233 lines
10 KiB
TypeScript
233 lines
10 KiB
TypeScript
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class Camera {
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static origins: vec4_t[];
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static views: mat4_t[];
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static redraws: i32 = 0;
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static dir: vec4_t = vec4_create();
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static ease: f32 = 1.0;
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static controls_down: bool = false;
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constructor() {
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Camera.reset();
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}
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static update = () => {
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let camera: camera_object_t = scene_camera;
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if (mouse_view_x() < 0 ||
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mouse_view_x() > app_w() ||
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mouse_view_y() < 0 ||
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mouse_view_y() > app_h()) {
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if (Config.raw.wrap_mouse && Camera.controls_down) {
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if (mouse_view_x() < 0) {
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mouse_x = mouse_last_x = app_x() + app_w();
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krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
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}
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else if (mouse_view_x() > app_w()) {
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mouse_x = mouse_last_x = app_x();
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krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
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}
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else if (mouse_view_y() < 0) {
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mouse_y = mouse_last_y = app_y() + app_h();
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krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
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}
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else if (mouse_view_y() > app_h()) {
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mouse_y = mouse_last_y = app_y();
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krom_set_mouse_position(Math.floor(mouse_x), Math.floor(mouse_y));
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}
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}
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else {
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return;
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}
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}
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let modifKey: bool = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control");
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let modif: bool = modifKey || Config.keymap.action_rotate == "middle";
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let defaultKeymap: bool = Config.raw.keymap == "default.json";
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if (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutStarted) ||
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Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutStarted) ||
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Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutStarted) ||
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Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutStarted) ||
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Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutStarted) ||
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(mouse_started("right") && !modif) ||
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(mouse_started("middle") && !modif) ||
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(mouse_wheel_delta != 0 && !modifKey)) {
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Camera.controls_down = true;
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}
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else if (!Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) &&
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!Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutDown) &&
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!Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutDown) &&
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!Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutDown) &&
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!Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutDown) &&
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!(mouse_down("right") && !modif) &&
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!(mouse_down("middle") && !modif) &&
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(mouse_wheel_delta == 0 && !modifKey)) {
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Camera.controls_down = false;
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}
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if (_input_occupied || !Base.ui_enabled || Base.is_dragging || Base.is_scrolling() || Base.is_combo_selected() || !Camera.controls_down) {
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return;
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}
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let controls: camera_controls_t = Context.raw.camera_controls;
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if (controls == camera_controls_t.ORBIT && (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) || (mouse_down("right") && !modif && defaultKeymap))) {
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Camera.redraws = 2;
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let dist: f32 = Camera.distance();
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transform_move(camera.base.transform, camera_object_look_world(camera), dist);
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transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 100 * Config.raw.camera_rotation_speed);
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transform_rotate(camera.base.transform, camera_object_right_world(camera), -mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
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if (camera_object_up_world(camera).z < 0) {
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transform_rotate(camera.base.transform, camera_object_right_world(camera), mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
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}
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transform_move(camera.base.transform, camera_object_look_world(camera), -dist);
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}
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else if (controls == camera_controls_t.ROTATE && (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) || (mouse_down("right") && !modif && defaultKeymap))) {
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Camera.redraws = 2;
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let t: transform_t = Context.main_object().base.transform;
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let up: vec4_t = vec4_normalize(transform_up(t));
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transform_rotate(t, up, mouse_movement_x / 100 * Config.raw.camera_rotation_speed);
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let right: vec4_t = vec4_normalize(camera_object_right_world(camera));
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transform_rotate(t, right, mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
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transform_build_matrix(t);
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if (transform_up(t).z < 0) {
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transform_rotate(t, right, -mouse_movement_y / 100 * Config.raw.camera_rotation_speed);
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}
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}
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if (controls == camera_controls_t.ROTATE || controls == camera_controls_t.ORBIT) {
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Camera.pan_action(modif, defaultKeymap);
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if (Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutDown)) {
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Camera.redraws = 2;
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let f: f32 = Camera.get_zoom_delta() / 150;
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f *= Camera.get_camera_zoom_speed();
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transform_move(camera.base.transform, camera_object_look(camera), f);
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}
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if (mouse_wheel_delta != 0 && !modifKey) {
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Camera.redraws = 2;
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let f: f32 = mouse_wheel_delta * (-0.1);
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f *= Camera.get_camera_zoom_speed();
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transform_move(camera.base.transform, camera_object_look(camera), f);
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}
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}
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else if (controls == camera_controls_t.FLY && mouse_down("right")) {
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let moveForward: bool = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0;
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let moveBackward: bool = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0;
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let strafeLeft: bool = keyboard_down("a") || keyboard_down("left");
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let strafeRight: bool = keyboard_down("d") || keyboard_down("right");
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let strafeUp: bool = keyboard_down("e");
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let strafeDown: bool = keyboard_down("q");
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let fast: f32 = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0);
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if (mouse_wheel_delta != 0) {
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fast *= Math.abs(mouse_wheel_delta) * 4.0;
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}
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if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
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Camera.ease += time_delta() * 15;
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if (Camera.ease > 1.0) Camera.ease = 1.0;
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vec4_set(Camera.dir, 0, 0, 0);
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if (moveForward) vec4_add_f(Camera.dir, camera_object_look(camera).x, camera_object_look(camera).y, camera_object_look(camera).z);
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if (moveBackward) vec4_add_f(Camera.dir, -camera_object_look(camera).x, -camera_object_look(camera).y, -camera_object_look(camera).z);
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if (strafeRight) vec4_add_f(Camera.dir, camera_object_right(camera).x, camera_object_right(camera).y, camera_object_right(camera).z);
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if (strafeLeft) vec4_add_f(Camera.dir, -camera_object_right(camera).x, -camera_object_right(camera).y, -camera_object_right(camera).z);
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if (strafeUp) vec4_add_f(Camera.dir, 0, 0, 1);
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if (strafeDown) vec4_add_f(Camera.dir, 0, 0, -1);
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}
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else {
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Camera.ease -= time_delta() * 20.0 * Camera.ease;
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if (Camera.ease < 0.0) Camera.ease = 0.0;
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}
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let d: f32 = time_delta() * fast * Camera.ease * 2.0 * ((moveForward || moveBackward) ? Config.raw.camera_zoom_speed : Config.raw.camera_pan_speed);
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if (d > 0.0) {
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transform_move(camera.base.transform, Camera.dir, d);
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if (Context.raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
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Viewport.update_camera_type(Context.raw.camera_type);
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}
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}
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Camera.redraws = 2;
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transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 200 * Config.raw.camera_rotation_speed);
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transform_rotate(camera.base.transform, camera_object_right(camera), -mouse_movement_y / 200 * Config.raw.camera_rotation_speed);
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}
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if (Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutDown)) {
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Camera.redraws = 2;
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let light: light_object_t = scene_lights[0];
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Context.raw.light_angle = (Context.raw.light_angle + ((mouse_movement_x / 100) % (2 * Math.PI) + 2 * Math.PI)) % (2 * Math.PI);
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let m: mat4_t = mat4_rot_z(mouse_movement_x / 100);
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mat4_mult_mat(light.base.transform.local, m);
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transform_decompose(light.base.transform);
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}
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if (Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutDown)) {
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Camera.redraws = 2;
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Context.raw.envmap_angle -= mouse_movement_x / 100;
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}
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if (Camera.redraws > 0) {
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Camera.redraws--;
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Context.raw.ddirty = 2;
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if (Context.raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
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Viewport.update_camera_type(Context.raw.camera_type);
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}
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}
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}
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static distance = (): f32 => {
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let camera: camera_object_t = scene_camera;
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return vec4_dist(Camera.origins[Camera.index()], camera.base.transform.loc);
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}
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static index = (): i32 => {
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return Context.raw.view_index_last > 0 ? 1 : 0;
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}
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static get_camera_zoom_speed = (): f32 => {
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let sign: i32 = Config.raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ||
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Config.raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ||
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Config.raw.zoom_direction == zoom_direction_t.VERTICAL_HORIZONTAL_INVERTED ? -1 : 1;
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return Config.raw.camera_zoom_speed * sign;
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}
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static reset = (viewIndex: i32 = -1) => {
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let camera: camera_object_t = scene_camera;
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if (viewIndex == -1) {
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Camera.origins = [vec4_create(0, 0, 0), vec4_create(0, 0, 0)];
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Camera.views = [mat4_clone(camera.base.transform.local), mat4_clone(camera.base.transform.local)];
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}
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else {
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Camera.origins[viewIndex] = vec4_create(0, 0, 0);
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Camera.views[viewIndex] = mat4_clone(camera.base.transform.local);
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}
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}
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static pan_action = (modif: bool, defaultKeymap: bool) => {
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let camera: camera_object_t = scene_camera;
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if (Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutDown) || (mouse_down("middle") && !modif && defaultKeymap)) {
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Camera.redraws = 2;
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let look: vec4_t = vec4_mult(vec4_normalize(transform_look(camera.base.transform)), mouse_movement_y / 150 * Config.raw.camera_pan_speed);
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let right: vec4_t = vec4_mult(vec4_normalize(transform_right(camera.base.transform)), -mouse_movement_x / 150 * Config.raw.camera_pan_speed);
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vec4_add(camera.base.transform.loc, look);
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vec4_add(camera.base.transform.loc, right);
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vec4_add(Camera.origins[Camera.index()], look);
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vec4_add(Camera.origins[Camera.index()], right);
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camera_object_build_mat(camera);
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}
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}
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static get_zoom_delta = (): f32 => {
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return Config.raw.zoom_direction == zoom_direction_t.VERTICAL ? -mouse_movement_y :
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Config.raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ? -mouse_movement_y :
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Config.raw.zoom_direction == zoom_direction_t.HORIZONTAL ? mouse_movement_x :
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Config.raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ? mouse_movement_x :
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-(mouse_movement_y - mouse_movement_x);
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}
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}
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