Files
armorpaint/base/Sources/Camera.ts
T
luboslenco 705045dfd4 Format
2024-03-07 20:37:30 +01:00

233 lines
10 KiB
TypeScript

class Camera {
static origins: vec4_t[];
static views: mat4_t[];
static redraws: i32 = 0;
static dir: vec4_t = vec4_create();
static ease: f32 = 1.0;
static controls_down: bool = false;
constructor() {
Camera.reset();
}
static update = () => {
let camera: camera_object_t = scene_camera;
if (mouse_view_x() < 0 ||
mouse_view_x() > app_w() ||
mouse_view_y() < 0 ||
mouse_view_y() > app_h()) {
if (Config.raw.wrap_mouse && Camera.controls_down) {
if (mouse_view_x() < 0) {
mouse_x = mouse_last_x = app_x() + app_w();
krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
}
else if (mouse_view_x() > app_w()) {
mouse_x = mouse_last_x = app_x();
krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
}
else if (mouse_view_y() < 0) {
mouse_y = mouse_last_y = app_y() + app_h();
krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
}
else if (mouse_view_y() > app_h()) {
mouse_y = mouse_last_y = app_y();
krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
}
}
else {
return;
}
}
let modifKey: bool = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control");
let modif: bool = modifKey || Config.keymap.action_rotate == "middle";
let defaultKeymap: bool = Config.raw.keymap == "default.json";
if (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutStarted) ||
(mouse_started("right") && !modif) ||
(mouse_started("middle") && !modif) ||
(mouse_wheel_delta != 0 && !modifKey)) {
Camera.controls_down = true;
}
else if (!Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutDown) &&
!(mouse_down("right") && !modif) &&
!(mouse_down("middle") && !modif) &&
(mouse_wheel_delta == 0 && !modifKey)) {
Camera.controls_down = false;
}
if (_input_occupied || !Base.ui_enabled || Base.is_dragging || Base.is_scrolling() || Base.is_combo_selected() || !Camera.controls_down) {
return;
}
let controls: camera_controls_t = Context.raw.camera_controls;
if (controls == camera_controls_t.ORBIT && (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) || (mouse_down("right") && !modif && defaultKeymap))) {
Camera.redraws = 2;
let dist: f32 = Camera.distance();
transform_move(camera.base.transform, camera_object_look_world(camera), dist);
transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 100 * Config.raw.camera_rotation_speed);
transform_rotate(camera.base.transform, camera_object_right_world(camera), -mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
if (camera_object_up_world(camera).z < 0) {
transform_rotate(camera.base.transform, camera_object_right_world(camera), mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
}
transform_move(camera.base.transform, camera_object_look_world(camera), -dist);
}
else if (controls == camera_controls_t.ROTATE && (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) || (mouse_down("right") && !modif && defaultKeymap))) {
Camera.redraws = 2;
let t: transform_t = Context.main_object().base.transform;
let up: vec4_t = vec4_normalize(transform_up(t));
transform_rotate(t, up, mouse_movement_x / 100 * Config.raw.camera_rotation_speed);
let right: vec4_t = vec4_normalize(camera_object_right_world(camera));
transform_rotate(t, right, mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
transform_build_matrix(t);
if (transform_up(t).z < 0) {
transform_rotate(t, right, -mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
}
}
if (controls == camera_controls_t.ROTATE || controls == camera_controls_t.ORBIT) {
Camera.pan_action(modif, defaultKeymap);
if (Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutDown)) {
Camera.redraws = 2;
let f: f32 = Camera.get_zoom_delta() / 150;
f *= Camera.get_camera_zoom_speed();
transform_move(camera.base.transform, camera_object_look(camera), f);
}
if (mouse_wheel_delta != 0 && !modifKey) {
Camera.redraws = 2;
let f: f32 = mouse_wheel_delta * (-0.1);
f *= Camera.get_camera_zoom_speed();
transform_move(camera.base.transform, camera_object_look(camera), f);
}
}
else if (controls == camera_controls_t.FLY && mouse_down("right")) {
let moveForward: bool = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0;
let moveBackward: bool = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0;
let strafeLeft: bool = keyboard_down("a") || keyboard_down("left");
let strafeRight: bool = keyboard_down("d") || keyboard_down("right");
let strafeUp: bool = keyboard_down("e");
let strafeDown: bool = keyboard_down("q");
let fast: f32 = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0);
if (mouse_wheel_delta != 0) {
fast *= Math.abs(mouse_wheel_delta) * 4.0;
}
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
Camera.ease += time_delta() * 15;
if (Camera.ease > 1.0) Camera.ease = 1.0;
vec4_set(Camera.dir, 0, 0, 0);
if (moveForward) vec4_add_f(Camera.dir, camera_object_look(camera).x, camera_object_look(camera).y, camera_object_look(camera).z);
if (moveBackward) vec4_add_f(Camera.dir, -camera_object_look(camera).x, -camera_object_look(camera).y, -camera_object_look(camera).z);
if (strafeRight) vec4_add_f(Camera.dir, camera_object_right(camera).x, camera_object_right(camera).y, camera_object_right(camera).z);
if (strafeLeft) vec4_add_f(Camera.dir, -camera_object_right(camera).x, -camera_object_right(camera).y, -camera_object_right(camera).z);
if (strafeUp) vec4_add_f(Camera.dir, 0, 0, 1);
if (strafeDown) vec4_add_f(Camera.dir, 0, 0, -1);
}
else {
Camera.ease -= time_delta() * 20.0 * Camera.ease;
if (Camera.ease < 0.0) Camera.ease = 0.0;
}
let d: f32 = time_delta() * fast * Camera.ease * 2.0 * ((moveForward || moveBackward) ? Config.raw.camera_zoom_speed : Config.raw.camera_pan_speed);
if (d > 0.0) {
transform_move(camera.base.transform, Camera.dir, d);
if (Context.raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
Viewport.update_camera_type(Context.raw.camera_type);
}
}
Camera.redraws = 2;
transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 200 * Config.raw.camera_rotation_speed);
transform_rotate(camera.base.transform, camera_object_right(camera), -mouse_movement_y / 200 * Config.raw.camera_rotation_speed);
}
if (Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutDown)) {
Camera.redraws = 2;
let light: light_object_t = scene_lights[0];
Context.raw.light_angle = (Context.raw.light_angle + ((mouse_movement_x / 100) % (2 * Math.PI) + 2 * Math.PI)) % (2 * Math.PI);
let m: mat4_t = mat4_rot_z(mouse_movement_x / 100);
mat4_mult_mat(light.base.transform.local, m);
transform_decompose(light.base.transform);
}
if (Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutDown)) {
Camera.redraws = 2;
Context.raw.envmap_angle -= mouse_movement_x / 100;
}
if (Camera.redraws > 0) {
Camera.redraws--;
Context.raw.ddirty = 2;
if (Context.raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
Viewport.update_camera_type(Context.raw.camera_type);
}
}
}
static distance = (): f32 => {
let camera: camera_object_t = scene_camera;
return vec4_dist(Camera.origins[Camera.index()], camera.base.transform.loc);
}
static index = (): i32 => {
return Context.raw.view_index_last > 0 ? 1 : 0;
}
static get_camera_zoom_speed = (): f32 => {
let sign: i32 = Config.raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ||
Config.raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ||
Config.raw.zoom_direction == zoom_direction_t.VERTICAL_HORIZONTAL_INVERTED ? -1 : 1;
return Config.raw.camera_zoom_speed * sign;
}
static reset = (viewIndex: i32 = -1) => {
let camera: camera_object_t = scene_camera;
if (viewIndex == -1) {
Camera.origins = [vec4_create(0, 0, 0), vec4_create(0, 0, 0)];
Camera.views = [mat4_clone(camera.base.transform.local), mat4_clone(camera.base.transform.local)];
}
else {
Camera.origins[viewIndex] = vec4_create(0, 0, 0);
Camera.views[viewIndex] = mat4_clone(camera.base.transform.local);
}
}
static pan_action = (modif: bool, defaultKeymap: bool) => {
let camera: camera_object_t = scene_camera;
if (Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutDown) || (mouse_down("middle") && !modif && defaultKeymap)) {
Camera.redraws = 2;
let look: vec4_t = vec4_mult(vec4_normalize(transform_look(camera.base.transform)), mouse_movement_y / 150 * Config.raw.camera_pan_speed);
let right: vec4_t = vec4_mult(vec4_normalize(transform_right(camera.base.transform)), -mouse_movement_x / 150 * Config.raw.camera_pan_speed);
vec4_add(camera.base.transform.loc, look);
vec4_add(camera.base.transform.loc, right);
vec4_add(Camera.origins[Camera.index()], look);
vec4_add(Camera.origins[Camera.index()], right);
camera_object_build_mat(camera);
}
}
static get_zoom_delta = (): f32 => {
return Config.raw.zoom_direction == zoom_direction_t.VERTICAL ? -mouse_movement_y :
Config.raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ? -mouse_movement_y :
Config.raw.zoom_direction == zoom_direction_t.HORIZONTAL ? mouse_movement_x :
Config.raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ? mouse_movement_x :
-(mouse_movement_y - mouse_movement_x);
}
}