46 lines
1.6 KiB
Markdown
46 lines
1.6 KiB
Markdown

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armorlab
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==============
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[ArmorLab](https://armorlab.org) is a software for PBR texture authoring - check out the [manual](https://armorlab.org/manual).
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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```bash
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git clone --recursive https://github.com/armory3d/armortools
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cd armortools/armorlab
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git clone https://github.com/armory3d/onnx_bin onnx
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# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `assets/models` using 7-Zip - Extract Here
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```
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**Windows**
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```bash
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..\armorcore\make --graphics direct3d11
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Build and run for x64 & release
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```
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**Linux** *wip - cpu only*
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```bash
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../armorcore/make --graphics opengl --run
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```
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**macOS** *wip - apple silicon only*
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```bash
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../armorcore/make --graphics metal
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# Open generated Xcode project at `build/ArmorLab.xcodeproj`
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# Set macOS Deployment Target to 13.0
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# Build and run
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```
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**Android** *wip*
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```bash
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```
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**iOS** *wip*
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```bash
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```
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