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armorpaint/armorlab/shaders/layer_copy_rrrr.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

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GLSL

#version 450
uniform sampler2D tex;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
frag_color = textureLod(tex, tex_coord, 0).rrrr;
}