_build_data(bake);
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}
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{
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iron_raytrace_as_init();
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if (context_raw.tool == tool_type_t.GIZMO) {
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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let po: mesh_object_t = project_paint_objects[i];
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if (!po.base.visible) {
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continue;
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}
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iron_raytrace_as_add(po.data._.vertex_buffer, po.data._.index_buffer, po.base.transform.world_unpack);
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}
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}
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else {
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iron_raytrace_as_add(render_path_raytrace_vb, render_path_raytrace_ib, render_path_raytrace_transform);
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}
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let vb_full: gpu_buffer_t = context_raw.merged_object.data._.vertex_buffer;
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let ib_full: gpu_buffer_t = context_raw.merged_object.data._.index_buffer;
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iron_raytrace_as_build(vb_full, ib_full);
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}
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}
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function render_path_raytrace_build_data(bake: bool = false) {
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if (context_raw.merged_object == null) {
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util_mesh_merge();
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}
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///if is_paint
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let mo: mesh_object_t = !context_layer_filter_used() ? context_raw.merged_object : context_raw.paint_object;
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///else
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let mo: mesh_object_t = scene_meshes[0];
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///end
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if (context_raw.tool == tool_type_t.GIZMO) {
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render_path_raytrace_transform = mo.base.transform.world_unpack;
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}
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else {
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render_path_raytrace_transform = mat4_identity();
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}
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if (!bake) {
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let sc: f32 = mo.base.transform.scale.x * mo.data.scale_pos;
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if (mo.base.parent != null) {
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sc *= mo.base.parent.transform.scale.x;
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}
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render_path_raytrace_transform = mat4_scale(render_path_raytrace_transform, vec4_create(sc, sc, sc));
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}
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render_path_raytrace_vb = mo.data._.vertex_buffer;
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render_path_raytrace_ib = mo.data._.index_buffer;
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}
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function render_path_raytrace_draw(use_live_layer: bool) {
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let is_live: bool = config_raw.brush_live && render_path_paint_live_layer_drawn > 0;
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if (context_raw.ddirty > 1 || context_raw.pdirty > 0 || is_live) {
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render_path_raytrace_frame = 0;
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}
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///if arm_metal
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// Delay path tracing additional samples while painting
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let down: bool = mouse_down() || pen_down();
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if (context_in_viewport() && down) {
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render_path_raytrace_frame = 0;
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}
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///end
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render_path_raytrace_commands(use_live_layer);
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render_path_set_target("buf");
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render_path_draw_meshes("overlay");
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render_path_set_target("buf");
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render_path_base_draw_compass();
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render_path_set_target("last");
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render_path_bind_target("buf", "tex");
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render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
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render_path_base_draw_bloom("buf", "last");
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render_path_set_target("");
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render_path_bind_target("last", "tex");
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render_path_draw_shader("shader_datas/copy_pass/copy_pass");
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if (config_raw.brush_3d) {
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render_path_paint_commands_cursor();
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}
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}
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